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Total War: EMPIRE Definitive Edition Europe Steam CD Key

Total War: EMPIRE Definitive Edition Europe Steam CD Key

Total War: Empire is the fifth part of the series of turn-based strategy games. In the course of the game, we move to the times of the Enlightenment, when all over the world there is political and social movement, as well as great development in the field of military and industrial technology. Our most important task is to efficiently manage your empire, based primarily on well-thought-out strategic and tactical decisions. In our circle, we have an adviser who tells us what the best decisions we can make so that society, trade, economy and all aspects of empire management work together in a harmonious way.  During the game in Total War: Empire, we take part in large-scale, large-scale turn-based battles. During the battles, we manage a huge fleet, and we have thousands of military units and powerful ships armed with cannons and muskets at our disposal. This is a big change compared to the previous parts, where it was not possible to conduct naval wars at such an advanced level. The game has a significantly improved graphic layer and a weather system, which also largely determines the course of events on the battlefield. The game is available both for a single person and in multiplayer mode for up to four players.  About The Warpath Campaign A new detailed North American Campaign Map expands the Total War: EMPIRE experience, with 5 brand new Native American factions, new units and technologies.  Experience battles in the new Warpath Campaign and lead one of the 5 new factions in an epic war to defend your lands and drive out the invaders. Or take these units and their unique strengths into multiplayer battles. •    5 New Playable Factions including the Iroquois, Huron, Plains, Pueblo and Cherokee nations. •    Expanded North American Territories - A new, more detailed North American Campaign Map featuring new regions and a new start date. •    New Elite Units including Mohawk Elite Warriors, Cheyenne Dog Soldiers, Navajo Scout Warriors and many more. •    Two New Agent Types - Infiltrate enemy territory with the new Shaman unit and sabotage the opposition with the cunning Scout. •    18 New Tribal Technologies including Spirit Medicine, the Call of the Wild and Dreamwalking creating a brand new tribal technology tree. •    New Winning Objectives for each of the playable factions. About Elite Units of the East The Elite Units of the East adds 12 new elite units to the Maratha and Ottoman factions and expands the map further East than any previous Total War game. Most of these soldiers' expertise developed on the battlefield - some are fearsome brigands, others of them are drawn from a strong academic background, learned warriors. They will provide a vast array of tactical options: intimidating and cowing your enemies. •    Haydut Irregulars (Ottoman Empire) •    Wallachian Boyars (Ottoman Empire) •    Bosnian Panduks (Ottoman Empire) •    Circassian Armoured Cavalry (Ottoman Empire) •    Armenian Archers (Ottoman Empire) •    Libyan Kuloglu (Ottoman Empire) •    Palestinian Auxiliaries (Ottoman Empire) •    Cairo Janissaries (Ottoman Empire) •    Mounted Nizam-I-Cedit (Ottoman Empire) •    Rajput Zamindars (Maratha) •    Poligars (Maratha) •    Barawardi (Maratha) About Elite Units of the West The Elite Units of the West introduces 14 completely unique units from all the major Western factions. Featuring all new infantry and cavalry units, equipped with the best weapons and having undergone the most rigorous of training, the Elite Units of the West bring even more options on the battlefield to all tacticians seeking to defeat their enemies. •    Hungarian Grenadiers (Austria) •    Horse Guards (Britain) •    Swiss Guards (France) •    Blue Guards (United Provinces) •    Gardes du Corps (United Provinces) •    Guard Grenadiers (Poland-Lithuania) •    2nd Hussars (Prussia) •    Bosniaks (Prussia) •    Frei-Korps (Prussia) •    Gardes à cheval (Russia) •    Siemenovski Foot Guards (Russia) •    Walloon Guards (Spain) •    Legion of the United States (United States) •    US Marines (United States) About Elite Units of America The Elite Units of America adds 15 new elite units to the American, British and French factions of Total War: EMPIRE. In the last half of the 18th century, the political upheaval from thirteen of British Colonies in North America ultimately led to

HUF 1904.26
1

Total War: EMPIRE Definitive Edition Steam CD Key

Total War: EMPIRE Definitive Edition Steam CD Key

Total War: Empire is the fifth part of the series of turn-based strategy games. In the course of the game, we move to the times of the Enlightenment, when all over the world there is political and social movement, as well as great development in the field of military and industrial technology. Our most important task is to efficiently manage your empire, based primarily on well-thought-out strategic and tactical decisions. In our circle, we have an adviser who tells us what the best decisions we can make so that society, trade, economy and all aspects of empire management work together in a harmonious way.  During the game in Total War: Empire, we take part in large-scale, large-scale turn-based battles. During the battles, we manage a huge fleet, and we have thousands of military units and powerful ships armed with cannons and muskets at our disposal. This is a big change compared to the previous parts, where it was not possible to conduct naval wars at such an advanced level. The game has a significantly improved graphic layer and a weather system, which also largely determines the course of events on the battlefield. The game is available both for a single person and in multiplayer mode for up to four players.  About The Warpath Campaign A new detailed North American Campaign Map expands the Total War: EMPIRE experience, with 5 brand new Native American factions, new units and technologies.  Experience battles in the new Warpath Campaign and lead one of the 5 new factions in an epic war to defend your lands and drive out the invaders. Or take these units and their unique strengths into multiplayer battles. •    5 New Playable Factions including the Iroquois, Huron, Plains, Pueblo and Cherokee nations. •    Expanded North American Territories - A new, more detailed North American Campaign Map featuring new regions and a new start date. •    New Elite Units including Mohawk Elite Warriors, Cheyenne Dog Soldiers, Navajo Scout Warriors and many more. •    Two New Agent Types - Infiltrate enemy territory with the new Shaman unit and sabotage the opposition with the cunning Scout. •    18 New Tribal Technologies including Spirit Medicine, the Call of the Wild and Dreamwalking creating a brand new tribal technology tree. •    New Winning Objectives for each of the playable factions. About Elite Units of the East The Elite Units of the East adds 12 new elite units to the Maratha and Ottoman factions and expands the map further East than any previous Total War game. Most of these soldiers' expertise developed on the battlefield - some are fearsome brigands, others of them are drawn from a strong academic background, learned warriors. They will provide a vast array of tactical options: intimidating and cowing your enemies. •    Haydut Irregulars (Ottoman Empire) •    Wallachian Boyars (Ottoman Empire) •    Bosnian Panduks (Ottoman Empire) •    Circassian Armoured Cavalry (Ottoman Empire) •    Armenian Archers (Ottoman Empire) •    Libyan Kuloglu (Ottoman Empire) •    Palestinian Auxiliaries (Ottoman Empire) •    Cairo Janissaries (Ottoman Empire) •    Mounted Nizam-I-Cedit (Ottoman Empire) •    Rajput Zamindars (Maratha) •    Poligars (Maratha) •    Barawardi (Maratha) About Elite Units of the West The Elite Units of the West introduces 14 completely unique units from all the major Western factions. Featuring all new infantry and cavalry units, equipped with the best weapons and having undergone the most rigorous of training, the Elite Units of the West bring even more options on the battlefield to all tacticians seeking to defeat their enemies. •    Hungarian Grenadiers (Austria) •    Horse Guards (Britain) •    Swiss Guards (France) •    Blue Guards (United Provinces) •    Gardes du Corps (United Provinces) •    Guard Grenadiers (Poland-Lithuania) •    2nd Hussars (Prussia) •    Bosniaks (Prussia) •    Frei-Korps (Prussia) •    Gardes à cheval (Russia) •    Siemenovski Foot Guards (Russia) •    Walloon Guards (Spain) •    Legion of the United States (United States) •    US Marines (United States) About Elite Units of America The Elite Units of America adds 15 new elite units to the American, British and French factions of Total War: EMPIRE. In the last half of the 18th century, the political upheaval from thirteen of British Colonies in North America ultimately led to

HUF 1858.43
1

Total War: Shogun 2 Standard Edition Europe Steam CD Key

Total War: Shogun 2 Standard Edition Europe Steam CD Key

Total War: Shogun 2 is a return to the roots of the popular series of strategy games, combining classic turn-based gameplay with large-scale real-time battles. The production is a continuation of Shogun: Total War, released in 2000, and its action was set in the civil war torn 16th-century Japan. The British Creative Assembly studio is responsible for its creation, as in the case of other parts of the cycle.   Running a solo campaign starts with selecting one of the available clans, each with its own emblem (mon), starting region, and military / economic specialization. Then we choose the type of campaign: Power over the world, Long and Short. The choice determines how many and what provinces we have to conquer to win it, and determines the time frame for achieving these goals.   After starting the game, we are transferred to the campaign map. It includes the largest islands of Japan (Honshu, Shikoku and Kyushu), divided into about 60 provinces, each with its own capital, side buildings and road network. It is there that we plan the development of our family and move troops and agents. In order for our clan to grow in strength, we must take care of income, public order and food supplies, provided by the appropriate infrastructure. The number of buildings that we can build in a city depends on the level of its castle - each fortress upgrade provides an additional lot on which to build something. Agreements concluded with other clans bring additional profits. Through the diplomacy menu, we declare wars / make peace, arrange marriages, give gifts, etc. We receive our income at the end of each turn. Then the remaining clans, controlled by the AI, make their moves.   In addition to providing basic resources, buildings allow us to recruit soldiers and agents. We use units to construct our armies, which we move across the lands of Japan, create garrisons or attack the enemy. Agents, including ninjas, metsuke, monks and missionaries, in turn, are used to sabotage the activities of other clans. We increase their efficiency and the rate of development of the clan by developing one of the arts, divided into two trees. The first, Bushido, is responsible for the development of our military forces, the second, Dear Chi, for the development of the economy. There are also skill trees for generals in the game. Each of them provides armies and fleets with different bonuses, determined by the purchased abilities, and can give more orders to units during the battle.   When on the campaign map we decide to attack one of the enemy's castles, his army or we are attacked ourselves, a special menu will be launched that determines the ratio of our forces to his. If it is unfavorable, we can try to escape. If we decide that the battle is worth it, we switch from turn-based mode to the map to play the battle in real time. We start the fight with deploying our forces. If there was another army near the battlefield, ours or the enemy's, it may join during the fight. When planning your activities, you should take into account several important factors: unit fatigue, weather, terrain or the type of army you are facing. For example, against cavalry it is worth sending units equipped with polearms, in hand-to-hand combat, katana fighters are the best, and combat ninja units go unnoticed to the enemy's rear. We can also conduct naval battles. We build our fleets in shipyards, but not all ships are used for combat - there are several trade points in the game, which, when occupied by a merchant fleet, increase our income. In turn, we block trade routes and enemy ports with warships.   The single player game offers two options for playing single battles. The first is historical battles in which we take control of one of the sides in a clash modeled on real events. The second is our own battles, where we decide ourselves what units we will command in the fight against the enemy army formed by us.   The multiplayer mode has two game modes: campaign and avatar conquests. In the first case, we conquer Japan by cooperating with the other player, or we fight against him. In turn, the avatar&#39

HUF 2912.65
1

Total War: Shogun 2 Gold Edition Steam CD Key

Total War: Shogun 2 Gold Edition Steam CD Key

Total War: Shogun 2 is a return to the roots of the popular series of strategy games, combining classic turn-based gameplay with large-scale real-time battles. The production is a continuation of Shogun: Total War, released in 2000, and its action was set in the civil war torn 16th-century Japan. The British Creative Assembly studio is responsible for its creation, as in the case of other parts of the cycle.   Running a solo campaign starts with selecting one of the available clans, each with its own emblem (mon), starting region, and military / economic specialization. Then we choose the type of campaign: Power over the world, Long and Short. The choice determines how many and what provinces we have to conquer to win it, and determines the time frame for achieving these goals.   After starting the game, we are transferred to the campaign map. It includes the largest islands of Japan (Honshu, Shikoku and Kyushu), divided into about 60 provinces, each with its own capital, side buildings and road network. It is there that we plan the development of our family and move troops and agents. In order for our clan to grow in strength, we must take care of income, public order and food supplies, provided by the appropriate infrastructure. The number of buildings that we can build in a city depends on the level of its castle - each fortress upgrade provides an additional lot on which to build something. Agreements concluded with other clans bring additional profits. Through the diplomacy menu, we declare wars / make peace, arrange marriages, give gifts, etc. We receive our income at the end of each turn. Then the remaining clans, controlled by the AI, make their moves.   In addition to providing basic resources, buildings allow us to recruit soldiers and agents. We use units to construct our armies, which we move across the lands of Japan, create garrisons or attack the enemy. Agents, including ninjas, metsuke, monks and missionaries, in turn, are used to sabotage the activities of other clans. We increase their efficiency and the rate of development of the clan by developing one of the arts, divided into two trees. The first, Bushido, is responsible for the development of our military forces, the second, Dear Chi, for the development of the economy. There are also skill trees for generals in the game. Each of them provides armies and fleets with different bonuses, determined by the purchased abilities, and can give more orders to units during the battle.   When on the campaign map we decide to attack one of the enemy's castles, his army or we are attacked ourselves, a special menu will be launched that determines the ratio of our forces to his. If it is unfavorable, we can try to escape. If we decide that the battle is worth it, we switch from turn-based mode to the map to play the battle in real time. We start the fight with deploying our forces. If there was another army near the battlefield, ours or the enemy's, it may join during the fight. When planning your activities, you should take into account several important factors: unit fatigue, weather, terrain or the type of army you are facing. For example, against cavalry it is worth sending units equipped with polearms, in hand-to-hand combat, katana fighters are the best, and combat ninja units go unnoticed to the enemy's rear. We can also conduct naval battles. We build our fleets in shipyards, but not all ships are used for combat - there are several trade points in the game, which, when occupied by a merchant fleet, increase our income. In turn, we block trade routes and enemy ports with warships.   The single player game offers two options for playing single battles. The first is historical battles in which we take control of one of the sides in a clash modeled on real events. The second is our own battles, where we decide ourselves what units we will command in the fight against the enemy army formed by us.   The multiplayer mode has two game modes: campaign and avatar conquests. In the first case, we conquer Japan by cooperating with the other player, or we fight against him. In turn, the avatar&#39

HUF 1837.59
1

Total War: Shogun 2 Standard Edition Steam CD Key

Total War: Shogun 2 Standard Edition Steam CD Key

Total War: Shogun 2 is a return to the roots of the popular series of strategy games, combining classic turn-based gameplay with large-scale real-time battles. The production is a continuation of Shogun: Total War, released in 2000, and its action was set in the civil war torn 16th-century Japan. The British Creative Assembly studio is responsible for its creation, as in the case of other parts of the cycle.   Running a solo campaign starts with selecting one of the available clans, each with its own emblem (mon), starting region, and military / economic specialization. Then we choose the type of campaign: Power over the world, Long and Short. The choice determines how many and what provinces we have to conquer to win it, and determines the time frame for achieving these goals.   After starting the game, we are transferred to the campaign map. It includes the largest islands of Japan (Honshu, Shikoku and Kyushu), divided into about 60 provinces, each with its own capital, side buildings and road network. It is there that we plan the development of our family and move troops and agents. In order for our clan to grow in strength, we must take care of income, public order and food supplies, provided by the appropriate infrastructure. The number of buildings that we can build in a city depends on the level of its castle - each fortress upgrade provides an additional lot on which to build something. Agreements concluded with other clans bring additional profits. Through the diplomacy menu, we declare wars / make peace, arrange marriages, give gifts, etc. We receive our income at the end of each turn. Then the remaining clans, controlled by the AI, make their moves.   In addition to providing basic resources, buildings allow us to recruit soldiers and agents. We use units to construct our armies, which we move across the lands of Japan, create garrisons or attack the enemy. Agents, including ninjas, metsuke, monks and missionaries, in turn, are used to sabotage the activities of other clans. We increase their efficiency and the rate of development of the clan by developing one of the arts, divided into two trees. The first, Bushido, is responsible for the development of our military forces, the second, Dear Chi, for the development of the economy. There are also skill trees for generals in the game. Each of them provides armies and fleets with different bonuses, determined by the purchased abilities, and can give more orders to units during the battle.   When on the campaign map we decide to attack one of the enemy's castles, his army or we are attacked ourselves, a special menu will be launched that determines the ratio of our forces to his. If it is unfavorable, we can try to escape. If we decide that the battle is worth it, we switch from turn-based mode to the map to play the battle in real time. We start the fight with deploying our forces. If there was another army near the battlefield, ours or the enemy's, it may join during the fight. When planning your activities, you should take into account several important factors: unit fatigue, weather, terrain or the type of army you are facing. For example, against cavalry it is worth sending units equipped with polearms, in hand-to-hand combat, katana fighters are the best, and combat ninja units go unnoticed to the enemy's rear. We can also conduct naval battles. We build our fleets in shipyards, but not all ships are used for combat - there are several trade points in the game, which, when occupied by a merchant fleet, increase our income. In turn, we block trade routes and enemy ports with warships.   The single player game offers two options for playing single battles. The first is historical battles in which we take control of one of the sides in a clash modeled on real events. The second is our own battles, where we decide ourselves what units we will command in the fight against the enemy army formed by us.   The multiplayer mode has two game modes: campaign and avatar conquests. In the first case, we conquer Japan by cooperating with the other player, or we fight against him. In turn, the avatar&#39

HUF 2141.78
1

Total War: Shogun 2 Gold Edition Europe Steam CD Key

Total War: Shogun 2 Gold Edition Europe Steam CD Key

Total War: Shogun 2 is a return to the roots of the popular series of strategy games, combining classic turn-based gameplay with large-scale real-time battles. The production is a continuation of Shogun: Total War, released in 2000, and its action was set in the civil war torn 16th-century Japan. The British Creative Assembly studio is responsible for its creation, as in the case of other parts of the cycle.   Running a solo campaign starts with selecting one of the available clans, each with its own emblem (mon), starting region, and military / economic specialization. Then we choose the type of campaign: Power over the world, Long and Short. The choice determines how many and what provinces we have to conquer to win it, and determines the time frame for achieving these goals.   After starting the game, we are transferred to the campaign map. It includes the largest islands of Japan (Honshu, Shikoku and Kyushu), divided into about 60 provinces, each with its own capital, side buildings and road network. It is there that we plan the development of our family and move troops and agents. In order for our clan to grow in strength, we must take care of income, public order and food supplies, provided by the appropriate infrastructure. The number of buildings that we can build in a city depends on the level of its castle - each fortress upgrade provides an additional lot on which to build something. Agreements concluded with other clans bring additional profits. Through the diplomacy menu, we declare wars / make peace, arrange marriages, give gifts, etc. We receive our income at the end of each turn. Then the remaining clans, controlled by the AI, make their moves.   In addition to providing basic resources, buildings allow us to recruit soldiers and agents. We use units to construct our armies, which we move across the lands of Japan, create garrisons or attack the enemy. Agents, including ninjas, metsuke, monks and missionaries, in turn, are used to sabotage the activities of other clans. We increase their efficiency and the rate of development of the clan by developing one of the arts, divided into two trees. The first, Bushido, is responsible for the development of our military forces, the second, Dear Chi, for the development of the economy. There are also skill trees for generals in the game. Each of them provides armies and fleets with different bonuses, determined by the purchased abilities, and can give more orders to units during the battle.   When on the campaign map we decide to attack one of the enemy's castles, his army or we are attacked ourselves, a special menu will be launched that determines the ratio of our forces to his. If it is unfavorable, we can try to escape. If we decide that the battle is worth it, we switch from turn-based mode to the map to play the battle in real time. We start the fight with deploying our forces. If there was another army near the battlefield, ours or the enemy's, it may join during the fight. When planning your activities, you should take into account several important factors: unit fatigue, weather, terrain or the type of army you are facing. For example, against cavalry it is worth sending units equipped with polearms, in hand-to-hand combat, katana fighters are the best, and combat ninja units go unnoticed to the enemy's rear. We can also conduct naval battles. We build our fleets in shipyards, but not all ships are used for combat - there are several trade points in the game, which, when occupied by a merchant fleet, increase our income. In turn, we block trade routes and enemy ports with warships.   The single player game offers two options for playing single battles. The first is historical battles in which we take control of one of the sides in a clash modeled on real events. The second is our own battles, where we decide ourselves what units we will command in the fight against the enemy army formed by us.   The multiplayer mode has two game modes: campaign and avatar conquests. In the first case, we conquer Japan by cooperating with the other player, or we fight against him. In turn, the avatar&#39

HUF 1862.60
1