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PostGIS in Action, Third Edition - Leo Hsu - Bog - Manning Publications - Plusbog.dk

PostGIS in Action, Third Edition - Leo Hsu - Bog - Manning Publications - Plusbog.dk

PostGIS in Action, Third Edition teaches you to solve real-world geodata problems. It first gives you a background in vector-, raster-, and topology-based GIS and then quickly moves into analyzing, viewing, and mapping data. You''ll learn how to optimize queries for maximum speed, simplify geometries for greater efficiency, and create custom functions for your own applications. You''ll also learn how to apply your existing GIS knowledge to PostGIS and integrate with other GIS tools. Fully updated to the latest versions of PostGIS and PostgreSQL, this Third Edition covers new PostGIS features including Foreign Data Wrappers, Database as a Service, parallelization of queries, and new JSON and Vector Tiles functions that help in creating web mapping applications. Key Features · An introduction to spatial databases · Geometry, geography, raster, and topology spatial types, · functions, and queries · Applying PostGIS to real-world problems · Extending PostGIS to web and desktop applications · Updated for PostGIS 3 and PostgreSQL 12 For readers familiar with relational databases and basic SQL. About the technology Processing location and topology data requires specialized know-how. PostGIS is a free spatial database extender for PostgreSQL that delivers the features and firepower you need to take on nearly any geodata task. With it, you can easily create location-aware queries in just a few lines of SQL code and build the back end for a mapping, raster analysis, or routing application with minimal effort. Regina Obe and Leo Hsu are database consultants and authors. Regina is a member of the PostGIS core development team and the Project Steering Committee.

DKK 448.00
1

Geometry for Programmers - Oleksandr Kaleniuk - Bog - Manning Publications - Plusbog.dk

Geometry for Programmers - Oleksandr Kaleniuk - Bog - Manning Publications - Plusbog.dk

Master the geometry behind CAD, game engines, GIS, and more! Geometry for Programmers is a hands-on book teaching you the maths behind the tools and libraries to create simulations, 3D prints, and other models in the physical world. Ideal for developers writing code using CAD libraries, game engines, or rendering tools, the textbook guides you through the math behind graphics and modelling tools using relevant examples and clear explanations that don''t require advanced mathematical knowledge. You will learn how mastering manual geometry can help you avoid code layering and repetition and even how to drive down cloud hosting costs by creating more efficient application runtimes. Key features include: - - Speak the language of applied geometry - - Compose geometric transformations economically - - Craft custom splines for efficient curves and surface generation - - Pick and implement the right geometric transformations - - Confidently use important algorithms that operate on triangle meshes, distance functions, and voxels - Filled with charts, illustrations, and complex equations rendered as simple Python code, this book unlocks geometry in a way you can apply it to your daily work. About the technology Geometry is the core of game engines, computer-aided design, image-processing libraries, GIS, and much more. Understanding the mathematical underpinnings of tools and libraries empowers you to develop more efficient programming strategies. This unique guide gives you control over the geometry you need to deliver faster, cleaner results— and even build your own geometry tools!

DKK 438.00
1