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Building Offline Applications with Angular - Venkata Keerti Kotaru - Bog - APress - Plusbog.dk

BBC micro:bit Recipes - Pradeeka Seneviratne - Bog - APress - Plusbog.dk

BBC micro:bit Recipes - Pradeeka Seneviratne - Bog - APress - Plusbog.dk

Build engaging programs for the BBC micro:bit using Microsoft''s MakeCode web editor. Using this open source platform, you''ll learn to program in an accessible way that easily translates into real-world programming. BBC micro:bit Recipes is a practical guide with a problem-solving approach. It provides exact solutions for common application development problems for the micro:bit using MakeCode. You''ll discover and apply techniques that can be used to build simple games with sprites, keep score, and control game play. The micro:bit is a small programmable device that is a cross between a very small computer and a programmable embedded board. It is easy to program, extremely versatile, and designed with young learners in mind. In particular, it is designed to be easy for people who have never programmed before. By the end of this book, you''ll have the foundation to build programs with the Microsoft MakeCode editor and use and process data with built-in sensors, such as accelerometer, compass, temperature, touch, and light. You''ll also see how to work with communication protocols, such as Serial, I2C, and SPI and how to use variables, loops, logic, arrays, math and functions to easily solve problems. What You''ll Learn - Display text, images, and animations on the micro:bit display - Connect external sensors and process data - Make and play music through speakers and headphones - Use Bluetooth service to communicate with Smartphones and tablets Who This Book Is For Those who are interested in learning to program the BBC micro:bit with Microsoft MakeCode. The difficulty level falls from beginner to intermediate level.

DKK 468.00
1

Processing for Android - Andres Colubri - Bog - APress - Plusbog.dk

Processing for Android - Andres Colubri - Bog - APress - Plusbog.dk

Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D, 3D, and Extended Reality (XR). It also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables, and smartwatches). This updated edition walks you through the entire process of creating an app, from the initial idea to release of the final app via the Google Play App Store. Over the course of the book, you’ll learn to write engaging apps driven by user interaction and sensor data. A comprehensive series of hands-on projects, ranging from simple sketches to more complex projects involving shaders, VR, and AR will give you the firsthand experience you need to begin developing your own projects. And once you have your Processing projects completed, you’ll be able to upload them to the Google Play store to be shared with the world!What You Will LearnWrite apps and live wallpapers for smartphones and tabletsDesign and implement interactive watch facesCreate Extended Reality (VR/AR) experiencesIncorporate GLSL shaders into your Processing appsIntegrate Processing sketches into larger apps and Android StudioLearn how to write your own libraries to share with the communityExport projects as completed apps ready to distribute through Google Play StoreWho This Book Is ForArtists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and extended reality.

DKK 519.00
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The Advanced Game Developer's Toolkit - Rex Van Der Spuy - Bog - APress - Plusbog.dk

The Advanced Game Developer's Toolkit - Rex Van Der Spuy - Bog - APress - Plusbog.dk

Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You''ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you''re comfortable using. You''ll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer''s Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you''ve already read Advanced Game Design with HTML5 and JavaScript by the same author. What You''ll Learn - Work with advanced tile-based design techniques for puzzle, platform and maze games - Use Tiled Editor to build game worlds - - Build path-finding and AI systems using Line of Sight and A* (A-Star) - - Make isometric games - - Manage complexity to build games of any size that scale seamlessly - Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes.

DKK 509.00
1

Pro Microsoft Power Platform - Manuel Quintana - Bog - APress - Plusbog.dk

Pro Microsoft Power Platform - Manuel Quintana - Bog - APress - Plusbog.dk

Become a self-sufficient citizen developer by learning the tools within the Microsoft Power Platform and how they can be used together to drive change and multiply your productivity. Learn about PowerApps for building applications, Power Automate for automating business processes across those applications, and Power BI for analyzing results and communicating business intelligence through compelling visuals. By understanding the purpose and capabilities of these tools, you will be able to enhance your organization’s visibility into key areas and make informed business decisions in a timely matter. This book is divided into four parts and begins in Part I by showing you how to build applications through PowerApps. You will learn about screens and controls, application sharing and administration, and how to make your applications accessible from mobile devices such as phones and tablets. Part II is about creating workflows using Power Automate that implement business logic across your applications. Part III brings in dashboards and data analysis, showing you how to connect to a data source, cleanse the data from that source, and drive decision making through interactive reports and storytelling. Part IV brings together all the pieces by showing the integrations that are possible when all three tools are combined into a single solution. What You Will Learn - Understand the need for the citizen developer in today’s business environment - Organize and plan the building of line-of-business applications with PowerApps solutions - Replace wasteful paper processes with automated applications built in PowerApps - Automate workflows across processes with Power Automate - Communicate analytical results through visualizations and storytelling - Integrate PowerApps, Power Automate, and Power BI into solutions that multiply productivity Who This Book Is For Power users and analysts with strong Excel skills who need a more comprehensive set of tools that can better help them accomplish their vision on projects, those familiar with one of the Power Platform tools who wish to learn how all three can fit together, and those who are seen as as “rogue IT” problem solvers who get things done when others have tried but failed

DKK 476.00
1

Foundations of ARM64 Linux Debugging, Disassembling, and Reversing - Dmitry Vostokov - Bog - APress - Plusbog.dk

Foundations of ARM64 Linux Debugging, Disassembling, and Reversing - Dmitry Vostokov - Bog - APress - Plusbog.dk

Gain a solid understanding of how Linux C and C++ compilers generate binary code. This book explains the reversing and binary analysis of ARM64 architecture now used by major Linux cloud providers and covers topics ranging from writing programs in assembly language, live debugging, and static binary analysis of compiled C and C++ code. It is ideal for those working with embedded devices, including mobile phones and tablets. Using the latest version of Red Hat, you''ll look closely at the foundations of diagnostics of core memory dumps, live and postmortem debugging of Linux applications, services, and systems. You''ll also work with the GDB debugger and use it for disassembly and reversing. This book uses practical step-by-step exercises of increasing complexity with explanations and many diagrams, including some necessary background topics. In addition, you will be able to analyze such code confidently, understand stack memory usage, and reconstruct original C/C++ code. And as you''ll see, memory forensics, malware, and vulnerability analysis, require an understanding of ARM64 assembly language and how C and C++ compilers generate code, including memory layout and pointers. This book provides the background knowledge and practical foundations you''ll need to understand internal Linux program structure and behavior. Foundations of ARM64 Linux Debugging, Disassembling, and Reversing is the perfect companion to Foundations of Linux Debugging, Disassembling, and Reversing for readers interested in the cloud or cybersecurity. What You''ll Learn - Review the basics of ARM64 assembly language - Examine the essential GDB debugger commands for debugging and binary analysis - Study C and C++ compiler code generation with and without compiler optimizations - Look at binary code disassembly and reversing patterns - See how pointers in C and C++ are implemented and used Who This Book Is For Software support and escalation engineers, cloud security engineers, site reliability engineers, DevSecOps, platform engineers, software testers, Linux C/C++ software engineers and security researchers without ARM64 assembly language background, and beginners learning Linux software reverse engineering techniques.

DKK 468.00
1

The Green IT Guide - Mike Halsey - Bog - APress - Plusbog.dk

The Green IT Guide - Mike Halsey - Bog - APress - Plusbog.dk

Become part of the solution to climate change and learn how you can reduce the carbon footprint and increase the sustainability of your IT systems. Learn how to ensure new equipment is as power efficient, sustainable, and repairable as possible. Uncover the sustainability policies of your cloud and IT service providers so you can make thoughtful, cost-sensitive, and environmentally sound decisions when purchasing cloud-based SaaS and other services. Also learn to reduce e-waste in a way that inspires your employees, your stakeholders, and your customers. This book looks at our understanding of climate change and the impact that IT systems have through their constant demand for electrical power from increasingly over-stressed electrical grids and ever-rising energy costs. You will learn what you can do in your own business or organization to lower the electrical and carbon footprints of yourIT systems. You will learn to discover the environmental policies of your cloud providers so you can make cloud-based computing choices with reduced carbon footprints in mind. Author Mike Halsey provides guidance for desktops, with a discussion of settings and practices that can reduce power usage of Windows systems, including home workers using their own equipment, and covering smartphones and tablets with all operating system types. The book will help you examine the broader world and how IT companies and business leaders are pressing ahead toward ambitious climate goals, and you will look at new technologies you can expect to see developed in support of those goals. What You Will LearnManage the power requirements of your existing IT equipment and systems more efficientlyEnsure high levels of power efficiency of any new IT equipment that you purchaseKnow where to look for the sustainability policies of cloud and IT serviceAsk the right questions of suppliers and stakeholdersInspire employees and stakeholders to want to do more to reduce their own carbon footprintWork within charitable, business, and governmental structures to reduce e-waste and help communitiesWho This Book Is ForFor business leaders and system administrators who have been tasked by their company to find cost-efficient and effective ways to reduce the local, national, and global carbon-footprint of their business or organization. For IT professionals looking to bring the company into line with existing and forthcoming national and international environmental standards and regulations. Also for individuals and power users who are keen to reduce the carbon-footprint of their own computer and IT systems.

DKK 375.00
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