Collision Detection in Interactive 3D Environments - Bog af Gino van den Bergen - Hardback
Covers topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing the distance between convex objects.
Bogreolen.dk
DKK 977.95
Collision Detection in Interactive 3D Environments - Gino van den Bergen
Covers topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing the distance between convex objects.
Tales.dk
DKK 978.95