21 Ergebnisse (0,14926 Sekunden)

Marke

Händler

Preis (EUR)

Filter zurücksetzen

Produkte
Von
Shops

HUMANKIND - Para Bellum Wonders Pack DLC - (PC) Steam EUROPE Digital Key

HUMANKIND - Para Bellum Wonders Pack DLC - (PC) Steam EUROPE Digital Key

Fire up a whole new approach to conflicts with these iconic marvels and explore the path of war in HUMANKIND with the Para Bellum Wonders Pack! The HUMANKIND Para Bellum Wonders Pack includes: Stables of Pi Ramesses Colosseum Citadel of Alamut Hôtel des Invalides Kaiserliche Werft The Pentagon Stables of Pi-Ramesses The city of Pi-Ramesses became the capital of Egypt during Ramesses’ II reign in the 14th century BCE. The Pharaoh’s stables, built at the same time as the city’s great buildings, were the headquarters of the Chariot Troops of the King and could accommodate and train up to 460 horses. Colosseum The Amphitheatrum Flavium remained the biggest Roman construction until the Empire’s end. The Colosseum was surrounded by gladiator schools and their inauguration games, held over more than a hundred days and featuring hunts, animal and gladiatorial combats. Citadel of Alamut Built in the ninth century on a dramatic mountain overhang, the Citadel of Alamut was taken over by Hassan as-Sabbah in 1090. Under his rule, this isolated stronghold became the center of the Nizari Ismaili state and the headquarters of its struggle against the Seljuk state. Hôtel des Invalides The Hôtel des Invalides was built in the late 17th century on the orders of France’s Louis XIV. Designed to host some of the many injured soldiers and veterans in need, it included rooms, refectories, and a dedicated hospital for its residents. Kaiserliche Werft Founded in 1869, Wilhelmshaven Imperial Shipyard was the biggest German shipyard specialized in building warships. At the turn of the 20th century, the site’s nearly 20,000 workers produced some of the era’s largest warships. The Pentagon Constructed during the Second World War, the Pentagon is an administrative building that houses the United States Department of Defense. It employs more than 20,000 people on-site to coordinate the missions of the 1.3 million active-duty service members working for the country’s military forces. HOW FAR WILL YOU PUSH HUMANKIND?

EUR 1.51
1

Rome: Total War - Collection - (PC) Steam EUROPE Digital Key

HUMANKIND - Cultures of Africa Pack DLC - (PC) Steam EUROPE Digital Key

HUMANKIND - Cultures of Africa Pack DLC - (PC) Steam EUROPE Digital Key

Expand your HUMANKIND experience with the Cultures of Africa DLC! Features 6 new cultures spanning all eras, new natural and built wonders, 7 new independent people, and 15 new narrative events.SIX NEW CULTURES Era 1 – Bantu (Expansionist) The first Bantu speaking peoples began their migration across Central Africa 6,000 years ago, creating many population centers. This phenomenon, referred to as the Bantu Expansion, made their language family one of the most spoken on the continent. Era 2 – Garamantes (Agrarian) Between the 17th and 14th centuries BCE, a major ecological mutation changed the environment of the Sahara. True farmers of the desert, the Garamantes fully adapted to this hostile environment thanks to their mastery of underground waters, ensuring a thriving culture between the 4th century BCE and the 3rd century. Era 3 – Swahili (Merchant) Scattered all along the East African coastline, the Swahili settlements were deeply connected to the trade routes running across the Indian Ocean. These lasting contacts with the world made their cities and culture flourish between the 10th and 15th centuries. Era 4 – Maasai (Agrarian) Between the 16th and 17th centuries, the Maasai established themselves as one of the main groups among the pastoral societies that dominated the land between the Great Lakes, the Great Rift and the coasts adjoining the Indian Ocean. This is where they led their herds on the vast plains of present-day Kenya and Tanzania. Era 5 – Ethiopians (Militarist) From the 19th century onwards, Ethiopia benefited from the reigns of great rulers which allowed a significant territorial expansion. The increase in its military capacities were the basis of the Empire's resounding military successes which guaranteed its independence. Era 6 – Nigerians (Agrarian) Nigeria has the peculiarity of bringing together in the same State an immense diversity of peoples and cultures. Since its independence it has been Africa's largest oil producer, but also one of the biggest agricultural producers, thanks to its diverse and fertile lands. 5 NEW WONDERS Mount Kilimanjaro Victoria Falls Zuma Rock Lake Natron Great Mosque of Djenné PLUS 7 INDEPENDENT PEOPLE & 15 NEW NARRATIVE EVENTS

EUR 2.34
1

Soulcalibur VI - (PC) Steam EUROPE Digital Key

Total War: Shogun 2 Fall of The Samurai Saga Faction DLC DLC - (PC) Steam EUROPE Digital Key

Total War: Shogun 2 Fall of The Samurai Saga Faction DLC DLC - (PC) Steam EUROPE Digital Key

MASTER THE ART OF WAR In the darkest age of Japan, endless war leaves a country divided. It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans. Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire. Only one will rise above all to win the heart of a nation as the new shogun...The others will die by his sword. Take on the role of one Daimyo, the clan leader, and use military engagements, economics and diplomacy to achieve the ultimate goal: re-unite Japan under his supreme command and become the new Shogun – the undisputed ruler of a pacified nation. GAME FEATURES Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War. Featuring a brand new AI system inspired by the scriptures that influenced Japanese warfare, the millennia old Chinese “Art of War”, the Creative Assembly brings the wisdom of Master Sun Tsu to Total War: SHOGUN 2. Analysing this ancient text enabled the Creative Assembly to implement easy to understand yet deep strategical gameplay. * CONQUER the islands of Japan in the 16th century. Lead vast armies of samurai and fleets of giant warships into breathtaking real-time battles. * BUILD your kingdom on the inviting and turn-based campaign map. Wield economic, political, and military power to amass wealth, armies, and influence. * SCHEME according to the "Art of War" by Sun Tzu. Use fire and siege tactics, spies and assassins to adapt to the ever-changing conditions on the battlefield and throughout your kingdom. * BATTLE ONLINE and experience the main campaign in two-player mode. Then join epic online battles with up to 8 players and lead your online army to glory in special campaigns. NEW TO TOTAL WAR IN SHOGUN 2 * New RPG skills and experience for your Generals and Agents. * New Multi-stage Sieges - scaling the walls is only the beginning! * New Hero units inspire your men and carve through the enemy. * New rotating 3D campaign map.

EUR 0.42
1

Total War: Shogun 2 Fall of The Samurai DLC DLC - (PC) Steam EUROPE Digital Key

Total War: Shogun 2 Fall of The Samurai DLC DLC - (PC) Steam EUROPE Digital Key

MASTER THE ART OF WAR In the darkest age of Japan, endless war leaves a country divided. It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans. Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire. Only one will rise above all to win the heart of a nation as the new shogun...The others will die by his sword. Take on the role of one Daimyo, the clan leader, and use military engagements, economics and diplomacy to achieve the ultimate goal: re-unite Japan under his supreme command and become the new Shogun – the undisputed ruler of a pacified nation. GAME FEATURES Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War. Featuring a brand new AI system inspired by the scriptures that influenced Japanese warfare, the millennia old Chinese “Art of War”, the Creative Assembly brings the wisdom of Master Sun Tsu to Total War: SHOGUN 2. Analysing this ancient text enabled the Creative Assembly to implement easy to understand yet deep strategical gameplay. * CONQUER the islands of Japan in the 16th century. Lead vast armies of samurai and fleets of giant warships into breathtaking real-time battles. * BUILD your kingdom on the inviting and turn-based campaign map. Wield economic, political, and military power to amass wealth, armies, and influence. * SCHEME according to the "Art of War" by Sun Tzu. Use fire and siege tactics, spies and assassins to adapt to the ever-changing conditions on the battlefield and throughout your kingdom. * BATTLE ONLINE and experience the main campaign in two-player mode. Then join epic online battles with up to 8 players and lead your online army to glory in special campaigns. NEW TO TOTAL WAR IN SHOGUN 2 * New RPG skills and experience for your Generals and Agents. * New Multi-stage Sieges - scaling the walls is only the beginning! * New Hero units inspire your men and carve through the enemy. * New rotating 3D campaign map.

EUR 4.78
1

HUMANKIND - Cultures of Latin America Pack DLC - (PC) Steam EUROPE Digital Key

HUMANKIND - Cultures of Latin America Pack DLC - (PC) Steam EUROPE Digital Key

Push HUMANKIND even further with the Cultures of Latin America DLC! The HUMANKIND Cultures of Latin America DLC includes: - 6 New Cultures - 6 New Wonders - 9 Independent Peoples - 15 Narrative Events - 30+ New in-game themed music tracks composed by Arnaud Roy6 NEW CULTURES Era 1 – Caralans (Builder) The Caralan culture developed on the arid lands of the South American pacific shores at the beginning of the third millennium BCE. Here, they built a complex urban society where complementary communities of farmers and fishermen participated in the production of food surpluses that ensured Caralan prosperity. Era 2 – Nazca (Aesthete) The Nazca took advantage of the farming possibilities offered by their environment to build a perennial culture at the beginning of the second century CE. Experts in ceramics and weaving, they left incredible tokens of their craft and mythology in their numerous tombs and on the desert soil itself. Era 3 – Taíno (Agrarian) The Taíno were affiliated to the Arawak speaking peoples and were dominant in the Greater Antilles between the 7th and 13th centuries. Endowed with great adaptation capacities, they took advantage of a wide variety of biomes, thriving through agriculture on lands relatively poor in animal and vegetal diversities. Era 4 – Inca (Expansionist) According to their mythology, the Inca were the heirs of Manco Capac who founded the city of Cuzco for his people. From the 15th century onward, they launched a successful series of conquests and integrated most of the Andean world in the Tawantinsuyu, the “Realm of the four parts”. Era 5 – Argentinians (Merchant) After the proclamation of its independence in 1816, San Martin’s homeland played a decisive role in the destruction of Spanish authority in South America. After decades of political construction and conflicts, Argentina benefited from its integration into the globalized market to become a major exporter of agricultural products. Era 6 – Cubans (Aesthete) The final capture of La Havana by Fidel Castro’s guerrilleros in January 1959 sanctioned the end of both Batista and the United States’ domination in Cuba. From this date onward, the combative resistance offered by the island to its neighboring superpower gave its people and leaders a tremendous international aura. 6 NEW WONDERS Pyramid of the Sun - Teotihuacan Maracana Stadium Salar de Uyuni Salto Angel Lençóis Maranhenses Atacama Desert PLUS 9 INDEPENDENT PEOPLE, 15 NEW NARRATIVE EVENTS & 30+ NEW IN-GAME THEMED MUSIC TRACKS COMPOSED BY ARNAUD ROY

EUR 2.50
1

Etrian Odyssey III HD - (PC) Steam EUROPE Digital Key

Railway Empire - (PC) Steam EUROPE Digital Key

Cabernet - (PC) Steam NORTH AMERICA | EUROPE Digital Key

Unknown 9: Awakening - (PC) Steam EUROPE Digital Key

Flashback 2 - (PC) Steam EUROPE | NORTH AMERICA Digital Key

4th Generation Warfare - (PC) Steam EUROPE | NORTH AMERICA Digital Key

4th Generation Warfare - (PC) Steam EUROPE | NORTH AMERICA Digital Key

Being a Head of State in the 21st century implies many responsibilities, and making strategic choices in complex geopolitical situations. However, the most impactful decisions are neither the most visible nor the most ethical. 4th Generation Warfare offers a unique combination of strategy and RPG games, set in the depths of 21st century asymmetric warfare where sneak moves are a must. • Take control of a country of your choice in the modern world and deploy a handpicked team of professionals around the globe to counter the influence of your enemies, destabilize them and impose your supremacy. • Take advantage of real-world 2D and 3D maps to locate your opponents' strategic buildings, deepen your analysis with thematic map views at your disposal, and orchestrate the movements and actions of your "agents" directly in the streets and buildings of the world's capitals and major cities thanks to detailed maps of them. • Try to provoke the overthrow of foreign heads of state by their own people or in coups d'état, acting through influence or interference. And above all, be vigilant so that this does not happen to you. • Each character has its own psychological profile that can be influenced by fear, temptation, or stress during on the course of events. Depending on their psychological profile, characters may be more effective in their mission, or easier to influence and turn. • Most characters also have special abilities due to their role to use wisely. Infiltrate, steal, negotiate contracts, declare martial law, open an embassy, hack a smartphone or a server, investigate, prendre en filature, assassinate… • Each character can be equipped with additional items and weapons to help him in his mission and owns a smartphone with apps and features. • As the leader of a nation, you manage a discreet team composed of specialists in their field (Diplomat, Spy, Hacker, Investigator...). Dispatch them on missions around the world and establish your supremacy through espionage, international politics, cyber warfare, media manipulation and trade wars. At any time, you also get the option of launching military operations to repel or defeat your enemies. • You win the game by being the last leader still standing or by having the highest score in the ranking based on the 5 factors: diplomacy, military conquest, economy, popularity and experience of characters. • Rich and complex, 4th generation warfare offers immense strategic possibilities to explore. It is up to you to define your red lines and to transgress them. • Play the way you like it! Choose to play in Real-time or Turn Based. In solo or up to 12 players, in competitive or coop modes. • Set the rules! Set the duration, number of actions per turn, add special winning conditions, extra-characters into your game. You can even customize your favorite characters team. • Enjoy the Career, Government and Sandbox modes or run for the online High score • Tooltips present everywhere in the game explain you all the details about actions, objects, rules of the game.

EUR 10.76
1

Total War: Rome II - Rise of The Republic Campaign Pack DLC DLC - (PC) Steam EUROPE Digital Key

Total War: Rome II - Rise of The Republic Campaign Pack DLC DLC - (PC) Steam EUROPE Digital Key

The year is 399 BC, and Rome is poised for greatness. However, its very existence balances on a knife-edge. The Gallic Senones tribe, led by chieftain Brennus, are newly settled in eastern Italy. Ambitious and fierce, they are but a javelin-throw from the nascent republic. The tyrannical Dionysius rules Syracuse with an iron fist. He leads the war against Carthage, but his eyes range across the Mediterranean as he considers future conquests. Under the guiding hand of the great philosopher-statesman Archytas, Taras in southern Italy is reaching the zenith of its glory and power. Rome’s meteoric rise is cause for concern, to be sure – perhaps an intervention is merited? Meanwhile, Marcus Furius Camillus seeks the title and powers of Dictator. His vision for Rome is grand indeed, but can it survive the designs of the young republic’s neighbours? A crossroads in history: a time of threat – and of opportunity. A time for the republic to rise. Total War: ROME II – Rise of the Republic is a thrilling new campaign pack charting the events surrounding Rome in the 4th century BC. The campaign unfolds across a detailed map of Italy including Sicily, Sardinia, Corsica and Carthage, and depicts the tumultuous events which ultimately set the stage for the Second Founding of Rome. RISE OF THE REPUBLIC CONTENT: A full prequel campaign to Total War: ROME II set in the 4th Century BC All-new campaign map, detailing the landmass of Italy and its neighbouring states Nine playable factions: * Rome – a growing republic, vulnerable and surrounded by enemies * Tarchuna – the mighty and influential Etruscan state * Senones – a Cisalpine Gallic tribe with a thirst for plunder * Insubres – a Gallic tribe who are diplomatic and managerial in style * Samnites – an Italic state that threatened Rome in the 4th century BC * Taras – a Greek city-state founded by the Spartans * Syracuse – a Greek metropolis in Sicily, and the bastion against Carthage * Iolei – an indigenous Sardinian tribe * Veneti – an Italic tribe of horse masters surrounded by enemies An epic campaign battle for the city of Rome Post Battle Loot New Technologies Region specific dilemma systems – depending on the regions you control dilemmas related to Carthage or Massalia might spawn. Chapter objectives are also faction specific and are a way to unlock agents. The factions of Rise of the Republic are uniquely replayable due to the new Government Actions options, which replaces the Change Government system from prior ROME II campaigns. These options provide unique new bonuses, albeit at a cost. Some notable examples are: * Rome may appoint consuls or dictators in times of need * The Etruscans of Tarchuna can initiate the summit of Fanum Voltumnae, where decisions are made * The Samnites can rely on the ancient Ver Sacrum rite, to receive an instant army * The Insubres and Senones rely on druidic councils for divination and public support * Taras has access to court philosophers who greatly improve their research Along with these, different factions have access to specific dilemma chains such as: * Rome often is forced deal with domestic trouble that result in plebeians or patricians being happy or enraged. * Greek factions can influence the struggle of the Greek poleis back in Hellas. Rise of the Republic will be released alongside the Ancestral Update, which introduces the fan-favourite Family Tree to Total War: ROME II and all its various free and premium Campaign Packs. The Ancestral Update is available to opt in for open beta now. Learn more about the family tree, huge graphical updates and how to opt into the beta here: NEW UNITS Romе – Veteran Centuriae - Roman style hoplites of pre-manipular days. Etruscans – Etruscan hoplites – Outfitted with rich Etruscan battle garb they march for their city. Senones – Gallic Axe Cavalry – Mounted axe-men that can break enemy ranks as easily as they will chase the broken enemy afterwards. Insubres – Gallic Elder Swordsmen – a grizzled veteran warriors that have seen thousands of battles. Syracuse – Hippotoxotes – A bowman on a horse, the implications are endless. Taras – Tarantine Cavalry – Swift and deadly mounted skirmishers. Iolei – Nuragic Runners – armed with a heavy gauntlet, these men charge into combat to prove their merit before the gods. Veneti – Ekupetaris – a unit of Veneti cavalry with horses specifically bred for battle. Samnites – Linen Legion – grim Samnites that are ready to conquer any foe, sword and shield in hand. NEW TECHNOLOGIES Rome – The Legend of Cincinnatus Lucius Quinctius Cincinnatus is one of the brightest names in the short history of the Republic. Within fifteen days, Cincinnatus had assembled an army, marched against the enemy, defeated them, triumphed, laid down his office and returned to his plough - this is the conduct of a true Roman! Rome – Vae Victis There are several

EUR 5.54
1

Sid Meier's Civilization VI: Gathering Storm DLC - (PC) Steam EUROPE Digital Key

Sid Meier's Civilization VI: Gathering Storm DLC - (PC) Steam EUROPE Digital Key

In Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before. Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress on critical issues. The choices you make in the game will influence the world ecosystem and could impact the future of the entire planet. Natural disasters like floods, storms, and volcanoes can pillage or destroy your Improvements and Districts – but they may also refresh and enrich the lands after they pass. In addition to these new systems, Civilization VI: Gathering Storm introduces eight new civilizations and nine new leaders. Seven new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements.ENVIRONMENTAL EFFECTSVolcanoes, storms (blizzards, sand storms, tornados, hurricanes), climate change, floods, and droughts.POWER AND CONSUMABLE RESOURCESStrategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels.ENGINEERING PROJECTSShape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.WORLD CONGRESSMake your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.21st CENTURY TECHNOLOGIES & CIVICSA new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions.NEW LEADERS AND CIVSNine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.NEW SCENARIOSThe Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation. War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!MORE NEW CONTENTSeven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.IMPROVED GAMEPLAY SYSTEMSThe Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems.

EUR 3.69
1

Total War: Warhammer II - The Twisted & The Twilight DLC - (PC) Steam EUROPE Digital Key

Total War: Warhammer II - The Twisted & The Twilight DLC - (PC) Steam EUROPE Digital Key

This Lords Pack for Total War: WARHAMMER II introduces two new Legendary lords for the Skaven and the Wood Elves. Each leads their own faction and features new characters, units, unique gameplay mechanics and narrative objectives. The wild energies of the Great Vortex have torn a rift in the Dreaming Woods. Could this form the site of a Daemonic invasion? Sensing great peril, Queen Ariel of Athel Loren dispatches her trusted emissaries, the Sisters of Twilight, to prepare the way for a ritual of closure. Catching wind of Ariel’s plan, Throt the Unclean scents opportunity. If he can defeat the Sisters and capture the Elven queen while she is vulnerable, perhaps he can harness her essence and cure the eternal pangs of starvation caused by his Warpstone-infused metabolism… LEGENDARY LORDS Wood Elves: The Sisters of Twilight Once a single being, divided into siblings by The Weave, Naestra and Arahan are two sides of the same coin. They work together in the service of queen Ariel, marshalling the woodland warriors at her command, and cannot be slain unless both fall in battle. The Twilight Sisters must prepare the glade for Ariel’s arrival and protect her as she performs the ritual. Forge of Daith: Daith, the master smith of Vaul’s Anvil, will forge and upgrade unique items for the Sister of Twilight. These items are crafted through incidents and dilemmas which appear through the course of a Sisters of Twilight campaign. Units: * Ariel: The Queen of Athel Loren is recruitable as a Legendary Hero. She is a powerful spellcaster who is more than capable in melee combat too * Spellweaver: Spellcaster Lord who can be recruited to wield the Lores of Life/Beasts/Shadow/Dark/High magic * Zoats: Powerful Monstrous Beasts who have access to bound Lore of Life spells * Great Stag Knights: heavy Wood Elf cavalry used to penetrate infantry lines and decimate lighter cavalry * Bladesingers: Elite, sword-wielding Wardancers Regiments of Renown: * Wraiths of the Frozen Heart (Dryads): Particularly effective for preventing cavalry from cycle charging, or stopping a missile unit from retreating. * Lost Sylvan Knights (Great Stag Knights): Equipped with significant physical resistance. * Enigmas of Ghyran (Zoats): Elite Zoats with more powerful spells from the Lore of Life. Skaven: Throt the Unclean An eternal hunger gnaws at Throt, the Master Mutator of Clan Moulder. A lifetime of auto-experimentation has made him powerful, but his vastly enhanced metabolism means he must feed constantly to maintain himself. He is hell-bent on reducing the Wood Elf queen to a magical pulp, which he will consume to satiate himself at long last. The Flesh Laboratory: Moulding muscle and bone like living clay, Throt can use his Flesh Laboratory to fashion hideous new abominations for the battlefield. Numerous augmentations can be stacked to make existing units perform in horrifying new ways, but flesh can only bear so much torment before the subject becomes unstable. Even such aberrations have a use though, as they can be rendered down for valuable materials. More Growth Juice for the vats, Yes-yes! Units: * Ghoritch: A former general of Archaon the Everchosen, once ignored his commander’s orders and was sent to Hell Pit as punishment. There Throt transplanted his brain into the body of a Rat Ogre, creating an aberration of incredible speed, strength and intelligence. Ghoritch is recruitable as a Legendary Hero. * Packmaster: This Hero unit performs a support role with AoE and targeted buffs, summons Wolf Rats to the thick of battle, and may be mounted on a Brood Horror * Wolf Rats: Highly mobile pack-beasts which come in poisonous and armour-piercing varieties * Mutant Rat Ogre: a large single-entity monster adept at brawling. * Brood Horror: A huge, fast-moving monster adept at punching through infantry lines. Can also be chosen as a mount for Throt the Unclean and Packmaster Heroes. Regiments of Renown: * Pit Fighters of Hell's Deep (Rat Ogres): Comes with the Berserk ability and can be used to effectively combat terror units. * Morskittar's Hellion (Mutant Rat Ogre): Capable of summoning a localized bombardment of warp lightning. * The Thing Thing (Hell Pit Abomination): Has the ability to buff melee attack and weapon strength but rampages self in process.

EUR 4.68
1

Total War: Rome II - Desert Kingdoms Culture Pack DLC - (PC) Steam EUROPE Digital Key

Total War: Rome II - Desert Kingdoms Culture Pack DLC - (PC) Steam EUROPE Digital Key

The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin. These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle. While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles. Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits: Desert Warriors: +10℅ morale for all units during battles in the desert Deep-rooted Traditions: Penalty to research rate MEROE (THE KINGDOM OF KUSH) A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt. In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens. The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead. A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world. Key Features: * Affinity for Egyptian/Hellenistic culture * Higher probability of female characters in politics * Trading kingdom (ivory, exotic hides, iron, gold) Faction Traits: * Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves. * The Land of the Bow: cheaper, better archer units. Kush Unit Roster: MELEE INFANTRY: T1: Slave Infantry T2: Swordsmen T2: Kushite Slave Infantry T3: Shotel Warriors T4: Armoured Shotel Warriors T4: Disciples of Apedemak SPEAR INFANTRY: T1: Nubian Spearmen T2: Kushite Slave Spearmen T3: Leopard Warriors PIKE INFANTRY: T2: Kushite Pikes MISSILE INFANTRY: T1: Tribesmen T1: Slave Slingers T2: Nubian Bowmen T2: Archers T3: Kushite Archers T4: Royal Kushite Archers MELEE CAVALRY: T2: Aethiopian Cavalry T2: Desert Cavalry T3: Armoured Desert Cavalry T4: Kushite Royal Guard SPECIAL: T2: Desert Chariots T3: African Elephants T4: African War Elephants T4: Scythed Chariots NABATAE The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper. The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers. Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion. Key Features: * Hellenic influence: may recruit Hellenic-themed units for battle * Silk road traders: Bonus to trade and diplomacy * Skilled masons: bonuses to construction and fortification * Friends of Rome: diplomatic bonus with Roman factions/allies * Roman tactics: some native units may use Roman army formations/abilities Faction Traits: * Stonecutters: Faster, cheaper construction of main settlement-chain buildings * Incense Traders: Bonus income from incense trade Nabatae Unit Roster: MELEE INFANTRY: T1: Desert Levy T2: Nabataean Swordsmen T2: Nabataean Axe Warriors T3: Noble Swordsmen SPEAR INFANTRY: T1: Levy Spearmen T2: Caravan Guard T2: Desert Hoplites T3: Armoured Desert Hoplites T3: Heavy Desert Spearmen T4: Rekem Palace Guard PIKE INFANTRY: T2: Desert Pikemen T3: Nabataean Thorax Pike MISSILE INFANTRY: T1: Slingers T1: Levy Skirmishers T2: Tribespeople T3 Nabataean Light Peltasts T3: Nabataean Heavy Archers SHOCK CAVALRY: T3: Desert Heavy L

EUR 3.28
1

Total War: EMPIRE Definitive Edition - (PC) Steam EUROPE Digital Key

Total War: EMPIRE Definitive Edition - (PC) Steam EUROPE Digital Key

Total War: EMPIRE Definitive Edition includes: - Total War: EMPIRE - Empire: Total War - Elite Units of America - Empire: Total War - Elite Units of the East - Empire: Total War - Elite Units of the West - Empire: Total War - Special Forces Units & Bonus Content - Empire: Total War - The Warpath Campaign Complete your Total War collection with this Definitive Edition of Total War: EMPIRE, which includes all DLC and feature updates since the game’s release: Take on the Warpath Campaign and lead one of 5 new Native American factions in an epic war to defend your lands and drive out the invaders. Build up your armies with the Elite Units of the East, Elite Units of the West, Elite Units of America and the Special Forces Units & Bonus Content packs, which together add over 50 elite new units. Total War: EMPIRE Definitive Edition offers hundreds and hundreds of hours of absorbing gameplay and every bit of content made for the game. See below for full details. About Total War: EMPIRE Control the land, command the seas, forge a new nation, and conquer the globe. Total War: EMPIRE takes the Total War franchise to the eighteenth century Age of Enlightenment a time of political upheaval, military advancements, and radical thought, captured in stunning detail. Total War: EMPIRE introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths. In addition, Total War: EMPIRE will see further enhancements to the Total War series’ signature 3D battles and turn-based campaign map. Real-time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map, the heart of Total War introduces a variety of new and upgraded elements, including new systems for Trade, Diplomacy and Espionage with agents; a refined and streamlined UI; improved Advisors; and a vastly extended scope, taking in the riches of India, the turbulence of Europe and, for the first time, the untapped potential of the United States of America. About The Warpath Campaign A new detailed North American Campaign Map expands the Total War: EMPIRE experience, with 5 brand new Native American factions, new units and technologies. Experience battles in the new Warpath Campaign and lead one of the 5 new factions in an epic war to defend your lands and drive out the invaders. Or take these units and their unique strengths into multiplayer battles. • 5 New Playable Factions including the Iroquois, Huron, Plains, Pueblo and Cherokee nations. • Expanded North American Territories - A new, more detailed North American Campaign Map featuring new regions and a new start date. • New Elite Units including Mohawk Elite Warriors, Cheyenne Dog Soldiers, Navajo Scout Warriors and many more. • Two New Agent Types - Infiltrate enemy territory with the new Shaman unit and sabotage the opposition with the cunning Scout. • 18 New Tribal Technologies including Spirit Medicine, the Call of the Wild and Dreamwalking creating a brand new tribal technology tree. • New Winning Objectives for each of the playable factions. About Elite Units of the East The Elite Units of the East adds 12 new elite units to the Maratha and Ottoman factions and expands the map further East than any previous Total War game. Most of these soldiers' expertise developed on the battlefield - some are fearsome brigands, others of them are drawn from a strong academic background, learned warriors. They will provide a vast array of tactical options: intimidating and cowing your enemies. • Haydut Irregulars (Ottoman Empire) • Wallachian Boyars (Ottoman Empire) • Bosnian Panduks (Ottoman Empire) • Circassian Armoured Cavalry (Ottoman Empire) • Armenian Archers (Ottoman Empire) • Libyan Kuloglu (Ottoman Empire) • Palestinian Auxiliaries (Ottoman Empire) • Cairo Janissaries (Ottoman Empire) • Mounted Nizam-I-Cedit (Ottoman Empire) • Rajput Zamindars (Maratha) • Poligars (Maratha) • Barawardi (Maratha) About Elite Units of the West The Elite Units of the West introduces 14 completely unique units from all the major Western factions. Featuring all new infantry and cavalry units, equipped with the best weapons and having undergone the most rigorous of training, the Elite Units of the West bring even more options on the battlefield to all tacticians seeking to defeat their enemies. • Hungarian Grenadiers (Austria) • Horse Guards (Britain) • Swiss Guards (France) • Blue Guards (United Provinces) • Gard

EUR 3.28
1

A Total War Saga: Fall of the Samurai - (PC) Steam EUROPE Digital Key

A Total War Saga: Fall of the Samurai - (PC) Steam EUROPE Digital Key

A Total War Saga: FALL OF THE SAMURAI includes: A Total War Saga: FALL OF THE SAMURAI Total War Saga: FALL OF THE SAMURAI – The Obama Faction Pack, Total War Saga: FALL OF THE SAMURAI – The Saga Faction Pack, Total War Saga: FALL OF THE SAMURAI – The Sendai Faction Pack, Total War Saga: FALL OF THE SAMURAI – The Tsu Faction Pack A Total War Saga: FALL OF THE SAMURAI features a dramatic clash of traditional Samurai culture with the explosive power of modern weaponry. NOW INCLUDING ALL DLC FACTION PACKS, BUILD UP YOUR ARMIES WITH THE SAGA, OBAMA, TSU AND SENDAI FACTIONS. About Total War Saga: FALL OF THE SAMURAI Set 400 years after the events of Total War: SHOGUN 2, guide ancient Japan into the modern age, as the arrival of America, Britain and France incites a ferocious civil war which will decide the future of a nation. Based on the backdrop of the Boshin War period, the new campaign starts in 1864, a time of growing resentment against Western colonial power and influence. As Japan begins to modernise and industrialise, the inevitable social and economic changes lead to increasingly militant nationalism and antipathy towards the Shogunate. Play as a clan supporting the Imperial throne (Choshu, Satsuma, Tosa), or the last Shogunate (Aizu, Nagaoka, Jozai) in a sandbox campaign map reflecting the time period of 19th century Japan. The American, British and French nations play an important part in the story of the Boshin war, and your relations with these foreign powers will be integral to unit recruitment and to advancing your technology trees. ABOUT THE SAGA FACTION PACK The Modernisers Centuries of trade with outsiders has given the people of Saga an understanding of foreign and modern ways, allowing them to adopt new military technology quickly. The Saga domain is ruled by Nabeshima Mochizuru, the latest in a line of daimyo who were given this territory after the Tokugawa won the vicious civil war of the Sengoku Jidai. The Saga did well by being sensible enough to join the Tokugawa cause while there was still some doubt over the result. They did not wait until the Battle of Sekigahara to decide where their true loyalties lay. The domain includes the port of Nagasaki, a valuable resource for any daimyo. It is here that Japan has its only official trade with the West, and it is here that interesting ideas arrive in the country. Perhaps this knowledge of the harshness of the outside world is what has convinced the Saga to throw their weight behind the Imperial Court rather than the Shogun. The Saga clan can rely on a few advantages in the coming struggle: they have Western connections and trade that is far ahead of any other domain. In turn, this learning allows them to be artillery experts, and have good shipbuilding and industrial facilities. The modern world has much to offer to those who would embrace it. Interestingly, the historical Nabeshima Mochizuru eventually resigned his position and left Japan to study in England. ABOUT THE OBAMA FACTION PACK The Overseers With long experience of government and administration, the authoritarian people of Obama are unsurpassed in controlling people and trade. The Sakai clan, the rulers of Obama, are firm supporters of the Shogunate. The original Sakai lord of the domain, Sakai Tadakatsu, was one of the roju, or elders, under Tokugawa Ieyasu, the first Shogun. This was a hugely important post in the affairs of Japan, and Tadakatsu was correspondingly powerful within the Shogunate's administration. The Sakai clan could also claim to be related to the Minamoto clan, and to be cousins of both the Tokugawa and the Matsudaira clans. They are, then, very well connected. Their domain is worthy of them. The town of Obama had been a prosperous trading port, but its importance declined as Japan closed itself off from the outside world. It remained an important link to Ezo, modern Hokkaido. Because of their long experience of government and administration, they are experts at managing the population of their lands. They receive a taxation bonus and are highly efficient at repression. They also spend money wisely, and they pay less upkeep for land units. All their garrison troops are also of high quality. ABOUT THE TSU FACTION PACK The Betrayers Rising from humble roots, the people of Tsu are wise, artful and astute strategists. Their use of Ninja is unsurpassed on the battlefield and in covert operations. The Todo clan, rulers of the Tsu domain, cannot claim a proud samurai lineage like many of the other great clans of Japan. Their beginnings are actually rather humble: Todo Takatora was an ashigaru, a peasant footsoldier, during the great wars of the Sengoku Jidai. So what? So too was the mighty general Toyotomi Hideyoshi, revered as one of the three great unifiers of Japan! Todo Takatora was wise enough to side with the Tokugawa clan at Sekigahara, and he was rewarded with the fief of Tsu, comprising a good part of the provinces of Iga and Ise. H

EUR 6.90
1

Total War Saga: Thrones of Britannia DLC DLC - (PC) Steam EUROPE Digital Key

Total War Saga: Thrones of Britannia DLC DLC - (PC) Steam EUROPE Digital Key

FACTION LEADER: KING ALFRED AS THE DOMINANT ANGLO-SAXON KINGDOM OF SOUTHERN ENGLAND, THE FORCES OF WEST SEAXE – OR WESSEX IN MODERN ENGLISH – PROVIDED THE ISLE’S PRIMARY RESISTANCE AGAINST THE INCURSIONS OF THE GREAT HEATHEN ARMY. FROM THE CAPITAL CITY OF WINCHESTER, WESSEX CONQUERED LANDS IN SURREY, SUSSEX, KENT, ESSEX AND EVEN MERCIA. ALFRED’S DOGGED DEFENSE OF THE DANISH INVASION LAID THE FOUNDATIONS FOR WESSEX TO UNITE ENGLAND UNDER ONE RULER FOR THE FIRST TIME IN 927 AD. FACTION LEADER: CEOWULF FROM ITS CAPITAL CITY OF TAMWORTH, THE KINGS OF MIERCE – KNOWN NOW AS MERICA - RULED THE AREA NOW KNOWN AS THE MIDLANDS. AT ITS HEIGHT, MIERCE STRETCHED FROM NORTHUMBRIA IN THE NORTH OF ENGLAND TO KENT, SUSSEX AND WESSEX TO THE SOUTH. IN 877 AD, THE GREAT HEATHEN ARMY SEIZED THE EASTERN PART OF THE KINGDOM TO FORM THE DANELAW, OR EAST ENGLE. FACTION LEADER: KING FLANN SINNA MIDE LIES AT THE HEART OF IRELAND. NOT JUST GEOGRAPHICALLY, BUT POLITICALLY, INTELLECTUALLY AND SPIRITUALLY. MANY HIGH KINGS HAVE RISEN FROM MIDE, AND ITS CURRENT RULER, FLANN SINNA, ASPIRES TO THAT TITLE. WITH MANY FELLOW IRISH FACTIONS NEARBY, MIDE IS IN A POSITION TO POTENTIALLY BRING THE DISPARATE CLANS TOGETHER, AND USHER IN AN ERA OF IRISH PROSPERITY. HOWEVER, THREATS ARE NEVER FAR AWAY… THE VIKINGS OF DYFLIN HAVE SETTLED TO THE EAST, AND THEIR POWER AND INFLUENCE ARE GROWING. WILL MIDE STRIVE TO KEEP THE UNEASY PEACE? UNITE THE CLANS IN A WAR AGAINST THESE NORSE SETTLERS? OR FIND SOME OTHER ROUTE TO SUPREMACY? FACTION LEADER: ÁED MAC CINÁEDA CIRCENN WAS IN ORIGIN PICTISH, BUT BECAME MORE HEAVILY INFLUENCED BY THE GAELS AND OTHER PEOPLES OVER TIME AS THEY WERE DRIVEN AWAY FROM THE RELENTLESS VIKING RAIDS. 878 AD MARKED THE END OF THE VIKING INVASIONS, BUT CIRCENN’S TROUBLES WERE FAR FROM OVER. WHILE SHE HAD A FIRM HOLD OVER THE EASTERN COAST OF SCOTLAND, MANY THREATS STILL EXIST – BOTH WITHIN AND WITHOUT. SCOAN, THE CAPITAL OF CIRCENN, WAS ONCE HOME TO THE LEGENDARY STONE OF DESTINY, SAID TO BESTOW DIVINE STRENGTH ON HER PEOPLE. WHERE THE STONE NOW RESIDES IS A MYSTERY, BUT IF CLUES CAN BE FOUND, SURELY THE STONE’S RECOVERY WOULD BE AN ADVENTURE WORTH UNDERTAKING… FACTION LEADER: KING ANARAUT THE PEOPLE OF GWINED HAVE SOME CLAIM TO THE TITLE OF 'TRUE BRITONS', HAVING BEEN DRIVEN TO THE FAR WEST BY INVADERS WHO NOW CALL THEMSELVES ‘ENGLISH’. RENOWNED BOTH FOR THEIR BARDIC ARTS AND THEIR SKILL WITH THE LONGBOW, THE WELSH OF GWINED THRIVED UNDER THE LEADERSHIP OF RHODRI MAWR. RHODRI KEPT GWINED LARGELY FREE OF VIKINGS AND OTHER INVADERS WHILE EXPANDING ITS BORDERS. NOW HE IS GONE AND HIS LANDS ARE DIVIDED. FACTION LEADER: RUN STRAT CLUT IS A KINGDOM OF THE OLD NORTH THAT CAN BE TRACED BACK TO THE FIFTH CENTURY AND THE CELTIC BRITONS. THE REALM WAS FORMERLY BASED AT THE FORTRESS OF ALT CLUT BUT DRIVEN OUT BY A VIKING INVASION IN 870. THE CURRENT KING ARTGAL WAS TAKEN CAPTIVE AND REPORTEDLY KILLED IN MYSTERIOUS CIRCUMSTANCES. THE KINGDOM REFORMED FURTHER INTO THE VALLEY OF THE RIVER CLYDE UNDER THE LEADERSHIP OF HIS ONLY SON RUN. FACTION LEADER: GUTHFRID WHEN THE VIKINGS ARRIVED IN NORTHUMBRIA IN 867 AD, THEY TOOK THE CITY OF YORK – OR EOFERWIC, AS WAS – FOR THEIR STRONGHOLD. AND WHAT A BASTION IT WAS, WITH ITS FORMIDABLE ROMAN WALLS STILL STANDING STRONG 700 YEARS ON. KING AELLE OF NORTHUMBRIA ATTEMPTED TO WREST THE CITY BACK FROM THE DANES, BUT WAS CAPTURED DURING THE ATTACK. IN RETRIBUTION FOR AELLE’S EXECUTION OF THEIR FATHER, THE SONS OF RAGNAR MADE AN EXAMPLE OF HIM WITH THE HORRIFYING BLOOD EAGLE RITUAL. NORTHUMBRIA REMAINED UNDER VIKING CONTROL AND, AFTER THE BATTLE OF EDINGTON AND THE SUBSEQUENT TREATY OF WEDMORE, A PORTION OF THE GREAT VIKING ARMY MARCHED BACK TO NORTHUMBRIA, TO SETTLE UNDER ALFRED’S PEACE. FACTION LEADER: GUTHRUM FORMING THE BULK OF BRITANNIA’S SOUTH-EASTERLY COAST, EAST ENGLE WAS THE STAGING-POINT OF THE GREAT VIKING ARMY’S INVASION, AND THE REGION WHERE MANY OF ITS WARRIORS SETTLED AFTER THE BATTLE OF EDINGTON. UNDER THE RULE OF THE DANISH LEADER GUTHRUM (OR ÆTHELSTAN, TO USE HIS ADOPTIVE NAME BY ALFRED) IT WOULD ULTIMATELY COME TO BE KNOWN AS THE DANELAW. YET STILL, SOME FIGHT REMAINS IN THE DANES OF EAST ENGLE. ONE DOES NOT SHED THE MANTLE OF GLORY AND BECOME A LANDSMAN OVERNIGHT. FACTION LEADER: BARDR DYFLIN WAS A MAJOR PORT TOWN ON THE EAST COAST OF IRELAND, AND THE SITE OF BRITANNIA’S LARGEST SLAVE MARKET. IT WAS A MAJOR SITE OF VIKING OCCUPATION, AND WAS RULED UNTIL 873 BY THE VIKING LORD IMAR, OFTEN ASSOCIATED WITH IVAR THE BONELESS, A SON OF THE LEGENDARY VIKING WARLORD RAGNAR LOTHBROK. VIKING RAIDERS HAD WINTERED THERE AS EARLY AS 840 AD, SO THEIR ASSOCIATION WITH THE REGION HAD BEEN A LONG ONE, AND OVER TIME THEIR CUSTOMS BEGAN TO TAKE ON A MORE GAELIC FLAVOUR AS THE SLOW PROCESS OF INTEGRATION TOOK ITS COURSE. BY 878 AD HOWEVER, IMAR’S SON BARDR WAS FIRMLY ESTABLISHED ON THE THRONE. WOULD THIS AMBITIOUS VIKING RULER SEEK TO SEAL A LASTING PEACE WITH THE SURROUNDING GAELIC FACTIO

EUR 8.20
1

Two Point Hospital: Off the Grid DLC - (PC) Steam EUROPE Digital Key

Two Point Hospital: Off the Grid DLC - (PC) Steam EUROPE Digital Key

From Hogsport to Blighton, from Flemington to Smogley, from here to remote corners of the Wanderoff County Park, everyone is talking about Mother Nature. Tabitha Windsock, Two Point County’s every-present mayor, has put rivers and forests back on the map with her sudden concern for ‘green-issues’. She’s got morals, integrity and, above all else, a cloying desperation to stay in office. That’s right, voter research has repeatedly suggested that the environment is the No. 1 issue on everyone’s mind, here in Two Point County, and Ms Windsock is more than willing to fall on the sword of extensive positive press by founding the Department of Green Things. You’ll face new illnesses, some of them bizarre, even by your standards, and manage new gameplay mechanics on your route to eco-friendly success. We believe in you, and Tabitha does too (sort of). WANDEROFF COUNTY PARK In Wanderoff County Park, Holistix have been farming rare, natural ingredients for years. Once they heard that the Mayor was planning to trial her green initiative in the area, they decided to open a nature commune, and take advantage of the foot traffic. It's our job to care for the people attached to those feet. Our funding from Holistix will depend on how well we're scoring on their new scale... Yes, the (less than) fine people at Holistix have developed something called a "Wellness Index", which uses a number of different criteria to measure the overall wellbeing of a community. They believe that they've found a correlation between high scores on the Wellness Index and a willingness to purchase their organic tat. We won't receive much for diagnosing and treating patients, so if we want to make money we'll need to score well on the Wellness Index by focusing on its six criteria: staff and patient happiness; attractiveness; hygiene; reputation; and cure rate. OLD NEWPOINT Welcome to Old Newpoint, the original settlement in the current era of Two Point County. Though there is no way to know exactly what happened, a cataclysmic event brought an end to the prior civilisation in Two Point County. It was in Old Newpoint, then just Newpoint, that our foreparents founded life as we know it and began to build sheds, make wicker things, and establish our problems and traditions. Many of those traditions are practiced in the area to this day, for some reason… Yes, strange traditions such as herbal medicine and horticulture. The residents practice a root-to-stem approach, you won’t find them munching on Cheesy Gubbins, so you’ll need to keep everyone fed and watered by growing your own fruit and vegetables, and collecting rainwater. But the botany doesn’t end there - no! - medicinal Herb Gardens need to be used to treat the region’s most herbaceous afflictions. Get gardening. WINDSOCK CITY Welcome to Windsock, the County’s first eco-city and its most expensive thing to be named after, and founded by, the same person. The city has taken over the news, provoking questions like: “How does this work?”, “Why haven’t we done it before?” and “Who paid for this?”. Say what you like about Tabitha, she really wants to get re-elected. Windsock City doesn’t rely on the usual means of power. Instead, you’ll need to build green energy machines to stay switched-on and self-sufficient. Each of your green energy machines, whether it’s a wind turbine, solar panel or hydro-dam, will increase the power capacity of the hospital. The power that you generate can be used to open rooms in your hospital, or allocated to the Patient Flow and Staff Applicants systems, to influence transport in and out of the city. Heading off the beaten path brings with it a range of new illnesses! Two Point Hospital: Off the Grid features 35 brand new illnesses, 9 of them visual with a range of new and exciting treatment rooms. Visual illnesses like: * Harebrained * Root Snoot * Green Fingers * Ramshackled * Perforated Thoughts And non-visual illnesses like: * Bodily Druids * Flappy Hamper * Tenderbox … and more! Bag yourself a delightful collection of new eco-friendly items for your hospitals, including a fetching rainwater collector, a door between dimensions and what can only be described as one of the best butter churners in videogames.

EUR 4.26
1