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Field of Glory II: Medieval - Storm of Arrows Steam CD Key

Field of Glory II: Legions Triumphant Steam CD Key

Field of Glory II: Legions Triumphant Steam CD Key

Legions Triumphant expands Field of Glory II forwards five centuries from the first Emperor, Augustus, until 476 AD when the last Emperor of the Western Roman Empire, Romulus Augustulus, was deposed by his barbarian troops. You can take part in the final conquests of the Roman Empire in Britain, Germany and Dacia, and then the Pax Romana when the legions on the frontier mostly kept at bay the barbarians to the north and first the Parthians, then the Sassanid Persians, in the east. You can also witness the final disintegration of Western Roman power under pressure from the Germans and Goths (themselves attempting to outdistance the rising power of the Huns), and the desperate attempts of 5th century leaders to hold at bay the barbarian tide, using armies at least partly consisting of barbarian troops. Legions Triumphant follows the development of the Roman Imperial Army through its heyday, its late 3rd century AD reorganisation to deal with new threats, and subsequent decline. It also follows the rise of its various enemies, the Germans and Goths, the Sassanid Persians and the dreaded Huns. Features 10 new factions: Alans, Anglo-Saxons, Caledonians, Goths, Hephthalites, Huns, Palmyrans, Picts, Romano-British and Sassanid Persians. 17 new units: Early Imperial Legionaries, Early Imperial Auxiliaries, Auxiliary Archers, Veteran auxiliary cavalry, Roman Lancers, Late Roman Lancers, Legio Palatina, Legio Comitatensis, Auxilia Palatina, Limitanii, Armoured Horse Archers, Expert Armoured Horse Archers, Fierce Nomad Horse Archers (Huns), Fierce Nomad Light Horse Archers (Huns), Irregular Foot (trousered), Pictish Spearmen and Jewish Zealots. Also the following that were available in the base game, but not used: Roman auxiliary cavalry, Sassanid levy spearmen. 22 new army lists (which together with 2 in the free patch, expands the total number of army lists to 132). 10 new Epic Battles: Watling Street 61 AD, Adamclisi 102 AD, Hormozdgan 224 AD, Emesa 272 AD, Argentoratum 357 AD, Maranga 363 AD, Adrianople 378 AD, Frigidus 394 AD, Chalons 451 AD, Nedao 454 AD (each playable from either side). 36 new Quick Battles (each playable from either side). With Legions Triumphant (together with the base game and Immortal Fire) the Custom Battles and the Sandbox Campaigns modules now include 132 army lists. 4 new historically-based campaigns: Third Century Crisis King of Kings (Sassanid Persia) Stilicho Empire of the Huns The free patch accompanying the release of Legions Triumphant includes major improvements to the campaign system. Ability to fight on after a lost battle. Maximum number of battles in sandbox campaigns increased, with more decision points and new possible decisions and events. Additional enemies in sandbox campaigns. You will need to fend off attacks by other enemies and at the same time

CZK 39.75
1

Field of Glory II: Rise of Persia Steam CD Key

Field of Glory II: Rise of Persia Steam CD Key

This expansion extends Field of Glory II back to 681 BC, and allows players to experience the last flowering of chariot warfare in the ancient near-East. It chronicles the decline and fall of the Neo-Assyrian Empire, the rise of the Median and Babylonian Empires, and the conquest of these and the Lydian and Egyptian Kingdoms by the Achaemenid Persians. The Neo-Assyrian Empire, founded in the late 10th century BC, reached its greatest extent at the end of the reign of Esarhaddon (681-669), stretching from Mesopotamia (modern Iraq) in the East to Cilicia (in southern Turkey) in the north-west, and Lower (northern) Egypt in the south-west. Its last strong king was Ashurbanibal (669-627), though Egypt seceded quietly during his reign. Following his death the situation rapidly deteriorated, with a series of civil wars. In 626 Babylonia rose in revolt. Between 616 and 609 the Assyrian Empire was destroyed by an alliance of Medes and Babylonians. The Babylonians under Nebuchadnezzar II then took over most of the former Assyrian Empire, only Egypt remaining independent. The Medes carved out a large empire in the north and east, halted in the west only by the Lydian Kingdom in western Asia Minor. By the mid 6th century BC, the fertile crescent was divided between four powerful states, the Neo-Babylonian Empire, the Median Empire and the Kingdoms of Lydia and Egypt. In 553 Cyrus II the Great, King of the small Persian Kingdom of Anshan in the Persian Gulf, revolted against his overlord and grandfather, the Median King Astyages, and took over the Median Empire, which thus became the Achaemenid Persian Empire. He conquered Lydia in 546 and Babylon in 539. Egypt was conquered by his son Cambyses II in 525. This made the Achaemenid Persian Empire the largest the world had yet known, stretching from the Bosporus to western India.

CZK 36.23
1

Pride of Nations Steam CD Key

Pike and Shot: Campaigns Europe Steam CD Key

Pike and Shot: Campaigns Europe Steam CD Key

In Pike and Shot you can march in the footsteps of the great leaders of one of the most amazing periods in European History as you take command in the mighty struggles of the Great Turkish War, the Thirty Years War and the English Civil War.History can be rewritten as you use your genius to lead your armies from victory to victory in Pike and Shot’s uniquely realized tactical battles. Previous victories and defeats determine the state of readiness of your forces, and every single unit will count to win the final battle. As you progress through the campaign, you will make hard decisions on a brand new strategic map, where terrain, manpower, supply, attrition, sieges, and economic damage will all be defining your choices and making the difference between glory and defeat.Hundreds of hours of gameplay await you in the four campaigns, all with their own armies and tactics:Gustavus Adolphus campaign, set in the “Swedish phase” of the Thirty Years War, allows you to play as Swedes or Imperialists.English Civil War campaign allows you to play as Royalists or Parliamentarians.Great Turkish War campaign, set in the period of the famous Siege and Battle of Vienna of 1683, allows you to play as Austria and Poland or as the Ottoman Empire.Pike and Shot skirmish campaign allows you to match any two armies from 1494 to 1698 in a struggle for dominance.21 new skirmish army lists for the rest of Europe during the period of the Italian Wars (1494-1559) - covering the armies of England, Scotland, Denmark, Sweden, German States, Austria, Hungary, Transylvania, the Ottoman Empire, Poland-Lithuania and Russia.2 new skirmish lists covering Cornish and Scottish Royalist armies in the English Civil War.37 new skirmish army lists for the period of the ascendancy of Louis XIV “Le Roi Soleil” - covering the armies of England, the Dutch Republic (and Anglo-Dutch “union”), Jacobite Scotland, Jacobite Ireland, Denmark, Sweden, German States, Austria, Hungarian Kuruc Rebellion, the Ottoman Empire, Poland-Lithuania and Russia from 1649 to 1698.40 full-sized historical battles – 10 each for The Thirty Years War, English Civil War, Early 16th Century Italian Wars and Later 16th Century Wars (Tercio to Salvo).154 different historically researched army lists, 20 playable nations and factions.Stand Alone Battles and ScenariosStand-alone battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps, making every battle different.Stand-alone scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.In stand-alone games players can choose their armies from the army list or let the computer to pick the army for them.And also....Effective AI makes sound tactical decisions. Historical battle AI customised to the historical tactical situation.5 difficulty levels allow the challenge to increase as you develop your battlefield and strategic skills.20 troop-types, 25 “capabilities” and numerous different unit organisations allow full representation of tactical differences and developments throughout the period.Detailed model that accurately represents any substantial 16th or 17th century battle world-wide as scenarios are developed.Mod friendly game system with built-in map editor.Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.Large library of user-created single-player and multi-player historical scenarios that can be directly downloaded in-game.

CZK 33.21
1

Pike and Shot: Campaigns Steam CD Key

Pike and Shot: Campaigns Steam CD Key

In Pike and Shot you can march in the footsteps of the great leaders of one of the most amazing periods in European History as you take command in the mighty struggles of the Great Turkish War, the Thirty Years War and the English Civil War.History can be rewritten as you use your genius to lead your armies from victory to victory in Pike and Shot’s uniquely realized tactical battles. Previous victories and defeats determine the state of readiness of your forces, and every single unit will count to win the final battle. As you progress through the campaign, you will make hard decisions on a brand new strategic map, where terrain, manpower, supply, attrition, sieges, and economic damage will all be defining your choices and making the difference between glory and defeat.Hundreds of hours of gameplay await you in the four campaigns, all with their own armies and tactics:Gustavus Adolphus campaign, set in the “Swedish phase” of the Thirty Years War, allows you to play as Swedes or Imperialists.English Civil War campaign allows you to play as Royalists or Parliamentarians.Great Turkish War campaign, set in the period of the famous Siege and Battle of Vienna of 1683, allows you to play as Austria and Poland or as the Ottoman Empire.Pike and Shot skirmish campaign allows you to match any two armies from 1494 to 1698 in a struggle for dominance.21 new skirmish army lists for the rest of Europe during the period of the Italian Wars (1494-1559) - covering the armies of England, Scotland, Denmark, Sweden, German States, Austria, Hungary, Transylvania, the Ottoman Empire, Poland-Lithuania and Russia.2 new skirmish lists covering Cornish and Scottish Royalist armies in the English Civil War.37 new skirmish army lists for the period of the ascendancy of Louis XIV “Le Roi Soleil” - covering the armies of England, the Dutch Republic (and Anglo-Dutch “union”), Jacobite Scotland, Jacobite Ireland, Denmark, Sweden, German States, Austria, Hungarian Kuruc Rebellion, the Ottoman Empire, Poland-Lithuania and Russia from 1649 to 1698.40 full-sized historical battles – 10 each for The Thirty Years War, English Civil War, Early 16th Century Italian Wars and Later 16th Century Wars (Tercio to Salvo).154 different historically researched army lists, 20 playable nations and factions.Stand Alone Battles and ScenariosStand-alone battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps, making every battle different.Stand-alone scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.In stand-alone games players can choose their armies from the army list or let the computer to pick the army for them.And also....Effective AI makes sound tactical decisions. Historical battle AI customised to the historical tactical situation.5 difficulty levels allow the challenge to increase as you develop your battlefield and strategic skills.20 troop-types, 25 “capabilities” and numerous different unit organisations allow full representation of tactical differences and developments throughout the period.Detailed model that accurately represents any substantial 16th or 17th century battle world-wide as scenarios are developed.Mod friendly game system with built-in map editor.Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.Large library of user-created single-player and multi-player historical scenarios that can be directly downloaded in-game.

CZK 33.21
1

Field of Glory II: Wolves at the Gate Steam CD Key

Field of Glory II: Wolves at the Gate Steam CD Key

This expansion extends Field of Glory II forward to 1040 AD, exploring the rich military history of the so-called “Dark Ages”, from the whirlwind Arab Conquest to the depredations of the Vikings and Magyars, the birth of England, France, Germany and Spain, and the long struggle of the Byzantine Empire to keep Roman civilization alive in the east. From 600 to 628 AD, the Byzantines were locked in a titanic struggle for survival against the aggressive Sassanid Persian Empire, from which they eventually emerged victorious. Both empires, however, were severely weakened. Six years later, in 634, the newly Islamized Arabs erupted forth from Arabia, quickly defeating the Byzantines and Persians. By 750, under the Umayyad Caliphate, the Muslim Arab Empire stretched from Spain to the borders of India. The Byzantine Empire, after losing its Levantine and North African provinces, survived the initial Islamic advance. Constantinople endured a year-long siege (717-718), and this proved to be the beginning of the end for the Umayyad Caliphate. Eventually, weakened by defeats on the frontiers of their vast empire and internal unrest, the Umayyads were overthrown by the Abbasid dynasty. The great Islamic Empire was now split into many, and often competing, states. The Byzantines grew stronger under the Macedonian Dynasty (867-1056), and ended the period more powerful than they had been for many centuries. In Northern Europe, Viking raids started in the late 8th century. Superb sailors, they used their longboats to strike across the Baltic and North Seas against towns, farms and monasteries, and raid as far as Seville and Constantinople. Eventually they settled down, and created important states in Normandy and the Kievan Rus. Their invasions of the British Isles resulted in centuries of intermittent warfare with the English, Irish and Scottish kingdoms. Charlemagne ruled as King of the Franks from 768-814 AD. The kingdom he inherited already included most of modern France and parts of Germany. By his death in 814, his empire encompassed modern France, Belgium, the Netherlands, Germany, northern Italy and a strip of northern Spain. In 800, he was crowned “Emperor of the Romans” by Pope Leo III. After his death, the Carolingian Empire split into two main states, West Francia (modern France) and East Francia (modern Germany). In the 9th century, the nomadic Magyars erupted into European history. Their western raids reached as far as Spain. Their defeat by the Germans at Lechfeld in 955 ended their threat to Western Europe and in 1000 their High Prince accepted Christianity and was recognized as King of Hungary by Pope Sylvester II, ruling under his Christian name of István (Stephen)

CZK 49.06
1

Field of Glory II: Medieval - Sublime Porte Steam CD Key

Field of Glory II: Medieval - Sublime Porte Steam CD Key

At the end of the thirteenth century, with the Seljuk Sultanate of Rum in terminal decline, Anatolia was divided into several small independent Turkish principalities, called beyliks. One of these beyliks, bordering the Orthodox Christian Byzantine Empire, was led by Osman I. Osman's tiny state would gradually expand over the next two hundred years to become one of the world's great empires, known to posterity as the Ottoman (Osmanli) Empire, after their first leader.At first the Ottomans battled against the Byzantines for control of the local Anatolian cities, but in 1354 they seized their first European territory when they took Gallipoli. This brought them into conflict with the other Balkan Christian states, including Serbia, Bulgaria, Hungary, Wallachia, Moldavia and Albania. The Ottomans were generally triumphant in these wars for the next fifty years, resulting in them becoming the dominant Balkan power. Their advances led to the Battle of Nicopolis in 1396, where a western crusade met with disaster. In the east, most of Anatolia had been conquered from the other Turkic beyliks.This run of success was momentarily interrupted in 1402 when the Turco-Mongol conqueror Timur defeated the Ottomans at the Battle of Ankara. With Sultan Bayezid I captured, and dying in captivity the following year, the empire was thrown into a chaotic civil war between Bayezid’s sons, with order only being restored in 1413 when Mehmed I became Sultan.The conquests resumed, and another Crusade was defeated at Varna in 1444. Finally, the Turks conquered the great city of Constantinople in 1453, making it the Ottoman capital. A number of splendid Balkan leaders rose during the 15th century to challenge Ottoman hegemony; John Hunyadi and his son, Matthias Corvinus of Hungary, the Albanian hero Skanderbeg, Stephen the Great of Moldavia, and the Wallachian Voivode Vlad Țepeș 'The Impaler'. Despite the many victories of these men, however, by the end of the fifteenth century the Ottomans were the dominant power in the eastern Mediterranean.Timur was born in 1336 into a noble family in the Turco-Mongol Barlas confederation in Transoxiana (in modern-day Uzbekistan). Rising to control Transoxiana by 1370, he went on to create the Timurid Empire in modern Central Asia, Afghanistan and Iran. Never defeated in battle, he won victories against the Golden Horde, the Delhi Sultanate, the Ottomans and the Mamluks, becoming the most powerful ruler in the Islamic world. His defeat of the Ottomans at Ankara in 1402 set back Ottoman expansion by several decades. His empire fragmented soon after his death in 1405, but his great-great grandson Babur created the Mughal Empire in India - which was to last until 1857.The Catalan Company was formed from almughavar and other unemployed veterans of the War of the Sicilian Vespers in Sicily. In 1302 the Company was hired by the Byzantine Emperor Andronikos II to combat the Anatolian Turkish beyliks. Over the next two years the Company was so successful against the Turks, and so rapacious in its treatment of Byzantine civilians, that the Byzantines became alarmed and had the Company’s leaders treacherously murdered. Thereafter the Company fought the Byzantines and their mercenary Alan allies in Thrace. In 1308, the Company moved to Greece, where in 1310 it entered the service of Gautier V de Brienne, Duke of Athens, and rapidly defeated his enemies. He, however, failed to pay the agreed amount for their services, leading to his defeat and death at the Battle of Halmyros in 1311. This left the Company in control of the Duchy of Athens, which it ruled until 1388.FeaturesAdditional coverage for the following nations and factions from 1260 to 1500 AD: Albanians, Anatolian Turcomans, Black Sheep Turcomans, Bulgarians, Byzantines (Central, Epiros, Trebizond and Morea), Catalan Company, Chagatai Khanate, Kingdom of Cyprus, Georgians, Indians (Muslim, Rajput, Hindu and Vijayanagaran Empire), Islamic Persians, Jalayirid Sultanate, Latin Greece, Mamluk Egyptians, Moldavians, Navarrese Company, Order of St John, Ottoman Turks, Serbians, Timurids, Venetians, Wallachians and White Sheep Turcomans.22 new units.62 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 361. In addition armies can include contingents from historical allies. This gives hundreds of thousands of permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale: Apros 1305, Saint George 1320, Kosovo 1389, Ankara 1402, Varna 1444, Târgoviște 1462, Krujë 1467, Vaslui 1475.63 more historical matchups added to Quick Battle mode, increasing the total to 302, most playable from either side.5 more

CZK 84.78
1

Strategic Command: World War I Steam CD Key

Strategic Command: World War I Steam CD Key

Strategic Command is back, and this time it is bringing you the Great War! Relive this momentous conflict from the opening shots of 1914 to the final offensives. From the bloody fields of Flanders to the sweeping advances in the east, the fighting in Italy, the Balkans and the Middle East, Strategic Command: World War I covers all the main aspects and theatres of the war. Undermine the enemy’s will to resist through diplomacy and political intrigue while mobilizing your forces and developing new technologies and ways of waging war. From the Tank to the Aeroplane, the Submarine to the Aircraft Carrier, this war witnessed a massive outpouring of new weapons, and all of these are at your disposal to research and deploy. Using the same upgraded engine as their recent hex-based WWII Grand Strategy games, Strategic Command: World War I allows you to enjoy the challenges faced by commanders on both sides of the 20th century’s first great conflict. From the High Seas Fleet to Lawrence of Arabia, the Russian Revolution and the Zimmermann Telegram, the war will be won through strategic ingenuity as well as force. Can a German invasion of France capture Paris in a sweeping advance via Belgium? Can a naval blockade defeat the Central Powers? Will Russia succumb to revolution? All these questions and many more are yours to answer. France, Italy, Russia, Serbia, the UK and the USA will be facing off against Germany, Austria-Hungary and the Ottoman Empire in our flagship campaign. Many other countries will likely enter the war on either side, such as Belgium, Greece, Portugal and Romania. Not forgetting of course the immense contribution of the British Empire to the Entente’s war effort. Features: 3 campaigns (1914 Call to Arms, 1914 Triple Alliance (where Italy joins the Central Powers) and 1917 Fate of Nations New unit types added along with ANZACs, Colonial Corps and Mountain Corps Enhanced Fog of War clearly shows the limits of your units’ spotting range Recon Bombers providing information on enemy positions will improve the effect of your Artillery Naval Mines can be laid to damage opponent shipping Units are able to move and entrench, and trenches can be improved through researching Trench Warfare

CZK 203.53
1

Warhammer 40,000: Gladius – Escalation Pack Steam CD Key

Warhammer 40,000: Gladius – Escalation Pack Steam CD Key

 New unit types for all factions enter the fray with the Escalation Pack.Each of the new units brings something new to their faction, from exceptional abilities to overwhelming firepower.Chaos Space Marines - ForgefiendFast walker unit with twin rotary guns.The Forgefiend Daemon Engine was originally devised to sow death amongst enemy forces from afar. Roughly centauroid in form, the torso of the Forgefiend boasts twin weapon-mounts that carry hell-forged parodies of Imperial armaments. The most common Forgefiends are created with pairs of hades autocannons in place of their primary limbs, rotary gun-clusters that allow them to scythe down masses of enemy troops and even lightly armoured vehicles with contemptuous ease.Tyranids - Hive GuardsRanged tough infantry unit.Hive Guard are heavily armoured gun-beasts bound to extremely powerful symbiotic bio-weapons. Though they have no eyes, Hive Guard possess a weak telepathic ability that allows them to perceive through the senses of other Tyranids, giving them access to a wealth of targeting information that would overwhelm even the most sophisticated technological cogitator. The scant mental capacity apportioned to the Hive Guard means that, without the direction of the Hive Mind, they have been known to stand motionless, waiting for prey to come within range instead of moving forwards to engage.Adeptus Mechanicus - Skitarii RangersDoctrina Imperatives infantry unit with a sniper weapon and move through cover.Where the Tech-Priests are hunters of knowledge, their Skitarii Rangers are hunters of sentient creatures – the enemies of the Omnissiah in particular. These unstoppable cyborgs do not rest until the bloody deed is done, for they are driven ever onward by the imperative to locate their foes and ensure their destruction. They do this not in Drop Pod strikes launched from above, nor by sudden teleportation into the midst of the enemy, but by stalking their quarry over the course of weeks or even months until it can run no more. Once the designated target is in their crosshairs the air fills with the thump and crackle of galvanic weaponry, even as the Skitarii continue their relentless advance. The stink of electrocuted corpses is never far behind.Space Marines – ScoutsInfantry unit specializing in reconnaissance and infiltration.The first the enemy knows of a Scout Squad’s presence is when its advance is brought to a sudden, violent halt. Heads snap back and warriors crumple to the floor, neat holes drilled through their skulls by sniper fire. The sudden boom of shotguns sees foes thrown from their feet with bloody craters blasted in their chests and backs. Bolt pistols bark, counterpointed by the thump of heavy bolter fire and the screams of the dying as enemies caught in the crossfire are torn apart by mass-reactive shells. Even artillery and heavy weapons troopers are not safe, as ambushing Scouts burst from concealment to wreak havoc on the enemy’s rear lines. However a Scout Squad chooses to attack its foes, it will be with total surprise and from an unexpected quarter, their stealth and cunning proving to be just as deadly as bolter and blade.Astra Militarum – Devil DogFast tank unit with a deadly armour-melting cannon.Acquiring its name from the high-pitched howl this weapon makes upon firing, the Devil Dog is capable of punching far above its weight in armoured combat. Indeed, many Devil Dog crews style themselves as big game hunters or monster slayers, excelling in the eradication of enemy armour and exceptionally heavy infantry assets. A foe forced to fight protracted campaigns in dense terrain against the Imperial Guard soon learns to dread the hunched silhouette of the Devil Dog – those who don’t soon find their vehicles reduced to molten slag by this aggressive and fast moving tank hunter.Necrons – Ghost ArkTransport vehicle with healing abilities.Ghost Arks are tasked with trawling for remnants of Necrons unable to self-repair. Recovered components are set upon by swarms of constructor scarabs that return the fallen Necrons to full function. Repaired warriors are then locked in stasis until the Ghost Ark is at capacity, at which point it will either return its cargo to their tomb world or else deploy them directly into battle. Ghost Arks are often used as conventional transports that ferry reinforcements into battle – however, they truly come into their own once their grim cargo has disembarked. Drifting behind the ranks of Necrons, the Arks flicker with emerald energies as they repair one fallen foot soldier after another. The enemy can only watch with dawning horror as their best efforts to slay the Necrons are undone.Craftworld Aeldari – Hornets

CZK 101.14
1

Field of Glory II: Medieval - Swords and Scimitars Steam CD Key

Field of Glory II: Medieval - Swords and Scimitars Steam CD Key

The Byzantine Empire began the 11th century in a strong position - they had pushed their frontier eastwards against the fragmented Muslim emirates, and had completely destroyed the Bulgars in the Balkans. All that was to change in 1071, when they suffered a catastrophic defeat at the hands of the Seljuq Turks at the Battle of Manzikert. These nomadic conquerors had recently converted to Islam, and had swiftly established a Sultanate ruling from Afghanistan to Palestine. Following Manzikert they took nearly all of Anatolia from the Byzantines.As the Byzantine Emperor Alexios Komnenos struggled to stem the Seljuq advances, he appealed to the West for mercenaries. This request was seized upon by Pope Urban II, who possibly saw it as an opportunity to further his own aims. At the Council of Clermont in 1095 he called for a Crusade to save the eastern churches and recover the Holy Land from the Muslims.The timing was fortuitously right, as the mighty Seljuq Empire had begun to fragment, the Sultanate of Rûm in Anatolia (modern Asiatic Turkey) having seceded from the Great Seljuk Empire in 1077, and the local Syrian atabegs being in practice semi-independent and disunited. The First Crusade eventually captured Jerusalem in 1099, and established a number of Crusader states in Palestine and Syria. In doing so they made bitter resentment between Muslims, Western Christians and the Byzantines that would lead to two centuries of conflict.Several major Crusades were to follow the First, as the Crusader states fought for their existence against a succession of resurgent Islamic states: the Fatimids, Zangids, Ayyubids, and finally the Mamluks, who extinguished the last Crusader stronghold of Acre in 1291.Meanwhile, further East, a far greater threat to Islamic civilisation was emerging. The rapidly expanding Mongols had destroyed the Khwarazmian Shahdom by 1231, the Christian kingdom of Georgia fell in 1239, and the Seljuqs were defeated and forced into vassaldom in 1243. By 1258 the Assassins of Alamut, and the vestigial remains of the once great Abbasid Caliphate, had also been conquered. Only the Mamluks of Egypt were able to finally bring the Mongol advance to an end, with their victory at Ain Jalut in 1260.In the Balkans the Byzantine Empire remained strong until 1204, when Constantinople fell to the Fourth Crusade. Thereafter much of the old empire was taken over by the Western Crusaders and the Venetians, who had masterminded the whole sordid enterprise. The Byzantines held out in four fragments: the Empires of Trebizond and Nicaea, and the Despotates of Rhodes and Epirus. Eventually the Empire of Nicaea retook Constantinople in 1261, but the power of the Byzantines had been broken forever and they were now only a minor state.

CZK 100.13
1

Star Hammer: The Vanguard Prophecy Steam CD Key

Star Hammer: The Vanguard Prophecy Steam CD Key

In the 22nd century, we left a dying earth so that a fortunate few could settle the new home we call Novus. In time, we would learn that life on a frontier colony is neither prosperous nor peaceful. Our first encounter with the nautilid started with hostilities and confusion, and ended with sacrifice. Fourteen years later, our leaders remain politically entangled and unable to see the threats that linger, both afar and within our own walls… Star Hammer: The Vanguard Prophecy is a game of 3D tactical space battles. Play your part in the Second Contact War in a campaign with a branching story and over 60 missions, or create your own scenarios in skirmish mode battles. Give your orders, and watch the results in explosive pausable real-time. Tailor your arsenal of crew abilities and assault class ships as your fleet grows with your command. Exploit the enemy’s weaknesses with superior positioning and flanking manoeuvres to inflict devastating damage. Six classes of assaults ships are yours to command. Make precision strikes with the swift Swordfish Raiders, or lead from the bridge of a hulking Kraken Dreadnought. Change your tactics as you order reinforcements with stun guns, guided missiles, unmanned fighter drones and single-focus DEW beams. The nautilid threat is as varied as it is innumerable, however, and they will not surrender. Use your wits to overcome the threat of disruption fields, bio-missiles and proximity mines. And not all opposition to your command comes from outside. Raise the shields of your capital ships and engage in devastating broadside combat with the renegade military conspiracists who call themselves the Remnant. Will you obey the chain of command and strengthen Novus’ defenses, or take your opponents head-on by yourself? FeaturesFight for Novus and decide the outcome of the Second Contact War with a branching story that boasts over 60 missions. WeGo tactical combat in 3D space, with gameplay that rewards strategic positioning and fleet coordination. Give your commands, then watch the results in pausable realtime. Take command of a range of heavily armed assault ships, including Raiders, Corvettes, Frigates, Destroyers, Battlecruisers and Dreadnoughts - each with with their own weapons fitouts and unique functions. Balance the energy core of each ship to focus on impenetrable defences, breakneck piloting or devastating assaults. Manage your crew’s personalities and morale to tailor your flagship’s advantage in battle. Every crew member you enlist has their own personality traits, abilities and stories. Measure your actions against the War Scale. Will your command be a legacy of calculated tactical bombardments, or aggressive and reckless assaults Take part in an ongoing war with no turning back. Choose who will be saved, order reinforcements to replace destroyed veteran ships, and shape the future of mankind’s second home.

CZK 108.84
1

Field of Glory II: Medieval - Rise of the Swiss Steam CD Key

Field of Glory II: Medieval - Rise of the Swiss Steam CD Key

From the late 1300s some Swiss started to carry the long pike, at first as a minority weapon, the bulk of their soldiers still carrying the halberd. In 1422, a small Swiss army was beaten at Arbedo by a Milanese army containing a large number of men-at-arms, who dismounted after their initial mounted charge failed. It was noticed that the pikemen fared better in combat against dismounted men-at-arms than the halberdiers, due to the longer reach of their weapons.From that time onwards the proportion of pikemen in Swiss armies was evenly increased, so that by the end of the fifteenth century it had become the dominant weapon. The halberd was only retained by a small number of experienced soldiers to defend the banners, and to break up an enemy's formation if the pike advance was halted.The new Swiss system proved an astonishing success on the battlefield: victorious in the Burgundian Wars, defeating the Holy Roman Empire in the Swabian War, and as mercenaries they were a key component of French King Charles VIII's armies in Italy. Soon pike formations were adopted in many western European countries, notably in Germany by the famous 'landsknechts'.In Bohemia, war had broken out between the followers of Jan Hus, a Proto-Protestant religious reformer, and the Catholic royalists. The Hussites were mostly common people, and they had few nobles to provide heavily armoured men-at-arms. To counter the royalists’ advantage in heavy cavalry, they adapted simple agricultural wagons into the 'Wagenburg', a mobile fortress, from within which the Hussite soldiers could fight. This was mainly a defensive weapon, although at the Battle of Kutna Hora in 1421 it was used to break through a royalist army.In Spain, the Reconquista was finally completed when the Kingdom of Granada was conquered in 1492. Here, the armies of Castile and Aragon had also adopted the pike, but Castile had in addition revived the use of sword and buckler men, in imitation of the ancient Roman legionaries.England saw a series of wars between the Lancastrian and Yorkist branches of the Plantagenet royal family. Today these are known as the Wars of the Roses. Here the battlefield was still dominated by the longbow and dismounted men-at-arms, although a few mercenary pikemen were recruited for some campaigns.Another backwater was Scandinavia, where Sweden fought to break free from the Kalmar Union, which was dominated by Denmark.FeaturesAdditional coverage for the following nations and factions from the introduction of Swiss-style pike tactics or Hussite war wagons by themselves or their opponents until 1500 AD: Aragonese, Berber (Wattasid), Bohemian (Catholic), Burgundian, Castilian, Danish, English (Lancastrian, Yorkist and Tudor), Florentine, French, German (Imperial, Feudal and City armies), Granadine, Hungarian, Hussite (Taborite and Utraquist), Low Countries, Milanese, Neapolitan, Papal, Polish, Rus, Scots, Swiss, Venetian. Each of these has their own historically-based banner. (Several European nations are already covered up to 1500 AD by previous DLC).22 new units.60 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 303. In addition armies can include contingents from historical allies. This gives over three hundred thousand permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale: Kutna Hora 1421, Towton 1461, Brunkeberg 1471, Grandson 1476, Loja 1482, Bosworth 1485, Fornovo 1495, Dornach 1499.41 more historical matchups added to Quick Battle mode, increasing the total to 239, most playable from either side.4 more historically-based campaigns covering major leaders and conflicts of the era: Rise of the Swiss, Hussite Wars, Charles the Bold, Louis XI.Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving over eighty thousand permutations.Time Warp modules expanded to include the new army lists.

CZK 87.80
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Field of Glory II: Medieval - Reconquista Steam CD Key

Field of Glory II: Medieval - Reconquista Steam CD Key

SettingFeudalism did not have such a dominant impact in Spain and Italy as it had in North West Europe. Both these lands had unique factors which affected the conduct of warfare.In 1050, more than half of the Iberian peninsula was under the rule of Islamic states, an area known as Andalusia. After the demise of the Umayyad Caliphate in 1031, Andalusia was divided into several small Muslim states, known as the Taifa emirates. The Taifas often fought amongst themselves, leaving them unable to match the larger Christian Kingdom of Castile that was created in 1037 with the absorption of the Kingdom of Leon.This was the true start of the Christian Reconquista that would not be completed until 1492. To help stem the Christian onslaught, in 1086 the Taifa Emir of Seville invited the Murabit Berbers of North Africa to enter Spain. This did not work as planned for the Taifas, for after defeating the Castilians at the Battle of Sagrajas, the Murabits quickly incorporated most of the Taifa emirates into their empire.The Murabit empire was taken over in 1147 by a rival Berber sect, the Almohads. These events were a severe setback for the Spanish Christian kingdoms, but they recovered to win a great victory over the Almohads at Las Navas De Tolosa in 1212, which broke the power of the Muslims in Spain forever. Soon only the emirate of Granada was left, but as a vassal of Castile. Throughout the period there was also frequent fighting between states of the same religion, and Muslim and Christian warriors often had few qualms about serving princes of a different religion.In Northern Italy the big cities had always tried to maintain a degree of independence, and often fought vigorously against the attempts of the Holy Roman Emperor to enforce his authority over them. They grew increasingly wealthy on trade, and by the end of the 11th century their city militias had become the mainstay of Italian armies, eclipsing the role of the feudal knights. In 1176 the northern Italian cities formed the Lombard League, and won a great victory over Emperor Frederick I Barbarossa at the Battle of Legnano.This was a part of the Wars of the Guelfs and Ghibellines. The Papacy and the Empire had initially quarrelled over who had the right to appoint church officials, this was known as the “Investiture Controversy”. The Ghibellines were those who supported the Holy Roman Emperor, while the Guelfs were the party supporting the Pope. Even though the Investiture Controversy was resolved in 1122, the conflict between the Papacy and the Empire, and the Guelfs and Ghibellines, carried on for hundreds of years.In Southern Italy, the Normans rose from humble mercenaries to conquer the whole of southern Italy and establish the great kingdom of Sicily, after conquering the island from the Arabs. After the line of Norman kings ended, when William II died without male heirs, the throne passed to the Imperial German Hohenstaufen dynasty. In 1266, the Pope encouraged Charles of Anjou to attack the Hohenstaufens, and after victory at the battle of Benevento he seized the kingdom for himself.Features:20 more nations and factions covering Spain, Italy and North Africa from 1040 AD to 1270 AD. These include Andalusians, Almohads, Arabs, Aragonese, Byzantine Catapanate of Italy, Castilians/Leónese, Catalans, Granadines, Hafsids, Italian Guelfs, Italian Ghibellines, Italo-Normans, Lombards, Marinids, Murabits, Navarrese, Papal, Portuguese, the Kingdom of Sicily and Tuaregs. Each of these has their own historically accurate banner.41 more units, allowing the troops of all of the new factions to be accurately represented.45 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 103. In addition armies can include contingents from historical allies. This gives more than fifty thousand permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale. These include Monte Maggiore 1041, Civitate 1053, Cabra 1079, Sagrajas 1086, Legnano 1176, Las Navas De Tolosa 1212, Montaperti 1260 and Benevento 1266.33 more historical matchups added to Quick Battle mode, increasing the total to 98, playable from either side.4 more historically-based campaigns covering major leaders and conflicts of the era: El Cid, Muhammad II of Granada, Normans in the South and Frederick II Hohenstaufen.Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving thousands of permutations.

CZK 58.62
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Command: Modern Operations Steam CD Key

Command: Modern Operations Steam CD Key

The first release of Command rocked the foundations of modern PC wargaming, steamrolled its way into the Pentagon and won numerous "Wargame Of The Year" awards. Now, the restless rascals at WarfareSims are back at it with a vengeance! The already legendary game of modern cross-domain operations returns with an all-new UI, even more refined simulation mechanics and a host of new features and content to engross you into the challenges of warfare post-WW2 and in the 21st century. Are you ready? Are you up to it?FeaturesThe premier cross-domain operations game returns for moreNo man, and no armed service, is an island. Aircraft, ships, submarines, ground forces and installations, satellites and even strategic weapons are at your disposal. You are given the forces and their hardware; but you have to direct them wisely.The world at your fingertipsYou asked for a faster, smoother earth-globe interface with richer, even more detailed map layers - and you got it! Over half a terabyte's worth of satellite imagery and terrain elevation combine to deliver an unprecedentedly crisp battlefield for your forces to roam.A refreshed user interfaceCommand's new slick, dark-themed UI slams you right into the seat of a modern-day military command center and never lets go. Play in desktop-standard window or gamelike full-screen mode. Arrange your secondary info windows just how you like them - or park them into extra monitors. Customize your map and info windows to perfection to suit your play style.Your game, your requests, your featuresHundreds of changes and additions to gameplay based directly on user feedback means the game is now yours more than ever. Minimaps? Check. Quickly load recent scenarios or saves? Yup. Real-time dynamic ORBATs of both friendly forces and known contacts? Yessir. Time-step sim execution to prevent “runaway sim”? Can do. Glorious victories or crushing defeats have never felt so easy to experience.Even more real, even more mercilessDon’t spend too long gawking at the pretty maps, because the battlefield is even more alive and ready to crush you! Expanded ground ops let you take advantage of distinct terrain types (desert, forest, urban, swamps etc.) for mobility, weapon effects and visibility. Enhanced AI routines for dogfights and even more technical factors make your grip on air superiority more tenuous. The groundbreaking features of the “Chains Of War” campaign are now standard: Disrupt your enemy’s communications to isolate his units (but watch out for your own), perform scriptless amphibious, airdrop or pickup operations, watch as aircraft limber back shot almost to pieces and marvel at exotic new weaponry.People matter - now even moreEven at the dawn of unmanned systems, combat is not a dry hardware comparison. Your war machines are crewed or remote-controlled by human beings: people trained with varied proficiency (from novice to ace), operating under custom doctrine and rules of engagement (when to do what, how to decide, how to react etc.), most of the time making the rational decision, and sometimes making a brilliant call or a mistake. These people often matter far more than the hardware. The deadliest combat units are only as sharp as their crews.Warfare across the worldKorea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Past and future conflicts in the Pacific, Norwegian Sea, Russian & Chinese periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond, in more than 600 official and community scenarios. Test your mettle against lethal land-based missile batteries, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare?Jump quickly into battle or build your own warThe new “Quick Battle Generator” lets you quickly get into the action without worrying about wider strategic or political complexities. Or use the ultra-powerful scenario editor to put together your own dream battle just the way you want it. Enhanced scripting capabilities through the built-in Lua engine mean you can even create your own combat AIs. Think you can create your own WOPR/Joshua? Prove it!All the classics and new performancesAll the original Command official scenarios remastered from scratch by professional scenario designer Rory Noonan (author of the “Silent Service” scenario set), plus brand-new official and community scenarios to quench your wargaming appetite. Updated cold-war and modern-day databases with the latest in hardware and systems mean you’ll never run out of setups to

CZK 439.02
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