25 výsledky (0,15896 počet sekund)

Značka

Obchodník

Cena (EUR)

Smazat filtr

Produkty
Od
Obchody

Dungeon Souls Steam CD Key

The Next Penelope Steam CD Key

My Exotic Farm Steam CD Key

Hyperspace Invaders II: Pixel Edition Steam CD Key

Each Other Steam Account

Each Other Steam CD Key

Pongo Steam CD Key

Cubikolor Steam CD Key

My Arctic Farm Steam CD Key

Malevolence Steam CD Key

Wars Across The World Steam CD Key

Wars Across The World Steam CD Key

WAW is an extraordinary game concept which aims at simulating in one single system ALL conflicts throughout the world (and beyond) from Prehistoric times to these days, from grand massive wars to asymmetrical conflicts. And it will work also on non-historical, alternate history, awesome or SF titles. The key is the use of a single system of rules and situations which works in all cases.  Why? Because we want players to learn rules only once, get confident and at ease with them, and then spend all their time with the titles in the collection in a speedy and effortless manner ... for example, the battle screen will be similar throughout the games, and thus will require almost no adaptation for enjoying it in a new game!  Practically, a few minutes are required to read about the specific properties and content of a new scenario and you can jump right in! Features: Game is turn-based, using the I GO U GO system, each player taking one side (sides involve sometimes more than one nation). The map is divided into numerous regions, with various terrains and sometimes structures (ports, fortresses, airports ...), and potentially sources of income when essential. When maintenance and purchase of forces is needed, or to acquire new event cards, a simple income system is activated. Combat units may be from the land, naval or air domains. You will find different types, such as infantry, cavalry, artillery, guerrillas, submarines, flat tops, fighters, elephants, anti-aircraft batteries, etc ... All of which can be combined into different stacks for simple handling. Leaders are crucial in the game, as they have three main usages: first they give bonus to the base combat values of their stacks, second their morale values are use to check victory or defeat levels, and lastly they are necessary to launch attacks on the enemy. Two opposing stacks in the same region generate a battle, which is resolved in a semi-tactical way in two successive rounds. The game automatically calculates the distinct bonus and penalties of sides, their respective morale levels, allows for event cards play, and they each combat unit of each side shoots simultaneously (in most cases) at the enemy. Losses are taken in terms of hits and panics. The moral level of the initial army affected by the losses and panics suffered, which in turn may lead to rout, pursuit and breakthroughs. Numerous Events Cards packs are granted to each side, that they will use to influence all aspects of the game, such as alliances, income, movement, weather, leadership, number and quality of troops and finally many tactical aspects for the battles. This ensures both a real uncertainty in the game and a great replayability potential.

CZK 23.20
1

Subterraneus Steam CD Key

Urbance Clans Card Battle! Steam CD Key

Algo Bot Steam CD Key

DinoSystem Steam CD Key

DinoSystem Steam CD Key

DinoSystem is a 2D, top-down ecosystem and survival simulation that allows players to either manage the ecology of an evolving island (inhabited by dinosaurs), or survive in it as a human, dealing with realistic survival mechanics, and with a deep character progression system that tracks how your character's body adapts over time.An emergent, living world:Everything on the island is subject to biological and physical rules, and nothing comes from nothing: will you hunt the last dinosaur of its species for a steak, or will you protect it from extinction and make sure its eggs hatch? These are the dilemmas you'll face in the game, as long as YOU don't get extinct.Development:To see all the features planned for the full release and the ideas we are considering, please check the development roadmap, and feel free to join the discussion and make suggestions!Game Modes:God: Manage the island ecology, change the weather, trigger devastating events, and see how the ecosystem adapts.Survival: Join the island as a stranded human, see how long you can survive as part of it, and how your body changes in the process.World Features:Ecology simulation: the game simulates a Cretaceous ecosystem populated mainly by dinosaurs. Animals and plants don't "spawn"; they are born, grow, reproduce and die.DinoSystem uses a seasonal model that calculates day/night length, relative position of the sun, and influences the weather; seasons transition is totally gradual.Realistic weather model that takes into account variables like time of day, humidity, temperature, and pressure; generating weather conditions like rain, snow, wind, sand/snowstorms, thunderstorm and fog.Thunders can trigger wildfires, which can burn down entire forests.Realistic water cycle: rain creates puddles that can either evaporate or grow into ponds and lakes. Evaporation takes into account air humidity, temperature and sun exposure.Terrain changes according to factors like presence of water, weather, vegetation, and location. Any area can become fertile or arid, new forest or grasslands may form or disappear over time.Fire (from torches to campfires and wildfires) consumes available fuel, releasing heat and light, and it's influenced by air humidity and wind; you body and all objects near a fire are heated up. Fire can spread to nearby vegetation and trigger a wildfire, if ambient conditions are favourable.Animals AI allows them to survive in their world and adapt; they'll reproduce, care for their youngs, look for protection or compete for food and mating.Each new island is generated at game start, based on parameters set by the player.Everything, from dead animals to branches, decomposes based on factors like temperature, humidity, and location. There is no "timer" after which an item or a carcass disappears.Survival Features:Deep, complex and rewarding character progression system: metabolism, body muscles and fat change according to your lifestyle, and your character's sprite changes in appearance to reflect this. Get fat to survive winter, get slim to be lighter and swifter, or get muscular to be stronger in combat and more capable of hard work, but make sure to eat enough proteins.Needs like thirst and hunger are not just bars that drop at a constant rate: everything, from performing actions to metabolism and body weight, influence the rate at which you burn calories, consume water or get tired. For example, high temperature or intense activity make you sweat, requiring you to drink more water. Also, you won't die directly by malnutrition, but as you starve you lose fat, until you become too weak and eventually die from the elements.Dozens of skills, both mental and physical, that raise as you perform the related action; but can also decay if you don't practice them for a long time.Crafting/Building system allowing you to create items, clothing, weapons, as well as build your own shelter (unless you find a cave..).Foods with different nutrition values: meat is valuable because of proteins, but make sure you cook it...

CZK 66.83
1

Overture Steam CD Key

A Blind Legend Steam CD Key

Fleet Commander: Pacific Steam Account

Fleet Commander: Pacific Steam Account

The game is a turn-based game, I GO U GO system with alternating phases. You can play hot seat, against the AI, or in multiplayer mode. The game contains:a turn-based sequence of play, with the US having the slight advantage to play second as they broke the enemy code, allowing for interesting counter-moves,all main battleships, carriers, and heavy cruisers as individual units, and minor ships, marines or air units regrouped in groups and flotillas,a simple (but not simplistic) set of game mechanisms, focusing on taking control of key sea areas,straightforward battle mechanisms, handling the various aspects of naval warfare: gunnery exchanges, submarines and airborne attacks,the game features day or night battles, island bases invasions, air raids against ports, reinforcements from other theaters of war,a challenging set of decisions each turn for the selection of which areas to keep under your control, seize from the enemy or harass,an AI that will attempt to foil your grand strategic plans or your local actions,a very accurate database with faithful ships sketches, 3D models, and actual historical photos,a streamlined UI and easy controls, and a wealth of in-game information,many scenarios of variable length and difficulty.MOVEMENT OF SHIPS:Depending on their missions (patrol or raid) and their speed. On patrol, a ship may move to an adjacent sea and, possibly, one sea further on if speed allows. Most fast ships will automatically succeed, while the slower ones must pass speed tests and, if they fail, stay in the first sea entered. Admirals provide bonuses for such tests.While raiding, ships are allowed one extra sea: they can move up to two sea zones without test and must pass speed checks for the third one.Crossing through an enemy-controlled sea area to another sea is forbidden.MOVEMENT OF LAND-BASE PLANES:Those units do not actually move but are ‘placed’ from the plane pool into sea areas adjacent to their sides’ bases or ports. Therefore no such planes can be placed in a sea area where the side holds no bases or ports. Each side places one land-based plane into one sea area, alternating one by one till both run out of planes. Those planes can take and keep control of a sea area. If during a battle planes lose all bases adjacent to the sea where the battle takes place, the said plane immediately returns to the plane poolCONTROL OF THE SEAS:Only ships on patrol and land-based planes currently at sea are used to determine control. Ships on raids have returned to port before such control check. The side keeping or gaining control of a sea area earns as many VP as that sea area provides to that side.CAPTURE OF BASES AND PORTS:Bases can be captured by direct amphibious assault or via isolation. Ports can only be captured via isolation. Isolation is when a base or port has all its adjacent seas under enemy control for two consecutive turns.REPAIR OF SHIPS:According to the game’s scale and duration, if allowed, it will depend on the port where the ships end the turn. Each port has a different allocation of repairs and each point of the same removes one point of damage to the ships in that port. Unused repairs are lost, they cannot accumulate. Usually, also according to the game’s scale, planes and Marines are repaired for free.REINFORCEMENTS:They will arrive at the start of each turn in specified ports. If such a port is not available or unfriendly, a default port is usually selected in its place. On certain turns, some ships must be picked up and removed, as they are sent to other theaters of operations. Those not removed shall be replaced by possibly equivalent ships if the mandated ships have been sunk already. Land-based planes and Marines destroyed before may automatically return to play in the pool (depends on scenario scale and duration).MARINES AND OTHER LAND FORCES:Those units, if present in the game, are used to capture enemy bases, or defend your own. They have their own movement phase and can move up to two sea areas (with or without escort, as players desire). When in a battle, they can opt for landing or amphibious assault at the end of any round they have survived. If not in a battle, landing or assault takes place in a specific phase after all battles.When assaulting, Marines automatically capture undefended enemy bases and are destroyed in the process, and the base becomes yours. If defended by an enemy Marines, each of the Marines units eliminates one enemy Marines, till all are destroyed and, if possible, the base captured. Marines cannot assault enemy ports.

CZK 325.48
1

Fleet Commander: Pacific Steam CD Key

Fleet Commander: Pacific Steam CD Key

The game is a turn-based game, I GO U GO system with alternating phases. You can play hot seat, against the AI, or in multiplayer mode. The game contains:a turn-based sequence of play, with the US having the slight advantage to play second as they broke the enemy code, allowing for interesting counter-moves,all main battleships, carriers, and heavy cruisers as individual units, and minor ships, marines or air units regrouped in groups and flotillas,a simple (but not simplistic) set of game mechanisms, focusing on taking control of key sea areas,straightforward battle mechanisms, handling the various aspects of naval warfare: gunnery exchanges, submarines and airborne attacks,the game features day or night battles, island bases invasions, air raids against ports, reinforcements from other theaters of war,a challenging set of decisions each turn for the selection of which areas to keep under your control, seize from the enemy or harass,an AI that will attempt to foil your grand strategic plans or your local actions,a very accurate database with faithful ships sketches, 3D models, and actual historical photos,a streamlined UI and easy controls, and a wealth of in-game information,many scenarios of variable length and difficulty.MOVEMENT OF SHIPS:Depending on their missions (patrol or raid) and their speed. On patrol, a ship may move to an adjacent sea and, possibly, one sea further on if speed allows. Most fast ships will automatically succeed, while the slower ones must pass speed tests and, if they fail, stay in the first sea entered. Admirals provide bonuses for such tests.While raiding, ships are allowed one extra sea: they can move up to two sea zones without test and must pass speed checks for the third one.Crossing through an enemy-controlled sea area to another sea is forbidden.MOVEMENT OF LAND-BASE PLANES:Those units do not actually move but are ‘placed’ from the plane pool into sea areas adjacent to their sides’ bases or ports. Therefore no such planes can be placed in a sea area where the side holds no bases or ports. Each side places one land-based plane into one sea area, alternating one by one till both run out of planes. Those planes can take and keep control of a sea area. If during a battle planes lose all bases adjacent to the sea where the battle takes place, the said plane immediately returns to the plane poolCONTROL OF THE SEAS:Only ships on patrol and land-based planes currently at sea are used to determine control. Ships on raids have returned to port before such control check. The side keeping or gaining control of a sea area earns as many VP as that sea area provides to that side.CAPTURE OF BASES AND PORTS:Bases can be captured by direct amphibious assault or via isolation. Ports can only be captured via isolation. Isolation is when a base or port has all its adjacent seas under enemy control for two consecutive turns.REPAIR OF SHIPS:According to the game’s scale and duration, if allowed, it will depend on the port where the ships end the turn. Each port has a different allocation of repairs and each point of the same removes one point of damage to the ships in that port. Unused repairs are lost, they cannot accumulate. Usually, also according to the game’s scale, planes and Marines are repaired for free.REINFORCEMENTS:They will arrive at the start of each turn in specified ports. If such a port is not available or unfriendly, a default port is usually selected in its place. On certain turns, some ships must be picked up and removed, as they are sent to other theaters of operations. Those not removed shall be replaced by possibly equivalent ships if the mandated ships have been sunk already. Land-based planes and Marines destroyed before may automatically return to play in the pool (depends on scenario scale and duration).MARINES AND OTHER LAND FORCES:Those units, if present in the game, are used to capture enemy bases, or defend your own. They have their own movement phase and can move up to two sea areas (with or without escort, as players desire). When in a battle, they can opt for landing or amphibious assault at the end of any round they have survived. If not in a battle, landing or assault takes place in a specific phase after all battles.When assaulting, Marines automatically capture undefended enemy bases and are destroyed in the process, and the base becomes yours. If defended by an enemy Marines, each of the Marines units eliminates one enemy Marines, till all are destroyed and, if possible, the base captured. Marines cannot assault enemy ports.

CZK 110.46
1

Stay Dead Evolution Steam CD Key

Stay Dead Evolution Steam CD Key

At its core, Stay Dead Evolution is a 'round beat'em up' like Street Fighter with elements taken from rhythm games. The brand new idea behind Stay Dead Evolution is to have a real time interaction inside a cinematographic scene, using the main character as if he would be a video-game character. Stay Dead is the union of movies and video-games. Finally, the sound and graphic quality of a movie joins effectively the interaction of a next generation video-game, creating an extraordinary and involving game experience. Using the video footage is one aspect of Stay Dead Evolution, but it's not the most important. Our focus is to let the player feels like using the main character in an actual movie, a movie with a real montage and a proper grammar. Stay Dead Evolution is born refining Stay Dead, a game that in 2012 was well received by public and critique. Even if the graphic is completely shot in real life, you can move your character with a great degree of freedom and you can perform more than 100 different techniques distributed in 5 stages. Use all the classic moves of the fighting games, just watch the result of your stunts with a never-seen-before spectacularity that just a real life shot with a cinematographic direction can provide. Features: Fast arcade action 5 different martial arts 5 extraordinary environments, different for look, feel and directing style More than 100 martial arts moves 4 difficulty levels Real time interaction in a movie Original concept for a groundbreaking approach to the genre Unlock: scoring feature, 90&80s look and feel, ...

CZK 22.19
1

Piczle Cross Adventure Steam CD Key

Piczle Cross Adventure Steam CD Key

What happens when an Evil genius gets their hands on Professor Matrix's Piczle dust? Bedlam, is what! Piczle-powered metal menace under_SCORE is sent out to turn the whole world into black and white pixels. It is up to our heroes, Score-chan and Gig, to piece everything back together again.Travel around the world of Piczleshire to undo under_SCORE's mayhem. Solve nonogram logic-puzzles to recreate everything she has previously blasted and rebuild the world. Find secrets, follow trails, confront Evil geniuses in this heart-warming epic saga of pixelated destruction.You control Piczle stalwart Score-chan and hapless sidekick Gig, back again as heroes of this great adventure. Help professor Matrix and his lazy cat Dbug figure out who is behind that metal malcontent under_SCORE, who for plot-related reasons bears a striking resemblance to our very own Score-chan. Who is behind this monochromatic trail of destruction? How can they be stopped? Will there be pizza? That, dear reader, is called a plot, and this game is stuffed to the hilt with it.Piczle Cross Adventure offers the most feature-rich nonogram puzzling experience on the market right now! A host of play options let you cater the experience to your exact liking. Automatically fill in empty rows and columns, start with a clue roulette or not, hide the timer if you don't care about these things, choose a visual theme or even make your very own! On top of that there are accessibility options for reduced flashing and input. The only wrong way to play this game is to not play it at all!Earn trophies for completing puzzles and uncovering secrets! Can you find all the coins required to buy those batteries? But what do they power? Did you find all the logic-puzzles hidden around the world? Did you solve those in-world puzzles to reach the little nooks and crannies stuffed with more puzzles?

CZK 33.29
1

Wurm Unlimited Steam CD Key

Wurm Unlimited Steam CD Key

Wurm Unlimited is the full standalone version of the fantasy sandbox world Wurm Online, the MMORPG in which the players are in charge! A pioneer in the ideas of player influence, crafting and adventure, it is now one of the most deep and feature packed sandbox experiences available. Whether you enjoy building your home, conquering kingdoms or hunting dragons, Wurm will let you! In Wurm Unlimited, gamers can explore an elaborate fantasy sandbox world in the predefined Creative or Adventure modes as well as set up their own game server and invite friends to live and experience the Wurm universe. Features: Host your own Virtual World! The Server Management GUI hels you change settings such as skillrate gains, action timers or creature count. Explore huge, diverse landmasses with creatures and mysteries! Modify the terrain; dig, raise, flatten and sculpt the land around you! Craft and use thousands of unique items. Wage war on other kingdoms, and lead yours to victory. Discover and fight over religious artifacts on a PvP server. Capture and breed animals from the environment. Train 133 Skills, 10 Player Characteristics, and 3 Religion Characteristics. Follow one of four unique deities and religions. Or attempt to become a Deity yourself and join the existing ones on the moon of Valrei! Hunt creatures such as the unique red dragon, forest giant, kyklops, troll king and others! Become a priest or champion of your religion and learn powerful spells and enchantments. Choose one of five meditation paths and take advantage of special meditation abilities. Earn as many of our 200+ skill and achievement titles as you have time for! Mount various creatures, from horses and carts to unicorns, bears and even dragons! Construct, crew or even captain six different ship types with other players, from small rowing boats to impressive caravels. Build a variety of structures, from guard towers to stone houses to fences, bridges and statues. Found your own settlement wherever you desire; own land, build a farm, a castle, or perhaps an entire village! Pave roads to connect settlements and plant signs to improve local infrastructure. Live off the land by creating fields to farm a variety of crops including potatoes, garlic, cotton, wheat, strawberries, pumpkins and more! Cook nutrious food using a huge range of ingredients.

CZK 87.51
1

Yrminsul Steam CD Key

Yrminsul Steam CD Key

YRMINSUL is a strategy game in a persistent universe where each combat is held in the form of a Tower Defence. Crush the forces of good! Features: +30 unique levels; +30 different enemies; 12 towers; 15 spells; A huge campaign; 100 unlockable interactive comic pages. Tower Defense: You love the frenzy of the tower defenses? Yrminsul is a fast paced tower defense in full 3D with a lot of content: +30 enemies, three types of enemy armies (Goblins, Monsters and Elves), 15 upgradable turrets, 16 spells and +30 levels with unique moods and design... Tactics: Before each attack, you have to select carefully 4 turrets and 4 spells to use while defending. Knowing the enemies' strength is important as you can go for single target damage or area of effect havoc; magic or physic damage; slow, stuns and other forms or control... Each army attacking you has its own strenghts and weaknesses, you have to know them to succeed! Strategy: Choose carefully which Island you want to invade, spy on the enemy to evaluate his forces. In Yrminsul, the opponents try to reclaim the islands you control. You will have to defend your territory from your enemies' sneaky attacks. At the same time, you will invade their islands. You can go back and forth between the islands because the universe is persistent: when you build a turret, it will stay on its island unless the opponents gain control of the island. Resource management: In Yrminsul, you have to manage one main resource: Infamy. The infamy is your potential evilness and allows you to build defenses, to research new towers and spells, to spy on your enemies.... You have to manage carefully your infamy because you need to unlock new powers to face the strongest opponents. But doing so, would you have sufficient resources to defend your territory? Universe and backstory: As a RTS campaign, Yrminsul has a storyline and a universe you can explore. Each of the +30 levels has its own details and secrets, and more than 10 interactive comics unveil the story of Yrminsul!

CZK 20.18
1

Freaking Meatbags Steam CD Key

Freaking Meatbags Steam CD Key

Freaking Meatbags throws you into a futuristic world where robots have jobs, cephalopods aren't confined to a single dimension, and humans pretty much just stand around talking to themselves. As a lowly cleaning robot, your task is to gather precious materials from each world before the solar system goes kaboom. As soon as you land, you realize this gig isn't going to be as simple as you had hoped. During the day you'll scramble to gather resources, build structures and keep your base in good repair. But when it gets dark, get ready to fight. Those rampaging wild robots aren't here to have a knitting competition. At least you're not alone in your daily chores. Fleshy, unintelligent and very unattractive human creatures live on these planets. You've discovered they're quite amenable to being told what to do, even if those tasks are as limited as carrying resources back and forth. Mix some DNA from a few different species, however, and you can breed humans with special powers. Like, say... laser beam eyes! A little mod here, a little hack there and they might turn out to be quite useful! Key features Fuse alien and human DNA: Create hybrids with special alien abilities by mixing DNA from two different meatbags. A human is useful, but a human with a laser eyes, and a new pair of arms is even more useful. Build offensive and defensive structures: Hold back the wild robot hordes while simultaneously pummeling them with lasers, missiles, bolts of electricity and your very own personal attack drones. 15 unique structures to create and upgrade. Enhance your base with technology: Influence the battlefield and manage your base with nine different pieces of buildable technology. Need to heal yourself? There's tech for that. Want to build drones? Tech for that, too! Motivate your meatbags: The humans usually do what you ask. Unless they're tired or bored or just plain apathetic. Fortunately there's plenty of alien biotechnology you can implant to give them a little encouragement. Robotic enemies: Nobody knows where the wild robots come from, but they sure are well-armed. Eight unique enemy types that range from creepy crawly things to dashy explodey things. Boss robots: Three sinister bad guys to take out with your turrets. One of them has a giant brain. How do you figure it got in there? Multiple planets and environments to explore Four alien species to encounter, chat with and steal DNA from One giant trans-dimensional space squid

CZK 25.98
1