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Programmable Logic Controllers - William Bolton - Bog - Elsevier Science & Technology - Plusbog.dk

Pipeline Leak Detection Handbook - Philip Carpenter - Bog - Elsevier Science & Technology - Plusbog.dk

Exact Statistical Inference for Categorical Data - Guogen Shan - Bog - Elsevier Science & Technology - Plusbog.dk

System Assurances - - Bog - Elsevier Science & Technology - Plusbog.dk

Development and Application of Classical Capillary Number Curve Theory - Qigui Ma - Bog - Elsevier Science & Technology - Plusbog.dk

A Practical Introduction to Virtual Reality - Lisa Rebenitsch - Bog - Elsevier Science & Technology - Plusbog.dk

Wine Tasting - Ronald S. (brock University Jackson - Bog - Elsevier Science & Technology - Plusbog.dk

Instrumentation and Control Systems - William (formerly Lecturer Bolton - Bog - Elsevier Science & Technology - Plusbog.dk

EMC for Product Designers - Tim Williams - Bog - Elsevier Science & Technology - Plusbog.dk

EMC for Product Designers - Tim Williams - Bog - Elsevier Science & Technology - Plusbog.dk

EMC for Product Designers, Fifth Edition, provides all the key information needed to meet the requirements of the EMC compliance standards. More importantly, it shows how to incorporate EMC principles into the product design process, avoiding cost and performance penalties to meet the needs of specific standards that produce a better overall product. As well as covering the 2016 versions of the EU EMC and Radio Directives, this new edition has been thoroughly updated to be in line with the latest best practices in EMC compliance and product design. Coverage now includes extra detail on the main automotive, military, and aerospace standards requirements, as well as a discussion of the issues raised by COTS equipment in military applications. New to this edition are chapters on functional safety, design and installation aspects of switchmode power converters with an introduction to EMC testing of integrated circuits, new details on CISPR 32/35, updates to new versions of the Directives DEF STAN 59-411, DO-160 and MIL STD 461, with more commentary on the implications and requirements of military and aerospace standards, and an added reference to CE Marking for military and problems of COTS. In addition, new sections on IC emissions measurements per IEC 61967 are included, along with new coverage of FFT/time domain receivers, an expanded section on military/aerospace transients, special references to DO160 lightning, added material on MIL STD 461 CE101, RE101, and RS101, the latest practice in PCB layout with a discussion of slots in ground planes, current practice on decoupling, extended coverage of DC-DC converters and motor drives, and a new section on switching inverter (motor drives, renewable energy converters, etc.) installation, and the latest 2016 mandatory regulations of the RTTE and EMC Directives.

DKK 618.00
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Collision Detection in Interactive 3D Environments - Gino Van Den Bergen - Bog - Elsevier Science & Technology - Plusbog.dk

Collision Detection in Interactive 3D Environments - Gino Van Den Bergen - Bog - Elsevier Science & Technology - Plusbog.dk

The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer! Gino van den Bergen''s new book is the story of his successful journey down that path. The outcome is his well-known collision detection system, the SOftware Library for Interference Detection (SOLID). Along the way, he covers the topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing the distance between convex objects. But this book provides much more than a good compendium of the ideas that go into building a collision system. The curse of practical computational geometry is floating-point arithmetic. Algorithms with straightforward implementations when using exact arithmetic can have catastrophic failures in a floating-point system. Specifically, intersection and distance algorithms implemented in a floating-point system tend to fail exactly in the most important case in a collision system-when two objects are just touching. Great care must be taken to properly handle floating-point round off errors. Gino''s ultimate accomplishment in this book is his presentation on how to correctly implement the GJK distance algorithm in the presence of single-precision floating-point arithmetic. And what better way to illustrate this than with a case study, the final chapter on the design and implementation of SOLID. About the CD-ROM The companion CD-ROM includes the full C++ source code of SOLID 3.5 as well as API documentation in HTML and PDF formats. Both single (32bit) and double (64bit) precision versions of the SOLID SDK plus example programs can be compiled for Linux platforms using GNU g++ version 2.95 to 3.3 and for Win32 platforms using Microsoft Visual C++ version 6.0 to 7.1. Use of the SOLID source code is governed by the terms of either the GNU GPL or the Trolltech QPL (see CD-ROM documentation for details). About the Author Gino van den Bergen is a game developer living and working in The Netherlands. He is the creator of SOLID and holds a Ph.D. in computing science from Eindhoven University of Technology. Gino implemented collision detection and physics in NaN Technologies'' Blender, a creation suite for interactive 3D content.

DKK 965.00
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