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Cadaver Dog Handbook Forensic Training and Tactics for the Recovery of Human Remains

Skin Diseases of the Dog and Cat

Skin Diseases of the Dog and Cat

A Colour Handbook of Skin Diseases of the Dog and Cat was one of the first books to bring key information about skin diseases to clinicians in an easy-to-use problem-oriented format. This fully revised and updated Third Edition responds to the huge growth in knowledge about skin conditions over the last decade including the discovery of new conditions the development of new approaches to management and effective new treatment options. Chapters are organized based on symptoms each containing a decision tree giving basic and practical guidance. The clear user-friendly design provides one condition per page (or spread of pages). 13 chapters covering over 120 skin claw and ear conditions classified by their principle presenting sign. Concise systematically structured text covering definition aetiology and pathogenesis clinical features differential diagnoses diagnostic tests and management. Flow charts in each chapter to help clinicians get to the right diagnosis. Special focus on diseases affecting paediatric patients as well as chapters discussing paw ear and nasal planum diseases. Explanation of new treatments for atopic dermatitis. Over 350 superb colour photographs and diagrams mostly new for this this edition. A focus on clinical practice and the need to explain the disease to the owner. Up-to-date and fully referenced throughout. This practical book continues to provide an entirely comprehensive guide to the diagnosis and management of veterinary skin conditions in a format that is easily accessible for busy clinicians.

GBP 51.99
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Detector Dogs and Scent Movement How Weather Terrain and Vegetation Influence Search Strategies

Detector Dogs and Scent Movement How Weather Terrain and Vegetation Influence Search Strategies

Dogs detect scent from a source that is carried to them in a plume by the wind. The most important tool for a detector dog handler to have on searches is a knowledge of scent plume movement or scent dynamics (the science of scent movement). Such knowledge resides primarily in scientific journals that are largely inaccessible to detector dog handlers and written in language that is difficult to understand. Detector Dogs and the Science of Scent Movement: A Handler’s Guide to Environments and Procedures retrieves reviews and interprets the results of pertinent scientific research on scent dynamics and presents these results in terms that are easier for handlers to understand. Information on the physiology of the dog’s nose their sense of smell and the properties of scent provide the essential information on the process of scenting. The composition of training aids for explosives narcotics human remains and other sources is discussed. Recommendations are made on the use of training aids their placement during training and the resulting availability of scent. Potential problems and handler errors in the use of training aids are also examined. The characteristics of scent plumes and how wind influences their movement are a key focus of the book. The primary task for the handler is to get the dog into the scent plume so that the dog can detect the scent and follow it to the source the handler seeks. As such a knowledge of scent and scent plume movement will vastly improve the ability of the handler to accomplish this task. The influence of weather and physical settings such as terrain vegetation ground cover soil and water on scent movement are examined in detail. Strategies for searching detecting and locating sources in all physical settings are presented. Specific effects associated with hills and mountains fields and forests bare soils and soils covered by vegetation different soil types and lakes and rivers are examined in detail. This includes specific recommendations are made about weather and physical settings that result in higher probability of success on searches. Detector Dogs and the Science of Scent Movement will be a vital resource for K9 handles in the private and public sectors—including in Homeland Security law enforcement and military settings—as well as a useful guide for lawyers forensic and investigative professionals who need to better understand K9 operations. | Detector Dogs and Scent Movement How Weather Terrain and Vegetation Influence Search Strategies

GBP 44.99
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Human Scent Evidence

Human Scent Evidence

During the last decade a significant number of scientific studies have supported the use of human scent as a biometric tool and indicator of the presence or absence of an individual at a crime scene. These findings even extend to conducting scent identification line-ups with suspects. Human Scent Evidence focuses on some of these recent advances in the use of human scent as forensic evidence and as an identifier. Topics include:Various theories of human odor productionThe variability stability and persistence of human scent Historical aspects of the use of human scent in police work in the United States and internationallyCurrent trends in scent collection techniques including devices materials and storage protocolsChemical aspects of the evaluation of human scent including instrumental methods for odor detection and analysisThe legal significance of human scent evidence resultsCanine scent work from multiple search categories as described in the Scientific Working Group on Dog and Orthogonal detector Guidelines (SWGDOG)Human scent evidence may be of critical use in many cases where other types of evidence such as DNA fingerprints or fibers are not readily available. As such it can be a valuable tool in forensic investigations. With examples from North and South America and Europe this book draws upon an extensive literature review of past and current research and is enhanced with findings from the authors’ own research. It concludes with a glimpse of the future direction of human scent evidence in the forensic field and its application as a biometric and diagnostic tool.

GBP 62.99
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Creating Games with Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint

Creating Games with Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint

Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya Substance Painter and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling UV layout and custom texture painting. Then the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog Infinity Ward and Sony Interactive on such games as The Last of Us Call of Duty: Modern Warfare and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio Texas. | Creating Games with Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint

GBP 56.99
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Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity Substance Painter and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling UV layout and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog Infinity Ward and Sony Interactive on such games as The Last of Us Call of Duty: Modern Warfare and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio Texas. | Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

GBP 56.99
1