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Using Gatsby and Netlify CMS - Joe Attardi - Bog - APress - Plusbog.dk

Using Gatsby and Netlify CMS - Joe Attardi - Bog - APress - Plusbog.dk

Leverage the powerful new combination of Gatsby and Netlify CMS, a free open source content management solution, to build blazing fast apps. This book shows you how to create a React-powered website using the Gatsby framework for the frontend, and Netlify CMS as the content backend. Through the course of the book you''ll gradually build a website for a coffee shop that includes a blog and a bakery/coffee menu that is customizable through Netlify CMS. The project starts with a bare-bones Gatsby site to which you''ll add functionality such as setting up/configuring the CMS, creating different types of content, and writing some Gatsby glue code to consume the Markdown data via plugins. When done, you''ll be well-equipped to build on your existing JavaScript and React knowledge to effectively use Gatsby and Netlify CMS for yourself or your clients. Using Gatsby and Netlify CMS is an ideal guide for anyone looking to build their own sites and manage their own content without having to deal with creating Markdown files or Git repositories. What You''ll Learn - Clone repositories, install dependencies and deploy on Netlify - Configure Netlify Identity and Git Gateway - Use Netlify CMS Content Manager - Source blog data using Gatsby plugin - Manage dynamic page reactions using Gatsby Node APIs - Work with pagination, content and menus - Customize Netlify CMS Who This Book Is For Experienced JavaScript developers with a good handle on React who want to learn how to build a maintainable Gatsby powered site. Basic familiarity with Gatsby is assumed but not required.

DKK 434.00
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Raku Recipes - J.j. Merelo - Bog - APress - Plusbog.dk

Angular 5 Projects - Mark Clow - Bog - APress - Plusbog.dk

Getting Started with Salesforce Einstein Analytics - Johan Yu - Bog - APress - Plusbog.dk

Robot Building for Beginners, Third Edition - David Cook - Bog - APress - Plusbog.dk

Electronics for Beginners - Jonathan Bartlett - Bog - APress - Plusbog.dk

PowerShell for Beginners - Ian Waters - Bog - APress - Plusbog.dk

PowerShell for Beginners - Ian Waters - Bog - APress - Plusbog.dk

Learn the basic tools and commands to write scripts in PowerShell 7. This hands-on guide is designed to get you up and running on PowerShell quickly - introducing interactive menus, reading and writing files, and creating code that talks over the network to other scripts, with mini games to facilitate learning. PowerShell for Beginners starts with an introduction to PowerShell and its components. It further discusses the various tools and commands required for writing scripts in PowerShell 7, with learning reinforced by writing mini games. You will learn how to use variables and conditional statements for writing scripts followed by loops and arrays. You will then work with functions and classes in PowerShell. Moving forward, you will go through the PowerShell Console, customizing the title and text colors. Along the way you will see how to read a key press and make sound in PowerShell. The final sections cover game engine layout, how to build a title screen, and implementing the game design using code flow, title screens, levels, and much more. After reading the book you will be able to begin working with PowerShell 7 scripts and understand how to use its tools and commands effectively. What You Will LearnUse Microsoft Visual Studio Code to develop scriptsUnderstand variables, loops and conditional statements in PowerShellWork with scripts to develop a gameDiscover and use ASCII art generatorsComprehend game objects and codeCreate client-server scripts that communicate over a networkRead and write to filesCapture input from the keyboardMake PowerShell speak words to help the visually impairedCreate text-based adventure gamesWho This Book Is ForSoftware developers who want to start working with PowerShell scripts.

DKK 468.00
1

Introduction to Python for Kids - Aarthi Elumalai - Bog - APress - Plusbog.dk

Introduction to Python for Kids - Aarthi Elumalai - Bog - APress - Plusbog.dk

Want to create cool games and apps to impress your friends (or yourself), but not sure where to start? Or, have you tried your hand at programming, but got utterly bored after combing through hundreds of pages of dry text? Then you''ve come to the right place! This book is the perfect blend of education and fun for kids 8 years and above looking to learn the magic of Python, one of the easiest and most powerful programming languages around, all while solving fun puzzles and building your own projects on the way. Yes, there''ll be chapters on the fundamentals of Python, such as variables, numbers, strings, automation with conditions, loops and functions, objects, and files. But, early on in the book you''ll get started with Turtle, a Python package that was custom-made for kids like you. It lets you literally draw and animate on your computer! Every concept will be interspersed with a fun mini project with Turtle, so you''ll never get bored. Once you get the fundamentals down, you''ll dive right into Tkinter and Pygame, more fun Python packages (goodbye theory!) and you''ll learn all about creating apps and games like the ones you see and use every day (bouncing ball, temperature converter, calculator, rock-paper-scissors, and so much more!). There are also four capstone projects at the end of the book that convert everything you''ve learned so far into full-blown apps and games that you can show off to your friends, parents, and even teachers! You''ll be creating a snake game with Turtle, a tic tac toe game with Tkinter, a full-fledged paint app, again with Tkinter, and finally, a classic space shooters game with Pygame (the cherry on top). Every project chapter will be accompanied with the logic behind the game/app and an explanation on how you''ve arrived at the logic. You''ll develop strong problem solving skills that''ll help you create future projects on your own. There are also two chapters dedicated to just creating fun mini projects and puzzles, one of them placed in the middle of the book to give you a welcome break from all the learning. The book ends with an overview on web development with Python and ideas for more fun projects and puzzles you can solve on your own. Become the "most likely to succeed" kid in your grade while having the most fun getting there! What You''ll Learn - - Gain a gentle, but thorough introduction into the world of programming and Python - - Create programs and solve problems with core Python concepts - - Build mini projects and capstone projects (showcase worthy) with Turtle, Tkinter, and Pygame - Develop programming skills while doing the puzzles and activities described in the book Who This Book Is For Kids 8 years and above.

DKK 385.00
1

Practical Test Automation - Panos Matsinopoulos - Bog - APress - Plusbog.dk

Mastering the Microsoft Kinect - Vangos Pterneas - Bog - APress - Plusbog.dk

Mastering the Microsoft Kinect - Vangos Pterneas - Bog - APress - Plusbog.dk

Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer’s two-dimensional screen. The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book’s practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft’s cloud platform and their use for object and voice recognition, enabling your applications to “see” objects and respond to their environment. What You Will LearnVisualize color, depth, and body dataCalculate angles between different body jointsAnalyze human motion and create fitness applicationsRecognize objects and voice using cloud-powered artificial intelligenceRemove the background from a scene to create virtual worldsWho This Book Is ForDevelopers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine.

DKK 434.00
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Beginning Game AI with Unity - Sebastiano M. Cossu - Bog - APress - Plusbog.dk

Text Analytics with Python - Dipanjan Sarkar - Bog - APress - Plusbog.dk

Text Analytics with Python - Dipanjan Sarkar - Bog - APress - Plusbog.dk

Leverage Natural Language Processing (NLP) in Python and learn how to set up your own robust environment for performing text analytics. This second edition has gone through a major revamp and introduces several significant changes and new topics based on the recent trends in NLP. You''ll see how to use the latest state-of-the-art frameworks in NLP, coupled with machine learning and deep learning models for supervised sentiment analysis powered by Python to solve actual case studies. Start by reviewing Python for NLP fundamentals on strings and text data and move on to engineering representation methods for text data, including both traditional statistical models and newer deep learning-based embedding models. Improved techniques and new methods around parsing and processing text are discussed as well. Text summarization and topic models have been overhauled so the book showcases how to build, tune, and interpret topic models in the context of an interest dataset on NIPS conference papers. Additionally, the book covers text similarity techniques with a real-world example of movie recommenders, along with sentiment analysis using supervised and unsupervised techniques. There is also a chapter dedicated to semantic analysis where you''ll see how to build your own named entity recognition (NER) system from scratch. While the overall structure of the book remains the same, the entire code base, modules, and chapters has been updated to the latest Python 3.x release. What You''ll Learn •Understand NLP and text syntax, semantics and structure •Discover text cleaning and feature engineering •Review text classification and text clustering • Assess text summarization and topic models • Study deep learning for NLP Who This Book Is For IT professionals, data analysts, developers, linguistic experts, data scientists and engineers and basically anyone with a keen interest in linguistics, analytics and generating insights from textual data.

DKK 385.00
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Waging Cyber War - Jacob G. Oakley - Bog - APress - Plusbog.dk

Waging Cyber War - Jacob G. Oakley - Bog - APress - Plusbog.dk

Understand the challenges of implementing a cyber warfare strategy and conducting cyber warfare. This book addresses the knowledge gaps and misconceptions of what it takes to wage cyber warfare from the technical standpoint of those with their hands on the keyboard. You will quickly appreciate the difficulty and complexity of executing warfare within the cyber domain. Included is a detailed illustration of cyber warfare against the backdrop of national and international policy, laws, and conventions relating to war. Waging Cyber War details technical resources and activities required by the cyber war fighter. Even non-technical readers will gain an understanding of how the obstacles encountered are not easily mitigated and the irreplaceable nature of many cyber resources. You will walk away more informed on how war is conducted from a cyber perspective, and perhaps why it shouldn''t be waged. And you will come to know how cyber warfare has been covered unrealistically, technically misrepresented, and misunderstood by many. What You''ll Learn - Understand the concept of warfare and how cyber fits into the war-fighting domain - Be aware of what constitutes and is involved in defining war and warfare as well as how cyber fits in that paradigm and vice versa - Discover how the policies being put in place to plan and conduct cyber warfare reflect a lack of understanding regarding the technical means and resources necessary to perform such actions - Know what it means to do cyber exploitation, attack, and intelligence gathering; when one is preferred over the other; and their specific values and impacts on each other - Be familiar with the need for, and challenges of, enemy attribution - Realize how to develop and scope a target in cyber warfare - Grasp the concept of self-attribution: what it is, the need to avoid it, and its impact - See what goes into establishing the access from which you will conduct cyber warfare against an identified target - Appreciate how association affects cyber warfare - Recognize the need for resource resilience, control, and ownership - Walk through the misconceptions and an illustrative analogy of why cyber warfare doesn''t always work as it is prescribed Who This Book Is For Anyone curious about warfare in the era of cyber everything, those involved in cyber operations and cyber warfare, and security practitioners and policy or decision makers. The book is also for anyone with a cell phone, smart fridge, or other computing device as you are a part of the attack surface.

DKK 391.00
1

Digital Fluency - Volker Lang - Bog - APress - Plusbog.dk

Digital Fluency - Volker Lang - Bog - APress - Plusbog.dk

If you are curious about the basics of artificial intelligence, blockchain technology, and quantum computing as key enablers for digital transformation and innovation, Digital Fluency is your handy guide. The real-world applications of these cutting-edge technologies are expanding rapidly, and your daily life will continue to be affected by each of them. There is no better time than now to get started and become digitally fluent. You need not have previous knowledge of these versatile technologies, as author Volker Lang will expertly guide you through this digital age. He illustrates key concepts and applications in numerous practical examples and more than 48 catchy figures throughout Digital Fluency . The end of each chapter presents you with a helpful implementation checklist of central lessons before proceeding to the next. This book gets to the heart of digital buzzwords and concepts, and tells you what they truly mean. Breaking down topics such as automated driving and intelligent robotics powered by artificial intelligence, blockchain-based cryptocurrencies and smart contracts, drug development and optimization of financial investment portfolios by quantum computing, and more is imperative to being ready for what the future of industry holds. Whether your own digital transformation journey takes place within your private or public organization, your studies, or your individual household, Digital Fluency maps out a concrete digital action plan for all of your technology and innovation strategy needs. What You Will Learn - - Gain guidance in the digital age without requiring any previous knowledge about digital technologies and digital transformation - Get acquainted with the most popular current and prospective applications of artificial intelligence, blockchain technology, and quantum computing across a wide range of industries including healthcare, financial services, and the automobile industry - Become familiar with the digital innovation models of Amazon, Google, Microsoft, IBM, and other world-leading organizations - - Implement your own digital transformation successfully along the eight core dimensions of a concrete digital action plan Who This Book Is For Thought-leaders, business executives and industry strategists, management and strategy consultants, politicians and policy makers, entrepreneurs, financial analysts, investors and venture capitalists, students and research scientists, as well as general readers, who want to become digitally fluent.

DKK 476.00
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Immersive Office 365 - Alexander Meijers - Bog - APress - Plusbog.dk

Immersive Office 365 - Alexander Meijers - Bog - APress - Plusbog.dk

Bring mixed reality into your office workplace by building immersive experiences using data and content from your Office 365 platform. Imagine being able to sit at your desk and surround yourself with a 3D chart showing your work relationships as mined from your relationships with others based on how you collaborate together. This book shows you how to access your Office 365 data using the Microsoft Graph API, and then helps you present that data in a 3D modeling visualization using the Microsoft HoloLens 2 as a mixed reality device. This book covers the growing number of tools and techniques you can use to access and visualize data on a Microsoft HoloLens 2 device. Foremost is the Graph API, giving access to the full range of data in Office 365. Also covered are Unity and Visual Studio, the development environments from which you can create mixed reality applications for Microsoft HoloLens 2. You will learn how to load data from and save data to your Office 365 platform based on several interesting use cases. You will be able to extend your digital workplace into a 3D space powered by Microsoft HoloLens 2. Whether you know Office 365 and want to move toward mixed reality, or whether you know the Microsoft HoloLens 2 and want to build functionality around Office 365 data, this book helps you step up and accomplish your goal of bridging between mixed reality and Office 365. What You Will Learn - Create immersive experiences using Microsoft HoloLens 2 and Office 365 - Access Office 365 data programmatically using the Microsoft Graph API - Control your immersive experiences using natural gestures and eye tracking - Understand and correctly use different visualization models - Implement design patterns to write better code in Unity - Know how to access services using web requests via DLLs Who This Book Is For Developers who want to expand their knowledge of the Office 365 platform into the world of mixed reality by creating immersive experiences and 3D visualizations using the Microsoft HoloLens 2 and similar devices, and mixed reality developers who want to extend their repertoire toward serving everyday business needs of workers in corporate office environments

DKK 317.00
1

Deep Dive into Power Automate - Goloknath Mishra - Bog - APress - Plusbog.dk

Deep Dive into Power Automate - Goloknath Mishra - Bog - APress - Plusbog.dk

Understand the basics of flow and learn how to implement guidelines in real-life scenarios, including Robotic Process Automation (RPA) capabilities. This book covers the evolution of flow and how it is transformed to a full-fledged RPA (such as Power Automate). The book starts with an introduction to flow and its transformation to Process Automation. You will learn how to create a Power Automate environment and demonstrate different types of flows within it. Author Goloknath Mishra takes you through various types of cloud flows and their best practices. Desktop Flows (RPA) or Power Automate Desktop (PAD) is discussed and the author teaches you its architecture, installation steps, and how to manage, schedule, and share a desktop. You will learn about Business Process Flow, Process Advisors, and AI Builder. You also will go through licensing considerations in Power Automate and AI Builder, and demonstrate all of your learnings through a mini project. After reading thebook, you will have gained expertise in Power Automate and be able to implement its guidelines and solve problems at your organization. What Will You LearnKnow the difference between Intelligent Process Automation (IPA) and Robotic Process Automation (RPA)Understand the different types of flows in Power AutomateCreate various types of cloud flows, Desktop flows, Business Process flows, and AI Builder modelsStudy common use cases and be aware of Power Automate best practicesWho This Book Is ForBusiness executives, citizen developers, IT professionals, and computer scientists who wish to efficiently automate monotonous work

DKK 468.00
1

Game Development with Ren'Py - Robert Ciesla - Bog - APress - Plusbog.dk

Game Development with Ren'Py - Robert Ciesla - Bog - APress - Plusbog.dk

Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren''Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren''Py reveals how multi-platform tools such as Ren''Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You''ll Learn - - Gain a working knowledge of Ren''Py, TyranoBuilder, and Twine - - Examine the basics of general programming logic - Deploy to all available operating systems and platforms - Review different approaches to fiction writing in the context of text-based games - Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.

DKK 391.00
1

Beginning Robotics with Raspberry Pi and Arduino - Jeff Cicolani - Bog - APress - Plusbog.dk

Beginning Robotics with Raspberry Pi and Arduino - Jeff Cicolani - Bog - APress - Plusbog.dk

Learn how to use a Raspberry Pi in conjunction with an Arduino to build a basic robot with advanced capabilities. Getting started in robotics does not have to be difficult. This book is an insightful and rewarding introduction to robotics and a catalyst for further directed study. Fully updated to cover the Raspberry Pi 4 with its better processor and memory, discover new ways to work with Computer Vision. You''ll be led step by step through the process of building a robot that uses the power of a Linux based computer paired with the simplicity of Arduino. You''ll learn why the Raspberry Pi is a great choice for a robotics platform; its strengths as well as its shortcomings; how to overcome these limitations by implementing an Arduino; and the basics of the Python programming language as well as some of the more powerful features. With the Raspberry Pi you can give your project the power of a Linux computer, while Arduino makes interacting with sensors and motors very easy. These two boards are complimentary in their functions; where one falters the other performs admirably. The book also includes references to other great works to help further your growth in the exciting, and now accessible, field of smart robotics. As a bonus, the final chapter of the book demonstrates the real power of the Raspberry Pi by implementing a basic vision system. Using OpenCV and a standard USB web cam, you will build a robot that can chase a ball. What You''ll Learn - Install Raspbian, the operating system that drives the Raspberry Pi - Drive motors through an I2C motor controller - Read data through sensors attached to an Arduino Who This Book Is For Hobbyists and students looking for a rapid start in robotics. It assumes no technical background. Readers are guided to pursue the areas that interest them in more detail as they learn.

DKK 468.00
1

How Algorithms Create and Prevent Fake News - Noah Giansiracusa - Bog - APress - Plusbog.dk

How Algorithms Create and Prevent Fake News - Noah Giansiracusa - Bog - APress - Plusbog.dk

"It''s a joy to read a book by a mathematician who knows how to write. [...] There is no better guide to the strategies and stakes of this battle for the future." ---Paul Romer, Nobel Laureate, University Professor in Economics at NYU, and former Chief Economist at the World Bank. "By explaining the flaws and foibles of everything from Google search to QAnon-and by providing level-headed evaluations of efforts to fix them-Noah Giansiracusa offers the perfect starting point for anyone entering the maze of modern digital media." - Jonathan Rauch, senior fellow at the Brookings Institute and contributing editor of The Atlantic From deepfakes to GPT-3, deep learning is now powering a new assault on our ability to tell what''s real and what''s not, bringing a whole new algorithmic side to fake news. On the other hand, remarkable methods are being developed to help automate fact-checking and the detection of fake news and doctored media. Success in the modern business world requires you to understand these algorithmic currents, and to recognize the strengths, limits, and impacts of deep learning---especially when it comes to discerning the truth and differentiating fact from fiction. This book tells the stories of this algorithmic battle for the truth and how it impacts individuals and society at large. In doing so, it weaves together the human stories and what''s at stake here, a simplified technical background on how these algorithms work, and an accessible survey of the research literature exploring these various topics. How Algorithms Create and Prevent Fake News is an accessible, broad account of the various ways that data-driven algorithms have been distorting reality and rendering the truth harder to grasp. From news aggregators to Google searches to YouTube recommendations to Facebook news feeds, the way we obtain information today is filtered through the lens of tech giant algorithms. The way data is collected, labelled, and stored has a big impact on the machine learning algorithms that are trained on it, and this is a main source of algorithmic bias ­- which gets amplified in harmful data feedback loops. Don''t be afraid: with this book you''ll see the remedies and technical solutions that are being applied to oppose these harmful trends. There is hope. What You Will Learn - The ways that data labeling and storage impact machine learning and how feedback loops can occur - The history and inner-workings of YouTube''s recommendation algorithm - The state-of-the-art capabilities of AI-powered text generation (GPT-3) and video synthesis/doctoring (deepfakes) and how these technologies have been used so far - The algorithmic tools available to help with automated fact-checking and truth-detection Who This Book is For People who don''t have a technical background (in data, computers, etc.) but who would like to learn how algorithms impact society; business leaders who want to know the powers and perils of relying on artificial intelligence. A secondary audience is people with a technical background who want to explore the larger social and societal impact of their work.

DKK 385.00
1

Practical Svelte - Alex Libby - Bog - APress - Plusbog.dk

Practical Svelte - Alex Libby - Bog - APress - Plusbog.dk

Learn to leverage the power of Svelte to produce web applications that are efficient and fast. This project-oriented book simplifies creating sites using Svelte from start to finish, with little more than a text editor and familiar languages such as HTML, CSS, and JavaScript. It equips you with a starting toolset that you can use to develop future projects, incorporate into your existing workflow, and allow you to take your websites to the next level.Practical Svelte is an excellent resource for getting acquainted with creating and manipulating websites or online applications using a component framework approach. It takes the view that we don’t have to create something complex and unwieldy. We can build something quickly, using less code than some of its competitors, and extend it using the power of the API and plugins over time, without sacrificing speed or features. You will learn how to use the Svelte framework to rapidly create and deploy websites or online applications that are performant, with the minimum of fuss and using existing tools already available in the browser, get up to speed with individual features of the Svelte framework, and work through a series of small projects that will combine to produce a finished site at the end of the book – this to help consolidate skills from day one and create something that you can use as a basis for future projects. What You Will LearnUnderstand why Svelte’s popularity makes it the go-to framework for constructing applicationsLearn how to scaffold and implement web sites or online applications using SvelteCreate reusable components using Svelte that are interoperable with other frameworks and can solve real-world problemsPerform automated testing and deployment using tools such as CI/CD testing Work through some mini projects from start to finish, understanding what we can achieve using Svelte and where we may need to bring other tools into playWho This Book Is ForWebsite developers who are already familiar with JavaScript, CSS, and HTML and are keen to learn how to leverage the Svelte component framework to quickly create web sites or online applications with little more than a text editor. It’s perfect for development teams who do not want to follow the mold and use a credible alternative to React or Angular.

DKK 519.00
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