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Werewolf the Forsaken - The War Against the Pure (B Grade) (Genbrug)

Dungeons & Dragons 3.0 - The Speaker in Dreams (B Grade) (Genbrug)

D&D 3.5 - Eberron - Faiths of Eberron (Genbrug) (B Grade)

Dungeons & Dragons 3.5 - Heroes of Battle (B Grade) (Genbrug)

Pathfinder - Pirate Codex (B Grade) (Genbrug)

Pathfinder - Companion - Taldor Echoes of Glory (B Grade) (Genbrug)

Exalted 2e - The Compass of Terrestial Directions Vol 3 The East (B Grade) (Genbrug)

GURPS 3rd - Space - Space Atlas (B Grade) (Genbrug)

DKK 100.00
1

Pathfinder - Adventure Path 59 - Skull & Shackles 5/6 - The Price of Infamy (B Grade) (Genbrug)

Pathfinder - Adventure Path 59 - Skull & Shackles 5/6 - The Price of Infamy (B Grade) (Genbrug)

The Price of Infamy - Skull & Shackles Part 5 of 6 - Adventure Path 59 - Pathfinder RPG 1st Edition Skull & Shackles Chapter 5 The adventurers now have their own island and port, but they’ll need more than one ship to defend it. When a past rival sends a fleet to attack them, they’re forced to pull out all the stops to defend their island home, scouring the harbors and docks of the Shackles in order to recruit more ships and crews to their flag. Yet when they sail to the attacker’s own island to get their revenge, the adventurers discover a traitor - one whose betrayal threatens not only their own fleet, but the very islands of the Shackles themselves. The Price of Infamy - Skulls and Shackles 5/6 of Pathfinder - Adventure Path 59 includes: “The Price of Infamy,” a Pathfinder RPG adventure for 11th-level characters, by Tim Hitchcock. Fleet battle rules that allow players to stand as admirals and commodores directing their own armadas against enemy fleets in large-scale naval warfare, by James Jacobs. A glimpse behind the gray veil of Norgorber, Golarion’s most secretive deity, by Sean K Reynolds. Lock-breakers and sea-devils in the Pathfinder’s Journal, by Robin D. Laws. Four new monsters, by Savannah Broadway, Ryan Costello, Mark Moreland, and Sean K Reynolds. The Adventure Path 59 - Skulls & Shackles Part 5 of 6 - The Price of Infamy is published by Paizo for the Pathfinder Roleplaying Game.

DKK 50.00
1

Starfinder - Dead Suns Adventure Path 01 - Incident at Absalom Station (Dead Suns 1 of 6) - Rollespilsbog

Starfinder - Dead Suns Adventure Path 01 - Incident at Absalom Station (Dead Suns 1 of 6) - Rollespilsbog

A Ship Without a Crew When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever... This volume of Starfinder Adventure Path launches the Dead Suns Adventure Path and includes: "Incident at Absalom Station," a Starfinder adventure for 1st-level characters, by Robert G. McCreary. A gazetteer of Absalom Station, by James L. Sutter. Magical relics inspired by the lost planet Golarion, by Owen K.C. Stephens. An archive of new alien creatures, by Jason Keeley and Robert G. McCreary. Statistics and deck plans for a new starship designed just for the player characters, plus details on a new planet in the Codex of Worlds, by Robert G. McCreary.

DKK 229.00
1

Pathfinder - Scourge of the Steaming Isle - Islands of Plunder (B Grade) (Genbrug)

Pathfinder - Scourge of the Steaming Isle - Islands of Plunder (B Grade) (Genbrug)

Pathfinder - Islands of Plunder - Scourge of the Steaming Isle All pirates acquire enemies at some point, and pirate PCs are no exception. Whether they've stolen a precious artifact or just because an old nemesis wants them dead, it makes little difference. When a rival pirate lord calls in a large amount of favors and sets a fearsome raiders of the Storm Wolf against the PCs,led by the vicious Captain Sculberd Craggs, nothing they prize is truly safe. These marauding raiders cut a bloody swath through the heroes' holdings while they are away adventuring, setting off a feud that can have but one ending. Such inexorable enmity can only be repaid in blood, and when the heroes discover the location of the raiders’ base on the volcanic island known as The Steaming Isle, it is their opportunity to turn the tables and unleash a roaring rampage of reaping revenge against Captain Craggs and his crew of blackguards and scoundrels. Islands of Plunder: Scourge of the Steaming Isle is a 28-page adventure for 9th-level PCs full of mystery and peril upon the high seas, below the waves,, and on dangerous islands, incorporating investigation and negotiation alongside deadly danger on board ship and among the deadly reefs below. It includes two sets of maps, one for the GM and an unkeyed set for players. Adventures for 7th thru 9th Level by Legendary Games Pathfinder - Islands of Plunder - Scourge of the Steaming Isle is published by Legendary Games

DKK 75.00
1

Hop's Zacian EX Boks - Pokemon kort

Starfinder - Dead Suns Adventure Path 01 - Incident at Absalom Station (Dead Suns 1 of 6) - (2. Sortering)

Starfinder - Dead Suns Adventure Path 01 - Incident at Absalom Station (Dead Suns 1 of 6) - (2. Sortering)

OBS: bogen er 2. sortering og derved har den mindre skader/slidtage se billeder for mere info. (bare et lidt bukket hjørne) A Ship Without a Crew When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever... This volume of Starfinder Adventure Path launches the Dead Suns Adventure Path and includes: "Incident at Absalom Station," a Starfinder adventure for 1st-level characters, by Robert G. McCreary. A gazetteer of Absalom Station, by James L. Sutter. Magical relics inspired by the lost planet Golarion, by Owen K.C. Stephens. An archive of new alien creatures, by Jason Keeley and Robert G. McCreary. Statistics and deck plans for a new starship designed just for the player characters, plus details on a new planet in the Codex of Worlds, by Robert G. McCreary.

DKK 75.00
1

Pathfinder - Player Companion - Quests and Campaigns (B Grade) (Genbrug)

Pathfinder - Player Companion - Quests and Campaigns (B Grade) (Genbrug)

Guests & Campaigns - Pathfinder Player Companion - Pathfinder Roleplaying Game Quest for Glory All great characters are made even greater by the adventures they undertake, and yours is no exception! Pathfinder Player Companion - Quests & Campaigns takes your adventurer from zero to hero, providing all manner of tools to aid in the creation and development of your character’s own legend. From tables to aid in character creation to feats that point your newly forged champion toward even greater power, this volume offers countless sources of inspiration to prepare you for new and amazing adventures. Quests & Campaigns - Pathfinder Player Companion presents an in-depth discussion and exploration of new player options to help firmly root your character in the world of Golarion and establish her own legend, whether she’s adventuring in ancient ruins, waging war against a rival kingdom, or operating her own tavern! Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside Pathfinder - Quests & Campaigns, you’ll find: Random character generation tables to help you create an adventurer who’s sure to become a legendary figure in Golarion lore! New story feats to inspire epic quests and bestow great powers upon those who complete their adventures. Dozens of new traits to further invest your character in the world of Golarion and make sure that his first adventure isn’t his last. The all-new divine ceremony spell, which allows clerics to officiate at weddings, celebrations of birth, and dozens of other rituals and rites. New magic items, spells, and feats for characters using the rules from Pathfinder Roleplaying Game Ultimate Campaign, from arcana that teleports your business to magical swords designed to slay your own treacherous kin.

DKK 200.00
1

Starfinder - Adventure Path 1 - Dead Suns 1/6 - Incident at Absalom Station (B Grade) (Genbrug)

Starfinder - Adventure Path 1 - Dead Suns 1/6 - Incident at Absalom Station (B Grade) (Genbrug)

Incident at Absalom Station - Dead Suns 1 of 6 - Adventure Path 1 - Starfinder A Ship Without a Crew When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever... Incident at Absalom Station for Starfinder launches the Dead Suns Adventure Path and includes: Incident at Absalom Station, a Starfinder adventure for 1st-level characters, by Robert G. McCreary. A gazetteer of Absalom Station, by James L. Sutter. Magical relics inspired by the lost planet Golarion, by Owen K.C. Stephens. An archive of new alien creatures, by Jason Keeley and Robert G. McCreary. Statistics and deck plans for a new starship designed just for the player characters, plus details on a new planet in the Codex of Worlds, by Robert G. McCreary. Dead Suns 1 - Incident at Absalom Station is an Adventure Path for Starfinder published by Paizo.

DKK 75.00
1

DnD - Archdevil Geryon - Icons of the Realms Premium DnD Figur

DnD - Archdevil Geryon - Icons of the Realms Premium DnD Figur

D&D - Icons of the Realms Premium D&D Figur - Archdevil Garyon Archdevil Geryon er fanget i en endeløs kamp mod Levistus, om herredømmet over Stygia. De to har kæmpet mod hinanden i århundreder, den ene blevet fordrevet fra tronen af den anden, utallige gange. I øjeblikket har Geryon en mærkelig position i det infernalske hieraki. Selvom Levistus stadig er erklæret hersker over Stygia, er han blevet fanget i en enorm klippe af is, på Asmodeus' ordre. Nu mønstrer Geryon sine følgere, og udforsker mulighederne for at erstatte sin hadte rival. Blandt alle archdevils, er Geryon og Levistus specielt kendte for deres evner i kamp. Geryon er en glubsk jæger og en uudtrættelig sporhund. Andre devils får deres legioner af følgere til at udkæmpe deres kampe, men Geryon elsker følelsen af kød og stål, der splittes i hans kløer, og smagen af sine fjenders blod. Geryons vilskab tjener ham godt i Stygias frosne ødemark, men den har også begrænset hans evne til at samle sjæle og til at skabe et effektivt hieraki blandt hans følgere. Vismænd, der studerer the Nine Hells, mener at kampen om kontrol af Stygia er en test sat af Asmodeus, i håb om at rense både Geryon og Levistus for deres værste impulser; eller i hvert fald åbne døren for at en kompetent erstatning for begge kan rejse sig fra pøblen. DnD - Archdevil Geryon er en del af Icons of the Realms' linje af formalede D&D figurer. Hver D&D figur er smukt formalet på em måde, der komplementerer hver individuel DnD mini. Pakken fremviser den flotte D&D mini i et klart og visuelt format, så du let kan se præcist hvad du får! Med Icons of the Realms - Archdevil Geryon får du: En formalet rollespilsfigur af Archdevil Geryon fra Dungeons & Dragons kendte univers. Smukt formalet rollespil figur Nogle D&D figurer kan inkludere gennemsigtige dele. Generelt om Icons of the Realms D&D figurer: Dungeons & Dragons - Icons of the Realms er en serie af Premium rollespilsfigurer, udgivet af WizKids, som er lavet specielt til Dungeons & Dragons 5e, men som også kan bruges til andre fantasy systemer. De er lavet i standard størrelsesforhold, passende til normale battlegrids. Alle DnD miniatures er prepainted og med flotte detaljer.

DKK 499.00
1

DnD - Archdevils Hutijin Moloch and Titivilus - Icons of the Realms Premium DnD Figure

DnD - Archdevils Hutijin Moloch and Titivilus - Icons of the Realms Premium DnD Figure

D&D - Icons of the Realms Premium D&D Figure - Archdevils Hutijin, Moloch & Titivilus Hutijin Hutijins navn fylder mindre devils med frygt og afsky over alle Helvederne, for denne hertug har to kompanier af pit fiends under sin kommando, der udgør Canias aristokrati. Med sådanne soldater under sin kontrol, kan Hujitin let knuse enhver rival, der kommer i vejen for ham, altimens han også yder Mephistophelees beskyttelse mod hærerne der truer hans herredømme. Moloch Sat i eksil fra de ni Helveder, vil Moloch gøre alt for at genvinde sin position. For meget længe siden, vandt Moloch sin plads blandt de andre ærkedjævle gennem den hæder han fik fra at drive dæmonerne ud af de ni helveder. Asmodeus belønnede ham ved at ophøje Moloch til hersker over Malbolge. Titivilus Selvom han er underlegen i fysisk styrke og magt, sammen ligenet med andre ærkedjævle, kompenserer Titivilus med sin snuhed. En klog og kalkulerende politiker, har han kravlet sin vej op gennem rækkerne, for at ende som den anden mest magtfulde fiend i Dis, udelukkende ved blot at sige de rigtige ord på det rigtige tidspunkt, for at få hvad han ønskede. Charmerende og behageligt selskab, er han en mester i forhandlinger, i stand til at bøje ord på en måde, der efterlader hans ofre forvirrede og i den tro at de har fundet en ven i Titivilus. Gennem sine evner, har Titivilus manipuleret alle på sin vej mod magten, enten ved at vinde dem til hans side, eller ved at fjerne dem der udgjorde en trussel. Med Icons of the Realms Rollespil Figur Sæt - Archdevils Hutijin, Moloch and Titivilus får du: 3 smukt formalet Archdevil D&D figurer DnD figurer fra det kendte Dungeons & Dragons univers Figurerne passer til standard mål for battlegrids. Generelt om Icons of the Realms D&D figurer: Dungeons & Dragons - Icons of the Realms er en serie af Premium rollespilsfigurer, udgivet af WizKids, som er lavet specielt til Dungeons & Dragons 5e, men som også kan bruges til andre fantasy systemer. De er lavet i standard størrelsesforhold, passende til normale battlegrids. Alle DnD miniatures er prepainted og med flotte detaljer.

DKK 599.00
1

The Burning Wheel - Gold Edition - Fantasy Roleplaying System - Rollespilsbog (B-Grade) (Genbrug)

The Burning Wheel - Gold Edition - Fantasy Roleplaying System - Rollespilsbog (B-Grade) (Genbrug)

The Burning Wheel - Gold Edition - Fantasy Roleplaying System Burning Wheel uses a simple D6 die pool system at its core. Grab a handful of dice equal to your skill or stat. Roll the dice. Any 4s, 5s or 6s that result are considered successes. You need a certain number of successes to pass tests. The system builds on that simple core to create deep, dynamic results. During play, the GM challenges a player's Beliefs. The player overcomes these challenges and drives the story by testing his character’s abilities. A test can be resolved in a single roll or decided in an extended conflict, social or martial.The GM doles out the consequences for failure based on what the player was trying to accomplish. You want to find a woodsman to guide you through the forest -- make a Circles test. If you fail he's suspicious of thieves so he's shooting first and asking questions later. You want to get some gear -- make a Resources test. If you fail you can't afford it but your rival comes forward with the offer of a loan and a suppressed smirk. You want to convince your enemy to let your friends go -- engage him in a Duel of Wits. Structure your argument well, because if you fail, he might just convince you to take the place of your friends in exchange for their freedom. You want that bastard dead? -- Draw your sword and take him out in a blow-by-blow melee -- Fight! Don’t fail this time, though, because it might be your last. You the player decide how far to take it. You reap the rewards and weather the consequences. In this game, the consequences for failure lead to the next conflict. There are no dead-ends in Burning Wheel, unless it's a dead-end alley with your enemies lying in wait. The story told is about the path that gets you to your goals. Whether the game is political, military, or a classic sword and sorcery adventure, you decide. You write your own Beliefs about what you want and Instincts that describe how you react. You advance your skills to help you get there and you earn traits that describe how you come out on the other side. One way or another, when you play Burning Wheel, you’re playing with fire.

DKK 150.00
1

DnD 5e - Keys From The Golden Vault

DnD 5e - Keys From The Golden Vault

D&D 5e - Keys From The Golden Vault Vær hilset eventyrer! Du har sneget dig ind og fundet et skatkammer af vindunderlige eventyr! Keys From the Golden Vault er en DnD 5e eventyrsanthologi, hvor heists er det centrale tema for hver fortælling!    Wizards of the coast skriver selv om deres DnD bog Keys From The Golden Vault  HIGH STAKES, HIGHER THRILLS In Keys from the Golden Vault, risk it all for the thrill of pulling off the perfect heist. D&D’s latest book contains thirteen exhilarating heist-themed adventures, where you and your crew will take on missions from a mysterious organization known as the Golden Vault. Every adventure is suitable for players level 1-11 and can be easily adapted to fit your needs, playable as a one shot or part of a full-length campaign. No matter how you choose to play, Keys from the Golden Vault takes your entire party on an unforgettable, adrenaline-filled ride. With little more than a map as your guide, investigate your surroundings as you gather invaluable intel, or leap straight into action. Remember, time is of the essence. Sneak past security, evade deadly traps, and make your daring escape… before it’s too late. Plunge into a New Adventure. Find success or failure in Keys from the Golden Vault’s innovative new heist format. With little more than a map as your guide, race against the clock as you gather intel and slip past security to get closer to your target. Time is ticking… Can you succeed before it’s too late? Pull off the Ultimate Heist. Those awaiting the D&D movie Honor Among Thieves will find plenty to enjoy in Keys from the Golden Vault’s thirteen adventures. Seek out legendary treasures, right ancient wrongs, and even journey to the bleak cliffside prison known as Revel’s End. If you can accomplish your goals without getting caught, the glory – and rewards – will be yours for the taking. Be the Mastermind Behind the Scenes. Dungeon masters, it’s time to raise the stakes. Keep your players on their toes with rival crews, shocking plot twists, and unexpected challenges. Keys from the Golden Vault allows you to incorporate its thirteen adventures into an evening full of tension and thrills. Endless Versatility. Endless Fun. You can’t break the rules if there aren’t any. Each of Keys from the Golden Vault’s thirteen adventures can be played as a one shot or integrated into a larger campaign. Choose what works best for you and your party, adapting your game to all skill levels as you explore new locations together.

DKK 329.95
1

DnD 5e - Keys From The Golden Vault - Alternate Cover

DnD 5e - Keys From The Golden Vault - Alternate Cover

D&D 5e - Keys From The Golden Vault - Alternate Cover Vær hilset eventyrer! Du har sneget dig ind og fundet et skatkammer af vindunderlige eventyr! Keys From the Golden Vault er en DnD 5e eventyrsanthologi, hvor heists er det centrale tema for hver fortælling!  Wizards of the coast skriver selv om deres DnD bog Keys From The Golden Vault - Alternate Cover HIGH STAKES, HIGHER THRILLS In Keys from the Golden Vault, risk it all for the thrill of pulling off the perfect heist. D&D’s latest book contains thirteen exhilarating heist-themed adventures, where you and your crew will take on missions from a mysterious organization known as the Golden Vault. Every adventure is suitable for players level 1-11 and can be easily adapted to fit your needs, playable as a one shot or part of a full-length campaign. No matter how you choose to play, Keys from the Golden Vault takes your entire party on an unforgettable, adrenaline-filled ride. With little more than a map as your guide, investigate your surroundings as you gather invaluable intel, or leap straight into action. Remember, time is of the essence. Sneak past security, evade deadly traps, and make your daring escape… before it’s too late. Plunge into a New Adventure. Find success or failure in Keys from the Golden Vault’s innovative new heist format. With little more than a map as your guide, race against the clock as you gather intel and slip past security to get closer to your target. Time is ticking… Can you succeed before it’s too late? Pull off the Ultimate Heist. Those awaiting the D&D movie Honor Among Thieves will find plenty to enjoy in Keys from the Golden Vault’s thirteen adventures. Seek out legendary treasures, right ancient wrongs, and even journey to the bleak cliffside prison known as Revel’s End. If you can accomplish your goals without getting caught, the glory – and rewards – will be yours for the taking. Be the Mastermind Behind the Scenes. Dungeon masters, it’s time to raise the stakes. Keep your players on their toes with rival crews, shocking plot twists, and unexpected challenges. Keys from the Golden Vault allows you to incorporate its thirteen adventures into an evening full of tension and thrills. Endless Versatility. Endless Fun. You can’t break the rules if there aren’t any. Each of Keys from the Golden Vault’s thirteen adventures can be played as a one shot or integrated into a larger campaign. Choose what works best for you and your party, adapting your game to all skill levels as you explore new locations together.

DKK 329.95
1

DnD 5e - Keys From The Golden Vault (2. Sortering)

DnD 5e - Keys From The Golden Vault (2. Sortering)

D&D 5e - Keys From The Golden Vault OBS! Denne bog er 2. sortering, og har derfor mindre skader eller slidtage, værende det tryk under transport, løse sider, fejltryk el.lign. Vær hilset eventyrer! Du har sneget dig ind og fundet et skatkammer af vindunderlige eventyr! Keys From the Golden Vault er en DnD 5e eventyrsanthologi, hvor heists er det centrale tema for hver fortælling! Wizards of the coast skriver selv om deres DnD bog Keys From The Golden Vault HIGH STAKES, HIGHER THRILLS In Keys from the Golden Vault, risk it all for the thrill of pulling off the perfect heist. D&D’s latest book contains thirteen exhilarating heist-themed adventures, where you and your crew will take on missions from a mysterious organization known as the Golden Vault. Every adventure is suitable for players level 1-11 and can be easily adapted to fit your needs, playable as a one shot or part of a full-length campaign. No matter how you choose to play, Keys from the Golden Vault takes your entire party on an unforgettable, adrenaline-filled ride. With little more than a map as your guide, investigate your surroundings as you gather invaluable intel, or leap straight into action. Remember, time is of the essence. Sneak past security, evade deadly traps, and make your daring escape… before it’s too late. Plunge into a New Adventure. Find success or failure in Keys from the Golden Vault’s innovative new heist format. With little more than a map as your guide, race against the clock as you gather intel and slip past security to get closer to your target. Time is ticking… Can you succeed before it’s too late? Pull off the Ultimate Heist. Those awaiting the D&D movie Honor Among Thieves will find plenty to enjoy in Keys from the Golden Vault’s thirteen adventures. Seek out legendary treasures, right ancient wrongs, and even journey to the bleak cliffside prison known as Revel’s End. If you can accomplish your goals without getting caught, the glory – and rewards – will be yours for the taking. Be the Mastermind Behind the Scenes. Dungeon masters, it’s time to raise the stakes. Keep your players on their toes with rival crews, shocking plot twists, and unexpected challenges. Keys from the Golden Vault allows you to incorporate its thirteen adventures into an evening full of tension and thrills. Endless Versatility. Endless Fun. You can’t break the rules if there aren’t any. Each of Keys from the Golden Vault’s thirteen adventures can be played as a one shot or integrated into a larger campaign. Choose what works best for you and your party, adapting your game to all skill levels as you explore new locations together.

DKK 250.00
1

ALIEN RPG - Core book

ALIEN RPG - Core book

ALIEN RPG Core book Alien RPG har taget sit indtog og både facebook og resten af internettet syder af spænding og snak om det. Her er Alien RPG core rulebook hvor alt hvad du skal bruge for at spille rollespil i Alien universet. Free League skriver selv om deres Alien Rollespil: "The real horror of Ridley Scott’s seminal sci-fi flick Alien has always been the creeping, slithering fear of the unknown. It’s impressive, then, that Free League has been able to craft a tabletop roleplaying game that can conjure up that same pitch-dark dread from the safety of your kitchen table." –Dicebreaker “I can’t lie to you about your chances, but … you have my sympathies.” Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you—hold your breath and you rupture your lungs. Space isn’t as empty as you’d think, either—its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives—each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid—things strange and different and deadly. Things alien. This is the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can. The ALIEN tabletop roleplaying game is a beautifully illustrated full-color hardcover book of a massive 392 pages, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game supports two distinct game modes: Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one complete Cinematic scenario. Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign. The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as Tales from the Loop and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.

DKK 349.00
1