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Motorcycle Club Steam CD Key

Motorcycle Club Steam CD Key

Motorcycle Club is a racing game in which we lead our own motorcycle club, competing for the title of the best with nine rival teams . This production is the second after the 2013 Truck Racer racing game by the French studio Kylotonn Games, known so far mainly from the budget action game Bet on Soldier: Bloody Sport and the hunting series Hunter's Trophy. Gameplay As the title suggests , the Motorcycle Club gives us the opportunity to create and run our own motorcycle club, gathering enthusiasts, each of whom has a slightly different riding style. This is an important fact that the competition in the game is not only about reaching the finish line before other participants. During the game, carried out in a typical arcade style, we are faced with a whole lot of additional challenges , such as slalom driving, the need to score more goals or perform spectacular jumps on the ski jumps located on the route. Depending on the type of challenge, it is also important to choose the rider whose skills best suit the specificity of a given race. We have at our disposal 22 licensed motorcycles with a capacity of 125-200 ccm , from manufacturers such as BMW, Honda, Kawasaki, KTM, Suzuki and Yamaha. They have been further divided into three different classes: Superbike, Roadster and Custom. The competition can take place on 20 different tracks (both day and night), and the goal of the game is to beat nine competing motorcycle clubs and climb to the top of the rankings . As the game progresses, we gain funds and successively unlock the possibility of purchasing newer and newer machines, which leads to the gradual development of our club. There was also the possibility of modifying the appearance of the motorcyclists themselves.

DKK 3.50
1

Mordheim: City of the Damned - Undead Steam CD Key

Mordheim: City of the Damned - Undead Steam CD Key

This Warband adds the Undead, with 7 new unit types and a fully playable campaign featuring unique Dramatis Personae, Katherina von Dernsbach.On the borders of the Empire, beneath the World's Edge Mountains lies the forsaken province of Sylvania. Long a place of mystery and sinister doings, Sylvania descended into horror during the Black Plague when the necromancer Vanhel raised legions of the dead. Since that time, Sylvania has been a haunted land steeped in the darkest magic. From the ancient castle of Drakenhof, Count Vlad von Carstein rules the county, but his ambition drives him to seek greater power. With the Empire consumed by civil strife, Vlad sees opportunity. The warbands he sends into Mordheim, the wyrdstone they gather for him, are but the first steps in the war the vampire lord will soon wage on his mortal neighbours.VampireAmong the most fearsome creatures that have been drawn to the ruins of Mordheim are the vampires that lead Undead warbands. Ruthless, intelligent and endowed with strength to rival that of an Ogre, they enjoy greater versatility and independence than other undead. They are the Aristocracy of the Night, viewing mortals as either slaves or prey. Their dark powers are dedicated to serving Count Vlad.Initial Weapon Set:• Set 1: Spear & Shield• Set 2: NothingEquipment Proficiency:• Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword.• Range: Bow, Longbow, Short bow.• Armours: Helmet, Shield, Light Armour, Heavy Armour.Perks:• Unwavering: Immune to All Alone, Fear, and Terror tests.• Immunity: Poison: Immune to Poison effects.Initial Skills:• Terror: Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.NecromancerWhen the thirst for power or fear of death twists the mind of a wizard it can lead him to study the black art of necromancy. A necromancer's magic is focused upon two effects: the destruction of life and the usurpation of death. Their spells can wither a warrior in his prime or restore animation to a corpse in its grave. Many of these men have been drawn into the service of the von Carsteins, enjoying the protection of the vampires against the Witch Hunters who would see them destroyed.Initial Weapon Set:• Set 1: Staff• Set 2: NothingEquipment Proficiency:• Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Staff, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword.• Range: Bow, Longbow, Short bow.• Armours: Helmet, Shield, Light Armour, Heavy Armour.Perks:• Arcane spellcaster: Allows the casting of Arcane spells. Casting may result in ill effects named Tzeentch's Curse.• Born Leader: Can buy the 'Born Leader' skill.Initial Spell:• Rotten Touch• Target: Single enemy• Deals 8-13 damage to living targets. Bypasses Armor Absorption. Damage is increased by Disease Carrier debuffs.Initial Skills:• Warp Attunement: After gathering a Wyrdstone, decreases Spellcasting cost of the next spell by 1 OP and Tzeentch's curse chance by 10%. The next action taken must be a spell or the effect is lost.Vampire ThrallA vampire's most devoted servants are those who have been subdued by his charms and seduced by his hypnotic power. These thralls are newly-made undead, drained of life by the vampire to which they are devoted. Although lacking the full extent of their sire's powers, a thrall is a formidable fighter with a strength and agility few mortals can match.Initial Weapon Set:• Set 1: Halberd• Set 2: N/AEquipment Proficiency:• Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword.• Range: Bow, Longbow, Short bow.• Armours: Helmet, Shield, Light Armour, Heavy Armour.Perks:• Unwavering: Immune to All Alone, Fear, and Terror tests.• Immunity: Poison: Immune to Poison effects.Initial skills:Fear: Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.DregMany of those who survived the collapse of Mordheim were left deformed in body and mind. Rejected and despised, these human dregs eke out a miserable existence at the fringes of civilization. Often these wretches are recruited by vampires, becoming loyal servants in exchange for protection. They guard coffins during the

DKK 34.86
1