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Game Development for iOS with Unity3D

Pixel Art for Game Developers

Pixel Art for Game Developers

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software it focuses on the universal principles of the craft. The book provides an introduction to Pixel Art its utility foundational elements and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development. Gamers love the retro feel of Pixel Art and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and linear perspective Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutorials both of which describe the process explicitly. Whether you are an artist programmer indie developer or certified public accountant after reading this book you'll understand the steps necessary to create production-quality Pixel Art graphics. Praise for the Book:Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It‘s frankly shocking that there hasn‘t been a resource like this before . a very timely book. Chris Totten George Mason University Washington DC USA

GBP 180.00
1

The Geometry Toolbox for Graphics and Modeling

Design Techniques for Origami Tessellations

Real Sound Synthesis for Interactive Applications

Blender for Animation and Film-Based Production

Artificial Intelligence for Computer Games An Introduction

Student Handbook for Discrete Mathematics with Ducks SRRSLEH

Miracles Mystics Mathematicians Searching for Deep Reality

The Baseball Mysteries Challenging Puzzles for Logical Detectives

The Baseball Mysteries Challenging Puzzles for Logical Detectives

The Baseball Mysteries: Challenging Puzzles for Logical Detectives is a book of baseball puzzles logical baseball puzzles. To jump in all you need is logic and a casual fan’s knowledge of the game. The puzzles are solved by reasoning from the rules of the game and a few facts. The logic in the puzzles is like legal reasoning. A solution must argue from evidence (the facts) and law (the rules). Unlike legal arguments however a solution must reach an unassailable conclusion. There are many puzzle books. But there’s nothing remotely like this book. The puzzles here while rigorously deductive are firmly attached to actual events to struggles that are reported in the papers every day. The puzzles offer a unique and scintillating connection between abstract logic and gritty reality. Actually this book offers the reader an unlimited number of puzzles. Once you’ve solved a few of the challenges here every boxscore you see in the papers or online is a new puzzle! It can be anywhere from simple to complex to impossible. For anyone who enjoys logical puzzles. For anyone interested in legal reasoning. For anyone who loves the game of baseball. Jerry Butters has a BA in mathematics from Oberlin College and an MS in mathematics and a PhD in economics from the University of Chicago. He taught mathematics for two years at Mindanao State University in the Philippines as a Peace Corps volunteer. He taught economics for five years at Princeton University. For most of his career he worked on consumer protection cases and policy issues at the Federal Trade Commission. In his retirement he has become a piano teacher and performer. He enjoys hobbies ranging from reading Chinese to practicing Taiji. This book is an outgrowth of another of his hobbies—his love of designing and solving puzzles of all sorts. Jim Henle has a BA in mathematics from Dartmouth College and a PhD from M. I. T. He taught for two years at U. P. Baguio in the Philippines as a Peace Corps volunteer two years at a middle school as alternative service and 42 years at Smith College. His research is primarily in logic and set theory with additional papers in geometry graph theory number theory games economics and music. He edited columns for The Mathematical Intelligencer. He authored or co-authored five books. His most recent book The Proof and the Pudding compares mathematics and gastronomy. He has collaborated with Jerry on puzzle papers and chamber music concerts. | The Baseball Mysteries Challenging Puzzles for Logical Detectives

GBP 22.99
1

Digital Design in Action Creative Solutions for Designers

Combinatorial Maps Efficient Data Structures for Computer Graphics and Image Processing

Numerical Algorithms Methods for Computer Vision Machine Learning and Graphics

Essential Skills for 3D Modeling Rendering and Animation

Essential Skills for 3D Modeling Rendering and Animation

The Key to Fully Understanding the Basics of a 3D World Prominently used in games movies and on television 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind Essential Skills for 3D Modeling Rendering and Animation examines the complexities of 3D computer-generated art and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D modeling rendering and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist it includes step-by-step instruction with ample examples and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types polygons and NURBS surfaces showing the student basic modeling techniques with both. While more techniques are available an artist can cover any model by grasping these basic techniques. Supplies examples that are specifically taken from Autodesk Maya Contains exercises that are meant to be used in conjunction with the training videos on the website Includes a documented history of computer graphics Essential Skills for 3D Modeling Rendering and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers anima

GBP 180.00
1

Winning Ways for Your Mathematical Plays Volume 1

Twists Tilings and Tessellations Mathematical Methods for Geometric Origami

Data Visualization in Excel A Guide for Beginners Intermediates and Wonks

Interactive Stories and Video Game Art A Storytelling Framework for Game Design

Origami Design Secrets Mathematical Methods for an Ancient Art Second Edition

How to Win More Strategies for Increasing a Lottery Win

Mathematical Conundrums

Mathematical Conundrums

Want to sharpen your mathematical wits? If so then Mathematical Conundrums is for you. Daily Telegraph enigmatologist Barry R. Clarke presents over 120 fiendish problems that will test both your ingenuity and persistence. Between these covers are puzzles in geometry arithmetic and algebra (there is even a section for computer programmers). And for the smartest readers who wish to stretch their mind to its limits a selection of engaging logic and visual lateral puzzles is included. Although no puzzle requires a greater knowledge of mathematics than the high school curriculum this collection will take you to the edge. But are you equal to the challenge? Features High-school level of mathematics is the only pre-requisite Variety of algebraic route-drawing and geometrical conundrums Hints section for the lateral puzzles Warm-up excercises to sharpen the wits Full solutions to every problem Barry R. Clarke has published over 1 500 puzzles in The Daily Telegraph and has contributed enigmas to New Scientist The Sunday Times Reader’s Digest The Sunday Telegraph and Prospect magazine. His book Challenging Logic Puzzles Mensa has sold over 100 000 copies. As well as a PhD in Shakespeare Studies Barry has a master’s degree and academic publications in quantum physics. He is now working on a revised theory of the hydrogen atom. Other skills include mathematics tutor filmmaker comedy-sketch writer cartoonist computer programmer and blues guitarist! For more information please visit http://barryispuzzled. com.

GBP 22.99
1

Aaron Marks' Complete Guide to Game Audio For Composers Sound Designers Musicians and Game Developers

Aaron Marks' Complete Guide to Game Audio For Composers Sound Designers Musicians and Game Developers

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals like Marty O’Donnell Richard Jacques and Tom Salta use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New full color edition with a complete update of information. Added and expanded coverage of field recording for games creating voiceovers adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem Bradley Meyer Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii Wii U Xbox 360 Xbox One PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise. | Aaron Marks' Complete Guide to Game Audio For Composers Sound Designers Musicians and Game Developers

GBP 46.99
1

Six Simple Twists The Pleat Pattern Approach to Origami Tessellation Design

Six Simple Twists The Pleat Pattern Approach to Origami Tessellation Design

This new edition of Six Simple Twists: The Pleat Pattern Approach to Origami Tessellation Design introduces an innovative pleat pattern technique for origami designs that is easily accessible to anyone who enjoys the geometry of paper. The book begins with six basic forms meant to ease the reader into the style and then systematically scaffolds the instructions to build a strong understanding of the techniques leading to instructions on a limitless number of patterns. It then describes a process of designing additional building blocks. At the end what emerges is a fascinating artform that will enrich folders for many years. Unlike standard project-based origami books Six Simple Twists focuses on how to design rather than construct. In this thoroughly updated second edition the book explores new techniques and example tessellations with full-page images and mathematical analysis of the patterns. A reader will through practice gain the ability to create still more complex and fascinating designs. Key Features Introduces the reader to origami tessellations and demonstrates their place in the origami community New layout and instructional approach restructure the book from the ground up Addresses common tessellation questions such as what types of paper are best to use and how this artform rose in popularity Teaches the reader how to grid a sheet of paper and the importance of the pre-creases Gives the reader the ability to create and understand tessellations through scaffolded instruction Includes exercises to test understanding Introduces a new notation system for precisely describing pleat intersections Analyzes pleat intersections mathematically using geometrically-focused models including information about Brocard points | Six Simple Twists The Pleat Pattern Approach to Origami Tessellation Design

GBP 35.99
1

Mathematicians Playing Games