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Total War: Rome II - Desert Kingdoms Culture Pack DLC - (PC) Steam EUROPE Digital Key

Total War: Rome II - Desert Kingdoms Culture Pack DLC - (PC) Steam EUROPE Digital Key

The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin. These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle. While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles. Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits: Desert Warriors: +10℅ morale for all units during battles in the desert Deep-rooted Traditions: Penalty to research rate MEROE (THE KINGDOM OF KUSH) A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt. In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens. The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead. A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world. Key Features: * Affinity for Egyptian/Hellenistic culture * Higher probability of female characters in politics * Trading kingdom (ivory, exotic hides, iron, gold) Faction Traits: * Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves. * The Land of the Bow: cheaper, better archer units. Kush Unit Roster: MELEE INFANTRY: T1: Slave Infantry T2: Swordsmen T2: Kushite Slave Infantry T3: Shotel Warriors T4: Armoured Shotel Warriors T4: Disciples of Apedemak SPEAR INFANTRY: T1: Nubian Spearmen T2: Kushite Slave Spearmen T3: Leopard Warriors PIKE INFANTRY: T2: Kushite Pikes MISSILE INFANTRY: T1: Tribesmen T1: Slave Slingers T2: Nubian Bowmen T2: Archers T3: Kushite Archers T4: Royal Kushite Archers MELEE CAVALRY: T2: Aethiopian Cavalry T2: Desert Cavalry T3: Armoured Desert Cavalry T4: Kushite Royal Guard SPECIAL: T2: Desert Chariots T3: African Elephants T4: African War Elephants T4: Scythed Chariots NABATAE The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper. The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers. Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion. Key Features: * Hellenic influence: may recruit Hellenic-themed units for battle * Silk road traders: Bonus to trade and diplomacy * Skilled masons: bonuses to construction and fortification * Friends of Rome: diplomatic bonus with Roman factions/allies * Roman tactics: some native units may use Roman army formations/abilities Faction Traits: * Stonecutters: Faster, cheaper construction of main settlement-chain buildings * Incense Traders: Bonus income from incense trade Nabatae Unit Roster: MELEE INFANTRY: T1: Desert Levy T2: Nabataean Swordsmen T2: Nabataean Axe Warriors T3: Noble Swordsmen SPEAR INFANTRY: T1: Levy Spearmen T2: Caravan Guard T2: Desert Hoplites T3: Armoured Desert Hoplites T3: Heavy Desert Spearmen T4: Rekem Palace Guard PIKE INFANTRY: T2: Desert Pikemen T3: Nabataean Thorax Pike MISSILE INFANTRY: T1: Slingers T1: Levy Skirmishers T2: Tribespeople T3 Nabataean Light Peltasts T3: Nabataean Heavy Archers SHOCK CAVALRY: T3: Desert Heavy L

EUR 3.28
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Total War Rome II - Beasts of War Unit Pack DLC DLC - (PC) Steam EUROPE Digital Key

Total War Rome II - Beasts of War Unit Pack DLC DLC - (PC) Steam EUROPE Digital Key

Total War: ROME II – Beasts of War Marshall your savagery, and strike primal fear into the hearts of your enemies with the Beasts of War unit pack for ROME II. Comprising seven new battlefield units, Beasts of War brings further variety to ROME II’s already diverse unit roster. Terrorise your enemies and slow their progress with beehive, scorpion and snake-pot ballistas, or crush them under the weight of heavily-armoured Cataphract Camels and Mercenary Syrian Armoured Elephants. And when their will is broken and they flee the field, run them down with two new breeds of ferocious war-dogs. Beasts of War brings introduces the following recruitable units to ROME II: • Molossian Dogs Can be recruited by: Epirus A heavily muscled beast from western Greece, the now-extinct Molossian is considered to be the predecessor of many of today’s larger breeds, such as the Rottweiler and Great Dane. Used as both a guard dog and in battle, Virgil remarked “never, with them on guard, need you fear for your stalls a midnight thief, or onslaught of wolves, or Iberian brigands at your back.” These vicious dogs do not tire easily, and never lose the scent of an enemy. • Beehive Onager Can be recruited by: Athens, Epirus, Macedon, Sparta, and Syracuse Whilst large-scale beekeeping for agricultural purposes was a later innovation, the humble honeybee nevertheless held an important place in ancient Greek culture. A trio of mythical nymphs, the Thriae or ‘bee maidens’, were loved by Apollo and Poseidon, bearing their children. Bees also have a practical application in battle, as a swarm of angry bees will always cause troops to stall and panic. • Scorpion Pot Ballista Can be recruited by: Pontus, Parthia Home to the most lethal scorpions in the known world, whose sting can paralyse and kill a man within an hour, it was only a matter of time before a wily Middle Eastern general used them against his enemies. Spare a thought, then, for the Roman emperor Severus; whilst besieging the Parthian city of Hatra, his army was showered with pots of scorpions from atop the city walls. Like Trajan before him, Severus failed to breach the defences, even after two attempts. • Snake Pot Ballista Can be recruited by: Carthage Perhaps the most famous use of potted animals was Hannibal Barca’s tactic against the fleets of Eumenes II of Pergamon. Hurling large clay pots full of venomous snakes onto the decks of Eumenes’ ships; he panicked the enemy fleet and won the day. Any unit struck by writhing, venomous snakes will pause to consider the wisdom of marching onwards! • Camel Cataphracts Can be recruited by: Parthia The Roman general Macrinus was not noted for his experience, although had another fought the Battle of Nisbis in 217 AD, it’s hard to imagine he’d be any less stunned by the Parthian cataphract camels fielded that day. Wearing coats of tough, yet flexible, scale-mail, they made an awesome and terrifying sight as they punched through the frontlines and spooked the Roman horses with their camels’ earthy stench. • Celtic Warhounds Can be recruited by: Iceni, Cantiaci, Caledones, Demetae, Dunmonii, Brigantes, and Ebdani Dogs have always been useful for guard, patrol and scout work. With skilled handlers they can also be used effectively on the battlefield. Attack dogs were specifically bred and trained to ignore the noise and chaos of combat. The Celtic tribes of the late Iron Age put them to great use. Their speed and ferocity made them ideal shock-troops, and perfect for running down fleeing stragglers. • Mercenary Syrian Armoured Elephants Can be hired as mercenaries in: Dura, Antioch, Tyros, and Palmeira Indian elephants first came to the Middle East when Seleucus, one of Alexander the Great’s Successors, invaded India in 305 BC. 500 war elephants were handed over as part of the peace treaty between the Seleucid dynasty and the Mauryans of India, and the Seleucids went on to breed many more from this initial stock. War elephants remained an important part of the Seleucid army until their defeat by the Romans at Magnesia in 190 BC, following which they were forbidden from breeding more. • Wolf Warriors In the Germanic world, the cult of Wodenaz was so large that people of the age often had wolf-related names, such as Vulfolaic ("Wolf-dancer"), Wolfhetan ("Wolf-hide"), and Wolfdregil ("Wolf-runner"). Wolfgang, or "Wolf-gait", has remained a popular German name to this day. The Wolf Warriors, available to the Suebi and as mercenaries for holders of any province in Germania, drape themselves in wolf-hides and fight with the spirit of Wodenaz. • Sobek Cultists Defender of the Nile and protector of Pharaoh's power, Sobek was the crocodile-headed god of ancient Egypt from the Old Kingdom period through to the Ptolemaic dynasty and beyond. As such, crocodiles were venerated for their violent, primal qualities, and were even bred on temple sites as a living personifications of the god, and mummified when they died. With

EUR 1.87
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Total War: Three Kingdoms - A World Betrayed DLC - (PC) Steam EUROPE Digital Key

Total War: Three Kingdoms - A World Betrayed DLC - (PC) Steam EUROPE Digital Key

A World Betrayed portrays a seminal moment in the history of the Three Kingdoms. Many of the iconic warlords of Total War: THREE KINGDOMS have now passed on, a catalyst that has spurred a new generation of warlords into making a play for their own dynasties. As well as adding in more factions to the South, A World Betrayed includes: * Two new factions led by fan favourites Lü Bu and Sun Ce 13 playable factions * New unique battlefield units * New faction mechanics New events and story missions New legendary characters * New story events * A brand-new 194 CE start date All sons are born in the shadow of their fathers. It’s how they move beyond that defines them. The year is 194CE and Dong Zhuo, the seemingly unstoppable tyrant, has been dead for two years. But his death blow did not come from an enemy hand; the blade belonged to Lü Bu, his adoptive son. Since Dong Zhuo’s death, Lü Bu has flirted with a number of allegiances, swiftly falling in (and out) with the warlords he finds around him. Having found further opportunities by taking Cao Cao’s land while he was away avenging the death of his father, he now flees from Cao Cao and his allies, seeking further means to prove his battle prowess and defeat the supposed heroes of China. Meanwhile in the South, Sun Ce mourns his own father’s death, Sun Jian. Vowing to defend his legacy, he seeks expansion into the South, but can he keep his people safe and prove his worth beyond his father’s legacy? With the world in turmoil, it’s up to you to carve out a path for your hero, and lay waste to anyone that stands in your way. LÜ BU The legendary warrior Lü Bu may be fearsome in battle, but he is hasty when it comes to the intricacies of rule. At the start of his campaign players will find themselves locked in combat with Cao Cao’s main army. Fight your way out of Chen to survive and rally your forces for the next inevitable showdown. This is the only DLC in which Lü Bu and his faction become playable. Unique Faction Mechanics: * Momentum: Lü Bu’s faction centres around Lü Bu himself defeating enemies as faction leader. Defeating enemy characters grants momentum points which enable a variety of powerful actions and bonuses. * Greatest Warrior Panel: Lü Bu’s faction has access to the ‘Greatest Warriors’ panel, featuring legendary warriors from the Three Kingdoms period. Defeating these legendary warriors with Lü Bu unlocks various permanent bonuses for the faction. Unique Story Events: * Experience the historic conflict between Cao Cao and Lü Bu * Lü Bu’s shifting allegiances: will you join Liu Bei, and later betray him? Lü Bu’s fractured faction: Will your generals betray you? * When playing as Lü Bu you also have access to two new units; * Camp Crushers (two-handed sword infantry) * Flying Riders (armoured shock cavalry) SUN CE The military general Sun Ce is a vassal of Yuan Shu at the start of this campaign, as his father Sun Jian was before him. In Sun Ce’s campaign the player must grapple with decisions around the overlord; should Sun Ce stay loyal or should he rebel? With a desire to push South and conquer his homelands, Sun Ce has a fraught journey ahead of him. Unique Faction Mechanic: * Legacy Of Wu: Sun Ce has a list of ‘ambitions’ and completing these goals grants permanent bonuses to his faction. This includes tasks such as conquering lands in the south, gathering high-level characters into his court and getting vengeance for his father’s murder. * Reckless Luck: Sun Ce’s reckless behaviour lets him expand his kingdom with unmatched speed and ease. But the luck that keeps him alive can’t be sustained forever. If his luck runs out, Sun Ce dies. By completing his ambitions, his death can be delayed and, perhaps, avoided. Unique Story Events: * Guide Sun Ce’s unbridled ambition and reckless confidence into conquering the South. * Experience Sun Ce’s conflict with Yan Baihu and Yuan Shu. * Prove your worth, and Sun Jian’s old generals will flock to your faction. When playing as Sun Ce you also have access to two new units and his father’s mercenary units. * Tiger Guard (heavy spear infantry) * Handmaid Guard (medium sword cavalry) Mercenary Archers (light bow infantry) * Mercenary Infantry (medium axe infantry) * Mercenary Cavalry (medium spear cavalry) RETURNING HEROES As well as our two new factions, A World Betrayed sees a brand-new start date and brand-new challenges for the following returning factions: * Cao Cao * Liu Bei * Yuan Shao * Yuan Shu * Liu Biao * Zhang Yan * Zheng Jiang * Gongsun Zan * Kong Rong * Ma Teng

EUR 3.74
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