Basics of Game Design
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games it covers role-playing real-time strategy first-person shooter simulation and other games. Written by a 25-year veteran of the game industry the guide offers detailed explanations of how to design the data sets used to resolve game play for moving combat solving puzzles interacting with NPCs managing inventory and much more. Advice on developing stories for games building maps and levels and designing the graphical user interface is also included.