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HUMANKIND - Para Bellum Wonders Pack DLC - (PC) Steam EUROPE Digital Key

HUMANKIND - Para Bellum Wonders Pack DLC - (PC) Steam EUROPE Digital Key

Fire up a whole new approach to conflicts with these iconic marvels and explore the path of war in HUMANKIND with the Para Bellum Wonders Pack! The HUMANKIND Para Bellum Wonders Pack includes: Stables of Pi Ramesses Colosseum Citadel of Alamut Hôtel des Invalides Kaiserliche Werft The Pentagon Stables of Pi-Ramesses The city of Pi-Ramesses became the capital of Egypt during Ramesses’ II reign in the 14th century BCE. The Pharaoh’s stables, built at the same time as the city’s great buildings, were the headquarters of the Chariot Troops of the King and could accommodate and train up to 460 horses. Colosseum The Amphitheatrum Flavium remained the biggest Roman construction until the Empire’s end. The Colosseum was surrounded by gladiator schools and their inauguration games, held over more than a hundred days and featuring hunts, animal and gladiatorial combats. Citadel of Alamut Built in the ninth century on a dramatic mountain overhang, the Citadel of Alamut was taken over by Hassan as-Sabbah in 1090. Under his rule, this isolated stronghold became the center of the Nizari Ismaili state and the headquarters of its struggle against the Seljuk state. Hôtel des Invalides The Hôtel des Invalides was built in the late 17th century on the orders of France’s Louis XIV. Designed to host some of the many injured soldiers and veterans in need, it included rooms, refectories, and a dedicated hospital for its residents. Kaiserliche Werft Founded in 1869, Wilhelmshaven Imperial Shipyard was the biggest German shipyard specialized in building warships. At the turn of the 20th century, the site’s nearly 20,000 workers produced some of the era’s largest warships. The Pentagon Constructed during the Second World War, the Pentagon is an administrative building that houses the United States Department of Defense. It employs more than 20,000 people on-site to coordinate the missions of the 1.3 million active-duty service members working for the country’s military forces. HOW FAR WILL YOU PUSH HUMANKIND?

EUR 1.51
1

Rome: Total War - Collection - (PC) Steam EUROPE Digital Key

HUMANKIND - Cultures of Africa Pack DLC - (PC) Steam EUROPE Digital Key

HUMANKIND - Cultures of Africa Pack DLC - (PC) Steam EUROPE Digital Key

Expand your HUMANKIND experience with the Cultures of Africa DLC! Features 6 new cultures spanning all eras, new natural and built wonders, 7 new independent people, and 15 new narrative events.SIX NEW CULTURES Era 1 – Bantu (Expansionist) The first Bantu speaking peoples began their migration across Central Africa 6,000 years ago, creating many population centers. This phenomenon, referred to as the Bantu Expansion, made their language family one of the most spoken on the continent. Era 2 – Garamantes (Agrarian) Between the 17th and 14th centuries BCE, a major ecological mutation changed the environment of the Sahara. True farmers of the desert, the Garamantes fully adapted to this hostile environment thanks to their mastery of underground waters, ensuring a thriving culture between the 4th century BCE and the 3rd century. Era 3 – Swahili (Merchant) Scattered all along the East African coastline, the Swahili settlements were deeply connected to the trade routes running across the Indian Ocean. These lasting contacts with the world made their cities and culture flourish between the 10th and 15th centuries. Era 4 – Maasai (Agrarian) Between the 16th and 17th centuries, the Maasai established themselves as one of the main groups among the pastoral societies that dominated the land between the Great Lakes, the Great Rift and the coasts adjoining the Indian Ocean. This is where they led their herds on the vast plains of present-day Kenya and Tanzania. Era 5 – Ethiopians (Militarist) From the 19th century onwards, Ethiopia benefited from the reigns of great rulers which allowed a significant territorial expansion. The increase in its military capacities were the basis of the Empire's resounding military successes which guaranteed its independence. Era 6 – Nigerians (Agrarian) Nigeria has the peculiarity of bringing together in the same State an immense diversity of peoples and cultures. Since its independence it has been Africa's largest oil producer, but also one of the biggest agricultural producers, thanks to its diverse and fertile lands. 5 NEW WONDERS Mount Kilimanjaro Victoria Falls Zuma Rock Lake Natron Great Mosque of Djenné PLUS 7 INDEPENDENT PEOPLE & 15 NEW NARRATIVE EVENTS

EUR 2.34
1

Total War: Shogun 2 Fall of The Samurai Saga Faction DLC DLC - (PC) Steam EUROPE Digital Key

Total War: Shogun 2 Fall of The Samurai Saga Faction DLC DLC - (PC) Steam EUROPE Digital Key

MASTER THE ART OF WAR In the darkest age of Japan, endless war leaves a country divided. It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans. Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire. Only one will rise above all to win the heart of a nation as the new shogun...The others will die by his sword. Take on the role of one Daimyo, the clan leader, and use military engagements, economics and diplomacy to achieve the ultimate goal: re-unite Japan under his supreme command and become the new Shogun – the undisputed ruler of a pacified nation. GAME FEATURES Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War. Featuring a brand new AI system inspired by the scriptures that influenced Japanese warfare, the millennia old Chinese “Art of War”, the Creative Assembly brings the wisdom of Master Sun Tsu to Total War: SHOGUN 2. Analysing this ancient text enabled the Creative Assembly to implement easy to understand yet deep strategical gameplay. * CONQUER the islands of Japan in the 16th century. Lead vast armies of samurai and fleets of giant warships into breathtaking real-time battles. * BUILD your kingdom on the inviting and turn-based campaign map. Wield economic, political, and military power to amass wealth, armies, and influence. * SCHEME according to the "Art of War" by Sun Tzu. Use fire and siege tactics, spies and assassins to adapt to the ever-changing conditions on the battlefield and throughout your kingdom. * BATTLE ONLINE and experience the main campaign in two-player mode. Then join epic online battles with up to 8 players and lead your online army to glory in special campaigns. NEW TO TOTAL WAR IN SHOGUN 2 * New RPG skills and experience for your Generals and Agents. * New Multi-stage Sieges - scaling the walls is only the beginning! * New Hero units inspire your men and carve through the enemy. * New rotating 3D campaign map.

EUR 0.42
1

Total War: Shogun 2 Fall of The Samurai DLC DLC - (PC) Steam EUROPE Digital Key

Total War: Shogun 2 Fall of The Samurai DLC DLC - (PC) Steam EUROPE Digital Key

MASTER THE ART OF WAR In the darkest age of Japan, endless war leaves a country divided. It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans. Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire. Only one will rise above all to win the heart of a nation as the new shogun...The others will die by his sword. Take on the role of one Daimyo, the clan leader, and use military engagements, economics and diplomacy to achieve the ultimate goal: re-unite Japan under his supreme command and become the new Shogun – the undisputed ruler of a pacified nation. GAME FEATURES Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War. Featuring a brand new AI system inspired by the scriptures that influenced Japanese warfare, the millennia old Chinese “Art of War”, the Creative Assembly brings the wisdom of Master Sun Tsu to Total War: SHOGUN 2. Analysing this ancient text enabled the Creative Assembly to implement easy to understand yet deep strategical gameplay. * CONQUER the islands of Japan in the 16th century. Lead vast armies of samurai and fleets of giant warships into breathtaking real-time battles. * BUILD your kingdom on the inviting and turn-based campaign map. Wield economic, political, and military power to amass wealth, armies, and influence. * SCHEME according to the "Art of War" by Sun Tzu. Use fire and siege tactics, spies and assassins to adapt to the ever-changing conditions on the battlefield and throughout your kingdom. * BATTLE ONLINE and experience the main campaign in two-player mode. Then join epic online battles with up to 8 players and lead your online army to glory in special campaigns. NEW TO TOTAL WAR IN SHOGUN 2 * New RPG skills and experience for your Generals and Agents. * New Multi-stage Sieges - scaling the walls is only the beginning! * New Hero units inspire your men and carve through the enemy. * New rotating 3D campaign map.

EUR 4.78
1

HUMANKIND - Cultures of Latin America Pack DLC - (PC) Steam EUROPE Digital Key

HUMANKIND - Cultures of Latin America Pack DLC - (PC) Steam EUROPE Digital Key

Push HUMANKIND even further with the Cultures of Latin America DLC! The HUMANKIND Cultures of Latin America DLC includes: - 6 New Cultures - 6 New Wonders - 9 Independent Peoples - 15 Narrative Events - 30+ New in-game themed music tracks composed by Arnaud Roy6 NEW CULTURES Era 1 – Caralans (Builder) The Caralan culture developed on the arid lands of the South American pacific shores at the beginning of the third millennium BCE. Here, they built a complex urban society where complementary communities of farmers and fishermen participated in the production of food surpluses that ensured Caralan prosperity. Era 2 – Nazca (Aesthete) The Nazca took advantage of the farming possibilities offered by their environment to build a perennial culture at the beginning of the second century CE. Experts in ceramics and weaving, they left incredible tokens of their craft and mythology in their numerous tombs and on the desert soil itself. Era 3 – Taíno (Agrarian) The Taíno were affiliated to the Arawak speaking peoples and were dominant in the Greater Antilles between the 7th and 13th centuries. Endowed with great adaptation capacities, they took advantage of a wide variety of biomes, thriving through agriculture on lands relatively poor in animal and vegetal diversities. Era 4 – Inca (Expansionist) According to their mythology, the Inca were the heirs of Manco Capac who founded the city of Cuzco for his people. From the 15th century onward, they launched a successful series of conquests and integrated most of the Andean world in the Tawantinsuyu, the “Realm of the four parts”. Era 5 – Argentinians (Merchant) After the proclamation of its independence in 1816, San Martin’s homeland played a decisive role in the destruction of Spanish authority in South America. After decades of political construction and conflicts, Argentina benefited from its integration into the globalized market to become a major exporter of agricultural products. Era 6 – Cubans (Aesthete) The final capture of La Havana by Fidel Castro’s guerrilleros in January 1959 sanctioned the end of both Batista and the United States’ domination in Cuba. From this date onward, the combative resistance offered by the island to its neighboring superpower gave its people and leaders a tremendous international aura. 6 NEW WONDERS Pyramid of the Sun - Teotihuacan Maracana Stadium Salar de Uyuni Salto Angel Lençóis Maranhenses Atacama Desert PLUS 9 INDEPENDENT PEOPLE, 15 NEW NARRATIVE EVENTS & 30+ NEW IN-GAME THEMED MUSIC TRACKS COMPOSED BY ARNAUD ROY

EUR 2.50
1

Railway Empire - (PC) Steam EUROPE Digital Key

Sid Meier's Civilization VI: Gathering Storm DLC - (PC) Steam EUROPE Digital Key

Sid Meier's Civilization VI: Gathering Storm DLC - (PC) Steam EUROPE Digital Key

In Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before. Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress on critical issues. The choices you make in the game will influence the world ecosystem and could impact the future of the entire planet. Natural disasters like floods, storms, and volcanoes can pillage or destroy your Improvements and Districts – but they may also refresh and enrich the lands after they pass. In addition to these new systems, Civilization VI: Gathering Storm introduces eight new civilizations and nine new leaders. Seven new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements.ENVIRONMENTAL EFFECTSVolcanoes, storms (blizzards, sand storms, tornados, hurricanes), climate change, floods, and droughts.POWER AND CONSUMABLE RESOURCESStrategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels.ENGINEERING PROJECTSShape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.WORLD CONGRESSMake your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.21st CENTURY TECHNOLOGIES & CIVICSA new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions.NEW LEADERS AND CIVSNine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.NEW SCENARIOSThe Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation. War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!MORE NEW CONTENTSeven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.IMPROVED GAMEPLAY SYSTEMSThe Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems.

EUR 3.69
1

Total War: Warhammer II - The Twisted & The Twilight DLC - (PC) Steam EUROPE Digital Key

Total War: Warhammer II - The Twisted & The Twilight DLC - (PC) Steam EUROPE Digital Key

This Lords Pack for Total War: WARHAMMER II introduces two new Legendary lords for the Skaven and the Wood Elves. Each leads their own faction and features new characters, units, unique gameplay mechanics and narrative objectives. The wild energies of the Great Vortex have torn a rift in the Dreaming Woods. Could this form the site of a Daemonic invasion? Sensing great peril, Queen Ariel of Athel Loren dispatches her trusted emissaries, the Sisters of Twilight, to prepare the way for a ritual of closure. Catching wind of Ariel’s plan, Throt the Unclean scents opportunity. If he can defeat the Sisters and capture the Elven queen while she is vulnerable, perhaps he can harness her essence and cure the eternal pangs of starvation caused by his Warpstone-infused metabolism… LEGENDARY LORDS Wood Elves: The Sisters of Twilight Once a single being, divided into siblings by The Weave, Naestra and Arahan are two sides of the same coin. They work together in the service of queen Ariel, marshalling the woodland warriors at her command, and cannot be slain unless both fall in battle. The Twilight Sisters must prepare the glade for Ariel’s arrival and protect her as she performs the ritual. Forge of Daith: Daith, the master smith of Vaul’s Anvil, will forge and upgrade unique items for the Sister of Twilight. These items are crafted through incidents and dilemmas which appear through the course of a Sisters of Twilight campaign. Units: * Ariel: The Queen of Athel Loren is recruitable as a Legendary Hero. She is a powerful spellcaster who is more than capable in melee combat too * Spellweaver: Spellcaster Lord who can be recruited to wield the Lores of Life/Beasts/Shadow/Dark/High magic * Zoats: Powerful Monstrous Beasts who have access to bound Lore of Life spells * Great Stag Knights: heavy Wood Elf cavalry used to penetrate infantry lines and decimate lighter cavalry * Bladesingers: Elite, sword-wielding Wardancers Regiments of Renown: * Wraiths of the Frozen Heart (Dryads): Particularly effective for preventing cavalry from cycle charging, or stopping a missile unit from retreating. * Lost Sylvan Knights (Great Stag Knights): Equipped with significant physical resistance. * Enigmas of Ghyran (Zoats): Elite Zoats with more powerful spells from the Lore of Life. Skaven: Throt the Unclean An eternal hunger gnaws at Throt, the Master Mutator of Clan Moulder. A lifetime of auto-experimentation has made him powerful, but his vastly enhanced metabolism means he must feed constantly to maintain himself. He is hell-bent on reducing the Wood Elf queen to a magical pulp, which he will consume to satiate himself at long last. The Flesh Laboratory: Moulding muscle and bone like living clay, Throt can use his Flesh Laboratory to fashion hideous new abominations for the battlefield. Numerous augmentations can be stacked to make existing units perform in horrifying new ways, but flesh can only bear so much torment before the subject becomes unstable. Even such aberrations have a use though, as they can be rendered down for valuable materials. More Growth Juice for the vats, Yes-yes! Units: * Ghoritch: A former general of Archaon the Everchosen, once ignored his commander’s orders and was sent to Hell Pit as punishment. There Throt transplanted his brain into the body of a Rat Ogre, creating an aberration of incredible speed, strength and intelligence. Ghoritch is recruitable as a Legendary Hero. * Packmaster: This Hero unit performs a support role with AoE and targeted buffs, summons Wolf Rats to the thick of battle, and may be mounted on a Brood Horror * Wolf Rats: Highly mobile pack-beasts which come in poisonous and armour-piercing varieties * Mutant Rat Ogre: a large single-entity monster adept at brawling. * Brood Horror: A huge, fast-moving monster adept at punching through infantry lines. Can also be chosen as a mount for Throt the Unclean and Packmaster Heroes. Regiments of Renown: * Pit Fighters of Hell's Deep (Rat Ogres): Comes with the Berserk ability and can be used to effectively combat terror units. * Morskittar's Hellion (Mutant Rat Ogre): Capable of summoning a localized bombardment of warp lightning. * The Thing Thing (Hell Pit Abomination): Has the ability to buff melee attack and weapon strength but rampages self in process.

EUR 4.68
1

GRIP: Combat Racing - Nintendo eShop EUROPE Digital Key

GRIP: Combat Racing - Nintendo eShop EUROPE Digital Key

WHEELED AND ANTI-GRAV RACING FUSION GRIP is a high octane, hardcore combat racer, packing ferocious speed and an arsenal of heavy weapons. Harness the power of gravity-defying wheeled or airborne vehicles, and smash your way through opponents with a bristling arsenal of outlandish weapons. GRIP delivers one of the fastest and most unique racing experiences ever as you scale walls, ceilings and anything else you can get your ride onto. Master twisting tracks, tricks and perform ridiculous stunts, fighting your way across alien planets to become the ultimate vehicular assailant. NOW IN VR! Prepare for the most intense, mind-melting racing experience in VR! Inject yourself into the game, feeling every turn, impact and stomach-testing inversion. Can you make it through the race? Only one way to find out… *Sick bag not included. REACH MACH 1 SPEEDS Hit speeds of up to 767mph and beyond on floors, walls, ceilings and anywhere you can get your ride to… just keep that pedal pressed hard. RACE ACROSS THE COSMOS Race your way through 29 tracks across a host of 4 exotic planets; from hostile, icy worlds to foreign, non-terrestrial cities to the outer reaches of space. CREATE THE ULTIMATE RIDE Choose from a roster of 30 armored vehicles to suit your style – some swift and agile, others brutish and heavily armed. Progress your player level and customize your ride with unlocked paint jobs, decals, tires and rims. TEAM MODES Battle it out with online team racing and deathmatch modes. DEVASTATE YOUR OPPONENTS Pick-up an array of 9 power-ups and weapons, from shields and turbos, to rail-guns, missiles and explosive darts - all with alternate fire modes. COMPETE ON THE COUCH Compete with friends in SPLIT-SCREEN multiplayer, with up to four players. TAKE THE RACE ONLINE Build your own tournament, line the grid with up to 10 players and compete online with full matchmaking & lobby support. ENTER THE DEATHMATCH ARENA Duke it out with intense action in 5 Arena battle maps. BECOME ONE WITH THE CAR IN CARKOUR Beat the clock, avoid obstacles and find new pathways in 19 point-to-point Carkour runs. CONQUER THE SINGLE PLAYER CAMPAIGN Be the best, beat in-game rivals and rise to the top in the single player campaign. Gain XP and customize your ride’s appearance with hard-earned upgrades. SICK BEATS Race to a 24 track thumping licensed electronic soundtrack, ranging from techno and trance to our main jam, drum n bass. BUILT WITH UNREAL

EUR 3.69
1

Total War: Rome II - Desert Kingdoms Culture Pack DLC - (PC) Steam EUROPE Digital Key

Total War: Rome II - Desert Kingdoms Culture Pack DLC - (PC) Steam EUROPE Digital Key

The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin. These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle. While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles. Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits: Desert Warriors: +10℅ morale for all units during battles in the desert Deep-rooted Traditions: Penalty to research rate MEROE (THE KINGDOM OF KUSH) A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt. In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens. The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead. A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world. Key Features: * Affinity for Egyptian/Hellenistic culture * Higher probability of female characters in politics * Trading kingdom (ivory, exotic hides, iron, gold) Faction Traits: * Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves. * The Land of the Bow: cheaper, better archer units. Kush Unit Roster: MELEE INFANTRY: T1: Slave Infantry T2: Swordsmen T2: Kushite Slave Infantry T3: Shotel Warriors T4: Armoured Shotel Warriors T4: Disciples of Apedemak SPEAR INFANTRY: T1: Nubian Spearmen T2: Kushite Slave Spearmen T3: Leopard Warriors PIKE INFANTRY: T2: Kushite Pikes MISSILE INFANTRY: T1: Tribesmen T1: Slave Slingers T2: Nubian Bowmen T2: Archers T3: Kushite Archers T4: Royal Kushite Archers MELEE CAVALRY: T2: Aethiopian Cavalry T2: Desert Cavalry T3: Armoured Desert Cavalry T4: Kushite Royal Guard SPECIAL: T2: Desert Chariots T3: African Elephants T4: African War Elephants T4: Scythed Chariots NABATAE The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper. The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers. Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion. Key Features: * Hellenic influence: may recruit Hellenic-themed units for battle * Silk road traders: Bonus to trade and diplomacy * Skilled masons: bonuses to construction and fortification * Friends of Rome: diplomatic bonus with Roman factions/allies * Roman tactics: some native units may use Roman army formations/abilities Faction Traits: * Stonecutters: Faster, cheaper construction of main settlement-chain buildings * Incense Traders: Bonus income from incense trade Nabatae Unit Roster: MELEE INFANTRY: T1: Desert Levy T2: Nabataean Swordsmen T2: Nabataean Axe Warriors T3: Noble Swordsmen SPEAR INFANTRY: T1: Levy Spearmen T2: Caravan Guard T2: Desert Hoplites T3: Armoured Desert Hoplites T3: Heavy Desert Spearmen T4: Rekem Palace Guard PIKE INFANTRY: T2: Desert Pikemen T3: Nabataean Thorax Pike MISSILE INFANTRY: T1: Slingers T1: Levy Skirmishers T2: Tribespeople T3 Nabataean Light Peltasts T3: Nabataean Heavy Archers SHOCK CAVALRY: T3: Desert Heavy L

EUR 3.28
1

Total War: EMPIRE Definitive Edition - (PC) Steam EUROPE Digital Key

Total War: EMPIRE Definitive Edition - (PC) Steam EUROPE Digital Key

Total War: EMPIRE Definitive Edition includes: - Total War: EMPIRE - Empire: Total War - Elite Units of America - Empire: Total War - Elite Units of the East - Empire: Total War - Elite Units of the West - Empire: Total War - Special Forces Units & Bonus Content - Empire: Total War - The Warpath Campaign Complete your Total War collection with this Definitive Edition of Total War: EMPIRE, which includes all DLC and feature updates since the game’s release: Take on the Warpath Campaign and lead one of 5 new Native American factions in an epic war to defend your lands and drive out the invaders. Build up your armies with the Elite Units of the East, Elite Units of the West, Elite Units of America and the Special Forces Units & Bonus Content packs, which together add over 50 elite new units. Total War: EMPIRE Definitive Edition offers hundreds and hundreds of hours of absorbing gameplay and every bit of content made for the game. See below for full details. About Total War: EMPIRE Control the land, command the seas, forge a new nation, and conquer the globe. Total War: EMPIRE takes the Total War franchise to the eighteenth century Age of Enlightenment a time of political upheaval, military advancements, and radical thought, captured in stunning detail. Total War: EMPIRE introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths. In addition, Total War: EMPIRE will see further enhancements to the Total War series’ signature 3D battles and turn-based campaign map. Real-time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map, the heart of Total War introduces a variety of new and upgraded elements, including new systems for Trade, Diplomacy and Espionage with agents; a refined and streamlined UI; improved Advisors; and a vastly extended scope, taking in the riches of India, the turbulence of Europe and, for the first time, the untapped potential of the United States of America. About The Warpath Campaign A new detailed North American Campaign Map expands the Total War: EMPIRE experience, with 5 brand new Native American factions, new units and technologies. Experience battles in the new Warpath Campaign and lead one of the 5 new factions in an epic war to defend your lands and drive out the invaders. Or take these units and their unique strengths into multiplayer battles. • 5 New Playable Factions including the Iroquois, Huron, Plains, Pueblo and Cherokee nations. • Expanded North American Territories - A new, more detailed North American Campaign Map featuring new regions and a new start date. • New Elite Units including Mohawk Elite Warriors, Cheyenne Dog Soldiers, Navajo Scout Warriors and many more. • Two New Agent Types - Infiltrate enemy territory with the new Shaman unit and sabotage the opposition with the cunning Scout. • 18 New Tribal Technologies including Spirit Medicine, the Call of the Wild and Dreamwalking creating a brand new tribal technology tree. • New Winning Objectives for each of the playable factions. About Elite Units of the East The Elite Units of the East adds 12 new elite units to the Maratha and Ottoman factions and expands the map further East than any previous Total War game. Most of these soldiers' expertise developed on the battlefield - some are fearsome brigands, others of them are drawn from a strong academic background, learned warriors. They will provide a vast array of tactical options: intimidating and cowing your enemies. • Haydut Irregulars (Ottoman Empire) • Wallachian Boyars (Ottoman Empire) • Bosnian Panduks (Ottoman Empire) • Circassian Armoured Cavalry (Ottoman Empire) • Armenian Archers (Ottoman Empire) • Libyan Kuloglu (Ottoman Empire) • Palestinian Auxiliaries (Ottoman Empire) • Cairo Janissaries (Ottoman Empire) • Mounted Nizam-I-Cedit (Ottoman Empire) • Rajput Zamindars (Maratha) • Poligars (Maratha) • Barawardi (Maratha) About Elite Units of the West The Elite Units of the West introduces 14 completely unique units from all the major Western factions. Featuring all new infantry and cavalry units, equipped with the best weapons and having undergone the most rigorous of training, the Elite Units of the West bring even more options on the battlefield to all tacticians seeking to defeat their enemies. • Hungarian Grenadiers (Austria) • Horse Guards (Britain) • Swiss Guards (France) • Blue Guards (United Provinces) • Gard

EUR 3.28
1

Two Point Hospital: Off the Grid DLC - (PC) Steam EUROPE Digital Key

Two Point Hospital: Off the Grid DLC - (PC) Steam EUROPE Digital Key

From Hogsport to Blighton, from Flemington to Smogley, from here to remote corners of the Wanderoff County Park, everyone is talking about Mother Nature. Tabitha Windsock, Two Point County’s every-present mayor, has put rivers and forests back on the map with her sudden concern for ‘green-issues’. She’s got morals, integrity and, above all else, a cloying desperation to stay in office. That’s right, voter research has repeatedly suggested that the environment is the No. 1 issue on everyone’s mind, here in Two Point County, and Ms Windsock is more than willing to fall on the sword of extensive positive press by founding the Department of Green Things. You’ll face new illnesses, some of them bizarre, even by your standards, and manage new gameplay mechanics on your route to eco-friendly success. We believe in you, and Tabitha does too (sort of). WANDEROFF COUNTY PARK In Wanderoff County Park, Holistix have been farming rare, natural ingredients for years. Once they heard that the Mayor was planning to trial her green initiative in the area, they decided to open a nature commune, and take advantage of the foot traffic. It's our job to care for the people attached to those feet. Our funding from Holistix will depend on how well we're scoring on their new scale... Yes, the (less than) fine people at Holistix have developed something called a "Wellness Index", which uses a number of different criteria to measure the overall wellbeing of a community. They believe that they've found a correlation between high scores on the Wellness Index and a willingness to purchase their organic tat. We won't receive much for diagnosing and treating patients, so if we want to make money we'll need to score well on the Wellness Index by focusing on its six criteria: staff and patient happiness; attractiveness; hygiene; reputation; and cure rate. OLD NEWPOINT Welcome to Old Newpoint, the original settlement in the current era of Two Point County. Though there is no way to know exactly what happened, a cataclysmic event brought an end to the prior civilisation in Two Point County. It was in Old Newpoint, then just Newpoint, that our foreparents founded life as we know it and began to build sheds, make wicker things, and establish our problems and traditions. Many of those traditions are practiced in the area to this day, for some reason… Yes, strange traditions such as herbal medicine and horticulture. The residents practice a root-to-stem approach, you won’t find them munching on Cheesy Gubbins, so you’ll need to keep everyone fed and watered by growing your own fruit and vegetables, and collecting rainwater. But the botany doesn’t end there - no! - medicinal Herb Gardens need to be used to treat the region’s most herbaceous afflictions. Get gardening. WINDSOCK CITY Welcome to Windsock, the County’s first eco-city and its most expensive thing to be named after, and founded by, the same person. The city has taken over the news, provoking questions like: “How does this work?”, “Why haven’t we done it before?” and “Who paid for this?”. Say what you like about Tabitha, she really wants to get re-elected. Windsock City doesn’t rely on the usual means of power. Instead, you’ll need to build green energy machines to stay switched-on and self-sufficient. Each of your green energy machines, whether it’s a wind turbine, solar panel or hydro-dam, will increase the power capacity of the hospital. The power that you generate can be used to open rooms in your hospital, or allocated to the Patient Flow and Staff Applicants systems, to influence transport in and out of the city. Heading off the beaten path brings with it a range of new illnesses! Two Point Hospital: Off the Grid features 35 brand new illnesses, 9 of them visual with a range of new and exciting treatment rooms. Visual illnesses like: * Harebrained * Root Snoot * Green Fingers * Ramshackled * Perforated Thoughts And non-visual illnesses like: * Bodily Druids * Flappy Hamper * Tenderbox … and more! Bag yourself a delightful collection of new eco-friendly items for your hospitals, including a fetching rainwater collector, a door between dimensions and what can only be described as one of the best butter churners in videogames.

EUR 4.26
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