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Walking Methodologies in a More-than-human World WalkingLab

Walking Methodologies in a More-than-human World WalkingLab

As a research methodology walking has a diverse and extensive history in the social sciences and humanities underscoring its value for conducting research that is situated relational and material. Building on the importance of place sensory inquiry embodiment and rhythm within walking research this book offers four new concepts for walking methodologies that are accountable to an ethics and politics of the more-than-human: Land and geos affect transmaterial and movement. The book carefully considers the more-than-human dimensions of walking methodologies by engaging with feminist new materialisms posthumanisms affect theory trans and queer theory Indigenous theories and critical race and disability scholarship. These more-than-human theories rub frictionally against the history of walking scholarship and offer crucial insights into the potential of walking as a qualitative research methodology in a more-than-human world. Theoretically innovative the book is grounded in examples of walking research by WalkingLab an international research network on walking (www. walkinglab. org). The book is rich in scope engaging with a wide range of walking methods and forms including: long walks on hiking trails geological walks sensory walks sonic art walks processions orienteering races protest and activist walks walking tours dérives peripatetic mapping school-based walking projects and propositional walks. The chapters draw on WalkingLab’s research-creation events to examine walking in relation to settler colonialism affective labour transspecies participation racial geographies and counter-cartographies youth literacy environmental education and collaborative writing. The book outlines how more-than-human theories can influence and shape walking methodologies and provokes a critical mode of walking-with that engenders solidarity accountability and response-ability. This volume will appeal to graduate students artists and academics and researchers who are interested in Education Cultural Studies Queer Studies Affect Studies Geography Anthropology and (Post)Qualitative Research Methods. | Walking Methodologies in a More-than-human World WalkingLab

GBP 46.99
1

Infectious Diseases of the Dog and Cat A Color Handbook

Cadaver Dog Handbook Forensic Training and Tactics for the Recovery of Human Remains

Skin Diseases of the Dog and Cat

Skin Diseases of the Dog and Cat

A Colour Handbook of Skin Diseases of the Dog and Cat was one of the first books to bring key information about skin diseases to clinicians in an easy-to-use problem-oriented format. This fully revised and updated Third Edition responds to the huge growth in knowledge about skin conditions over the last decade including the discovery of new conditions the development of new approaches to management and effective new treatment options. Chapters are organized based on symptoms each containing a decision tree giving basic and practical guidance. The clear user-friendly design provides one condition per page (or spread of pages). 13 chapters covering over 120 skin claw and ear conditions classified by their principle presenting sign. Concise systematically structured text covering definition aetiology and pathogenesis clinical features differential diagnoses diagnostic tests and management. Flow charts in each chapter to help clinicians get to the right diagnosis. Special focus on diseases affecting paediatric patients as well as chapters discussing paw ear and nasal planum diseases. Explanation of new treatments for atopic dermatitis. Over 350 superb colour photographs and diagrams mostly new for this this edition. A focus on clinical practice and the need to explain the disease to the owner. Up-to-date and fully referenced throughout. This practical book continues to provide an entirely comprehensive guide to the diagnosis and management of veterinary skin conditions in a format that is easily accessible for busy clinicians.

GBP 51.99
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Forensic Recovery of Human Remains Archaeological Approaches Second Edition

Detector Dogs and Scent Movement How Weather Terrain and Vegetation Influence Search Strategies

Detector Dogs and Scent Movement How Weather Terrain and Vegetation Influence Search Strategies

Dogs detect scent from a source that is carried to them in a plume by the wind. The most important tool for a detector dog handler to have on searches is a knowledge of scent plume movement or scent dynamics (the science of scent movement). Such knowledge resides primarily in scientific journals that are largely inaccessible to detector dog handlers and written in language that is difficult to understand. Detector Dogs and the Science of Scent Movement: A Handler’s Guide to Environments and Procedures retrieves reviews and interprets the results of pertinent scientific research on scent dynamics and presents these results in terms that are easier for handlers to understand. Information on the physiology of the dog’s nose their sense of smell and the properties of scent provide the essential information on the process of scenting. The composition of training aids for explosives narcotics human remains and other sources is discussed. Recommendations are made on the use of training aids their placement during training and the resulting availability of scent. Potential problems and handler errors in the use of training aids are also examined. The characteristics of scent plumes and how wind influences their movement are a key focus of the book. The primary task for the handler is to get the dog into the scent plume so that the dog can detect the scent and follow it to the source the handler seeks. As such a knowledge of scent and scent plume movement will vastly improve the ability of the handler to accomplish this task. The influence of weather and physical settings such as terrain vegetation ground cover soil and water on scent movement are examined in detail. Strategies for searching detecting and locating sources in all physical settings are presented. Specific effects associated with hills and mountains fields and forests bare soils and soils covered by vegetation different soil types and lakes and rivers are examined in detail. This includes specific recommendations are made about weather and physical settings that result in higher probability of success on searches. Detector Dogs and the Science of Scent Movement will be a vital resource for K9 handles in the private and public sectors—including in Homeland Security law enforcement and military settings—as well as a useful guide for lawyers forensic and investigative professionals who need to better understand K9 operations. | Detector Dogs and Scent Movement How Weather Terrain and Vegetation Influence Search Strategies

GBP 44.99
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Ecocinema in the City

Hands-On Data Science for Librarians

Hands-On Data Science for Librarians

Librarians understand the need to store use and analyze data related to their collection patrons and institution and there has been consistent interest over the last 10 years to improve data management analysis and visualization skills within the profession. However librarians find it difficult to move from out-of-the-box proprietary software applications to the skills necessary to perform the range of data science actions in code. This book will focus on teaching R through relevant examples and skills that librarians need in their day-to-day lives that includes visualizations but goes much further to include web scraping working with maps creating interactive reports machine learning and others. While there’s a place for theory ethics and statistical methods librarians need a tool to help them acquire enough facility with R to utilize data science skills in their daily work no matter what type of library they work at (academic public or special). By walking through each skill and its application to library work before walking the reader through each line of code this book will support librarians who want to apply data science in their daily work. Hands-On Data Science for Librarians is intended for librarians (and other information professionals) in any library type (public academic or special) as well as graduate students in library and information science (LIS). Key Features: Only data science book available geared toward librarians that includes step-by-step code examples Examples include all library types (public academic special) Relevant datasets Accessible to non-technical professionals Focused on job skills and their applications

GBP 52.99
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Cloud Native Networking Deep-Dive

Advertising Media Planning A Brand Management Approach

Political Science Research in Practice

Political Science Research in Practice

Nothing rings truer to those teaching political science research methods: students hate taking this course. Tackle the challenge and turn the standard research methods teaching model on its head with Political Science Research in Practice. Akan Malici and Elizabeth S. Smith engage students first with pressing political questions and then demonstrate how a researcher has gone about answering them walking them through real political science research that contributors have conducted. Through the exemplary use of a comparative case study field research interviews textual and interpretive research statistical research survey research public policy and program evaluation content analysis and field experiments each chapter introduces students to a method of empirical inquiry through a specific topic that will spark their interest and curiosity. Each chapter shows the process of developing a research question how and why a particular method was used and the rewards and challenges discovered along the way. Students can better appreciate why we need a science of politics—why methods matter—with these first-hand issue-based discussions. The second edition now includes: Two completely new chapters on field experiments and a chapter on the textual/interpretative method. New topics ranging from the Arab Spring to political torture to politically sensitive research in China to social networking and voter turnout. Revised and updated Exercises and Discussion Questions sections. Revised and updated Interested to Know More and Recommended Resources sections.

GBP 51.99
1

The Fundamentals of C/C++ Game Programming Using Target-based Development on SBC's

The Fundamentals of C/C++ Game Programming Using Target-based Development on SBC's

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills it also will help to develop familiarity targeting and using fixed/restricted hardware which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts while maintaining the understanding that despite the increased complexity the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. Key Features: Increases the confidence of new coders by demonstrating how to get things done. Introduces evolving projects to reinforce concepts both directly and indirectly that the reader will use to produce and then enhance the project. Provides tutorials on Graphics API’s that can be easily understood by a novice. Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system. Gives a sense of achievement to the reader and pushes them toward improvement. | The Fundamentals of C/C++ Game Programming Using Target-based Development on SBC's

GBP 56.99
1

Human Scent Evidence

Human Scent Evidence

During the last decade a significant number of scientific studies have supported the use of human scent as a biometric tool and indicator of the presence or absence of an individual at a crime scene. These findings even extend to conducting scent identification line-ups with suspects. Human Scent Evidence focuses on some of these recent advances in the use of human scent as forensic evidence and as an identifier. Topics include:Various theories of human odor productionThe variability stability and persistence of human scent Historical aspects of the use of human scent in police work in the United States and internationallyCurrent trends in scent collection techniques including devices materials and storage protocolsChemical aspects of the evaluation of human scent including instrumental methods for odor detection and analysisThe legal significance of human scent evidence resultsCanine scent work from multiple search categories as described in the Scientific Working Group on Dog and Orthogonal detector Guidelines (SWGDOG)Human scent evidence may be of critical use in many cases where other types of evidence such as DNA fingerprints or fibers are not readily available. As such it can be a valuable tool in forensic investigations. With examples from North and South America and Europe this book draws upon an extensive literature review of past and current research and is enhanced with findings from the authors’ own research. It concludes with a glimpse of the future direction of human scent evidence in the forensic field and its application as a biometric and diagnostic tool.

GBP 62.99
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Game Engine Architecture Third Edition

Game Engine Architecture Third Edition

In this new and improved third edition of the highly popular Game Engine Architecture Jason Gregory draws on his nearly two decades of experience at Midway Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book the broad range of technologies and techniques used by AAA game studios are each explained in detail and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions along with updated coverage of: computer and CPU hardware and memory caches compiler optimizations C++ language standardization the IEEE-754 floating-point representation 2D user interfaces plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always copious references and citations are provided in this edition making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers. | Game Engine Architecture Third Edition

GBP 82.99
1

Security-First Compliance for Small Businesses

Security-First Compliance for Small Businesses

Organizations of all sizes struggle to secure their data in a constantly evolving digital landscape. Expanding digital footprints and the rapid expansion of cloud strategies arising from the COVID-19 pandemic increase an organization’s attack surface. When combined with limited resources caused by the cybersecurity skills gap securing small and mid-sized business IT infrastructures becomes more complicated. With limited staffing and budgetary restrictions small businesses need to create cost-effective security-driven programs that protect data while also meeting increasingly stringent compliance requirements. This book bridges the gap between complex technical language and business objectives to create a security-first review of the security and compliance landscapes. Starting from the premise that “with security comes compliance ” this book starts by defining “security-first” and then walking readers through the process of creating a holistic security and compliance program. Looking at security and privacy through the lens of zero trust this overview of regulations and industry standards provides both background about and implications drawn from modern security practices. Rather than focusing solely on individual cybersecurity frameworks this book offers insights into best practices based on the commonalities between regulations and industry standards highlighting some of the primary differences to show the nuances. Woven throughout are practical examples of solutions that enable small and mid-sized businesses to create “cybersustainable” security-focused policies processes and controls that protect today’s future for tomorrow’s digital ecosystem. | Security-First Compliance for Small Businesses

GBP 44.99
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Forensic Engineering Fundamentals

Forensic Engineering Fundamentals

Forensic engineers often specialize in a particular area such as structures fires or accident reconstruction. However the nature of the work often requires broad knowledge in the interrelated areas of physics chemistry biomechanics and engineering. Covering cases as varied as assessment of workplace accidents to the investigation of Halliburton in the BP oil spill Forensic Engineering Fundamentals is a comprehensive introduction to the many diverse facets of the field that forensic engineers must be familiar with in their practice. Topics includeThe role of the forensic engineerStructures structural distress and the importance of standards and codesThe failure of appliances—the cause of many water- or fire-related lossesSlips trips and falls of pedestrians and the accessibility of walking surfacesIndustrial incidents involving loss of equipment injury and loss of life as well as OSHA and MSHA regulationsStandard accident reconstruction involving vehiclesElectrical incidents and lightning and the effect of electrical energy on the human bodyAnalysis of fires with an emphasis on thermodynamics testing and simulationCarbon monoxide incidents and common fire suppression and warning systems as well as the various NFPA codesProbability and uncertainty with some basic calculations available to the forensic engineerApplicable standards and protocols that have developed over the years to protect life and propertyOffering readers real-world experience drawn from the authors’ 25 years of experience this volume assists newcomers to the field in understanding the engineering basics underlying the cases they will encounter in their practice. It also serves as a reliable reference for those confronted with issues outside their area of expertise.

GBP 69.99
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Creating Games with Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint

Creating Games with Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint

Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya Substance Painter and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling UV layout and custom texture painting. Then the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog Infinity Ward and Sony Interactive on such games as The Last of Us Call of Duty: Modern Warfare and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio Texas. | Creating Games with Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint

GBP 56.99
1

Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity Substance Painter and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling UV layout and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog Infinity Ward and Sony Interactive on such games as The Last of Us Call of Duty: Modern Warfare and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio Texas. | Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

GBP 56.99
1

Learning Autodesk Inventor 2023 Modeling Assembly and Analysis

Learning Autodesk Inventor 2023 Modeling Assembly and Analysis

This book will teach you everything you need to know to start using Autodesk Inventor 2023 with easy to understand step-by-step tutorials. This book features a simple robot design used as a project throughout the book. You will learn to model parts create assemblies run simulations and even create animations of your robot design. An unassembled version of the same robot used throughout the book can be bundled with the book. No previous experience with Computer Aided Design(CAD) is needed since this book starts at an introductory level. The author begins by getting you familiar with the Inventor interface and its basic tools. You will start by learning to model simple robot parts and before long you will graduate to creating more complex parts and multi-view drawings. Along the way you will learn the fundamentals of parametric modeling through the use of geometric constraints and relationships. You will also become familiar with many of Inventor's powerful tools and commands that enable you to easily construct complex features in your models. Also included is coverage of gears gear trains and spur gear creation using Autodesk Inventor. This book continues by examining the different mechanisms commonly used in walking robots. You will learn the basic types of planar four-bar linkages commonly used in mechanical designs and how to use the GeoGebra Dynamic Geometry software to simulate and analyze 2D linkages. Using the knowledge you gained about linkages and mechanism you will learn how to modify your robot and change its behavior by modifying or creating new parts. In the final chapter of this book you learn how to combine all the robot parts into assemblies and then run motion analysis. You will finish off your project by creating 3D animations of your robot in action. There are many books that show you how to perform individual tasks with Autodesk Inventor but this book takes you through an entire project and shows you the complete engineering process. | Learning Autodesk Inventor 2023 Modeling Assembly and Analysis

GBP 63.00
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Forensic Gait Analysis Principles and Practice

Forensic Gait Analysis Principles and Practice

Gait analysis is the systematic study of human walking using the eye and brain of experienced observers augmented by instrumentation for measuring body movements body mechanics and the activity of the muscles. Since Aristotle’s work on gait analysis more than 2000 years ago it has become an established clinical science used extensively in the healthcare and rehabilitation fields for diagnosis and treatment. Forensic Gait Analysis details the more recent and rapidly developing use of gait analysis in the forensic sciences. The book considers the use of observational gait analysis based on video recordings to assist in the process of identification or exclusion. With the increase in use of CCTV and surveillance systems over the last 20 to 30 years there has been a steady and rapid increase in the use of gait as evidence. Currently gait analysis is widely used in the UK in criminal investigations with increasing awareness of its potential use in the US Europe and globally. The book details the history of the science current practices and of the emergent application to establish best-practice standards that conform to those of other forensic science disciplines. Engagement with the Forensic Science Regulator and the Chartered Society of Forensic Sciences in the UK and the International Association for Identification has helped to ensure and enhance the quality assurance of forensic gait analysis. However there remains a fundamental lack of standardized training and methodology for use in evidentiary and investigative casework. This book fills that void serving as one of the first to describe the current state of practice capabilities and limitations and to outline methods standards of practice and expectations of the gait analyst as a forensic practitioner. Forensic Gait Analysis reflects current research and forensic practice and will serve as a state-of-the-art guide to the use of gait analysis in the forensic context—for both education and training purposes. It will be a welcome addition to the libraries of professionals in the areas of podiatry gait analysis forensic video analysis law enforcement and legal practice. | Forensic Gait Analysis Principles and Practice

GBP 82.99
1

Learning Autodesk Inventor 2021

Learning Autodesk Inventor 2021

This book will teach you everything you need to know to start using Autodesk Inventor 2021 with easy to understand step-by-step tutorials. This book features a simple robot design used as a project throughout the book. You will learn to model parts create assemblies run simulations and even create animations of your robot design. An unassembled version of the same robot used throughout the book can be bundled with the book. No previous experience with Computer Aided Design(CAD) is needed since this book starts at an introductory level. The author begins by getting you familiar with the Inventor interface and its basic tools. You will start by learning to model simple robot parts and before long you will graduate to creating more complex parts and multi-view drawings. Along the way you will learn the fundamentals of parametric modeling through the use of geometric constraints and relationships. You will also become familiar with many of Inventor's powerful tools and commands that enable you to easily construct complex features in your models. Also included is coverage of gears gear trains and spur gear creation using Autodesk Inventor. This book continues by examining the different mechanisms commonly used in walking robots. You will learn the basic types of planar four-bar linkages commonly used in mechanical designs and how to use the GeoGebra Dynamic Geometry software to simulate and analyze 2D linkages. Using the knowledge you gained about linkages and mechanism you will learn how to modify your robot and change its behavior by modifying or creating new parts. In the final chapter of this book you learn how to combine all the robot parts into assemblies and then run motion analysis. You will finish off your project by creating 3D animations of your robot in action. There are many books that show you how to perform individual tasks with Autodesk Inventor but this book takes you through an entire project and shows you the complete engineering process. By the end of this book you will have modeled and assembled nearly all the parts that make up the TAMIYA® Mechanical Tiger and can start building your own robot. | Learning Autodesk Inventor 2021

GBP 54.00
1

Learning Autodesk Inventor 2022 Modeling Assembly and Analysis

Learning Autodesk Inventor 2022 Modeling Assembly and Analysis

This book will teach you everything you need to know to start using Autodesk Inventor 2022 with easy to understand step-by-step tutorials. This book features a simple robot design used as a project throughout the book. You will learn to model parts create assemblies run simulations and even create animations of your robot design. An unassembled version of the same robot used throughout the book can be bundled with the book. No previous experience with Computer Aided Design(CAD) is needed since this book starts at an introductory level. The author begins by getting you familiar with the Inventor interface and its basic tools. You will start by learning to model simple robot parts and before long you will graduate to creating more complex parts and multi-view drawings. Along the way you will learn the fundamentals of parametric modeling through the use of geometric constraints and relationships. You will also become familiar with many of Inventor's powerful tools and commands that enable you to easily construct complex features in your models. Also included is coverage of gears gear trains and spur gear creation using Autodesk Inventor. This book continues by examining the different mechanisms commonly used in walking robots. You will learn the basic types of planar four-bar linkages commonly used in mechanical designs and how to use the GeoGebra Dynamic Geometry software to simulate and analyze 2D linkages. Using the knowledge you gained about linkages and mechanism you will learn how to modify your robot and change its behavior by modifying or creating new parts. In the final chapter of this book you learn how to combine all the robot parts into assemblies and then run motion analysis. You will finish off your project by creating 3D animations of your robot in action. There are many books that show you how to perform individual tasks with Autodesk Inventor but this book takes you through an entire project and shows you the complete engineering process. By the end of this book you will have modeled and assembled nearly all the parts that make up the TAMIYA® Mechanical Tiger and can start building your own robot. | Learning Autodesk Inventor 2022 Modeling Assembly and Analysis

GBP 60.00
1

Digital Negatives with QuadToneRIP Demystifying QTR for Photographers and Printmakers

Digital Negatives with QuadToneRIP Demystifying QTR for Photographers and Printmakers

Digital Negatives with QuadToneRIP is a text that fully explores how the QuadToneRIP printer driver can be used to make expert digital negatives. The book takes a comprehensive Òunder-the-hoodÓ look at how Roy Harrington’s QTR printer driver can be adapted for use by artists in several different creative practice areas. The text is written from the Mac/Photoshop point of view. The book is divided into three parts. Part One is a step-by-step how-to section that will appeal to both beginning and more advanced practitioners. Part One includes quickstart guides­ or summary sheets for beginning students who want to jump into using QTR before understanding all of its functional components. Part Two addresses dimroom darkroom and printmaking practices walking the reader through brief workflows from negative to print for lithium palladium gum bichromate cyanotype salted paper kallitype silver gelatin and polymer photogravure with a sample profile for each. It also includes an introduction to a new software iteration of QTR: QuickCurve-DN (QCDN). Part Three is devoted to contemporary practitioners who explain how they use QTR in their creative practice. The book includes: A list of supplies and software needed A summary QTR glossary with a simple explanation of how each function works A sample walk-through to create a QTR profile from start to finish How to linearize profiles with simple to more exacting tools A visual guide to modifying functions Quickstart guides for many of the workflows Instructions for crafting monochrome duotone tricolor and quadcolor negatives Instructions for using QTR to print silver gelatin in the darkroom Instructions for using QTR to print alternative processes in the dimroom Instructions for using QTR to print polymer photogravure in the printmaking room Introductory chapter to QuickCurve-DN software Troubleshooting common QTR problems Generic starter profiles for processes discussed Contemporary artists: their work and QTR process. Learning how to craft expert digital negatives can be a bit overwhelming at the outset. Digital Negatives with QuadToneRIP makes the process as user-friendly as possible. Like other books in the series Digital Negatives with QuadToneRIP is thoroughly comprehensive accessible to different levels of learner and illustrative of the contemporary arts. | Digital Negatives with QuadToneRIP Demystifying QTR for Photographers and Printmakers

GBP 46.99
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Developing an ISO 13485-Certified Quality Management System An Implementation Guide for the Medical-Device Industry

Developing an ISO 13485-Certified Quality Management System An Implementation Guide for the Medical-Device Industry

Developing an ISO 13485-Certified Quality Management System: An Implementation Guide for the Medical-Device Industry details the lessons learned from a real-world project focusing on building an ISO 13485:2016 Quality Management System (QMS) from scratch and then having it officially certified. It is a practical guide to building or improving your existing QMS with tried and tested solutions. The book takes a hands-on approach–first teaching the top 25 lessons to know before starting to develop a QMS and then walking you through the process of writing the quality manual and the standard operating procedures training the staff on the QMS organizing an internal audit executing a management review and finally passing the necessary external audits and obtaining certification. It helps you to progress from one task to the next and provides all the essential information to accomplish each task as quickly and efficiently as possible. It does not attempt to replicate the standard but instead drills into the standard to expose the core of each section of the standard and reorganize its contents into a practical workflow for developing maintaining and improving a Lean QMS. The book includes a wealth of real-world experience both from the author's personal dive into quality management and from the experiences of other companies in the field and provides handy checklists for ensuring key documents and processes are fit for use–the emphasis here is to help ensure you have considered all relevant aspects. In addition the book is not intended as a “cheat sheet” for the standard or as a review of the standard that only adds lengthy commentary on each of the clauses. Instead the book fixes easy misunderstandings regarding QMS provides insight into why the various clauses are written the way they are and provides a great base to both understanding ISO 13485 QMS and developing your own QMS. The book is intended to serve both experts and novices audiences–it provides special insight on the most crucial and effective aspects of QMS. | Developing an ISO 13485-Certified Quality Management System An Implementation Guide for the Medical-Device Industry

GBP 48.99
1

The Age of Happy Problems

The Age of Happy Problems

In his first book of non-fiction originally published in 1962 Herbert Gold explores some not-so-happy problems confronting people in an age of mass destruction mass inertia mass everything. While acknowledging that we live in a time of utmost global significance-war on an enormous scale was a reality of the twentieth century and continues to threaten unadulterated evil has exhibited itself in grandiose proportions-Gold tackles issues and problems which are very much of significance to the individual: teaching writing love marriage divorce and death. In The Age of Happy Problems Gold takes the reader through a journey of eclectic characters situations and locales. Part I is a selection of essays entitled American Events. In The Age of Happy Problems we are presented with an analysis of the problems facing people in the middle of their lives and careers. How to Be an Artist's Wife explores the prospect of being married and remaining married to a temperamental and egotistical artist. Divorce as a Moral Act describes the termination of marriage as a means for renewal and the chance to start over again the search for love. The Bachelor's Dilemma evokes the decisions confronting the male of the big city. And A Dog in Brooklyn A Girl in Detroit: A Life Among the Humanities is a memoir on the paradoxes of teaching in a university. Part II is entitled American Places. The author examines in this section various American lifestyles. In Paris: Notes from La Vie de Boheme Gold describes Americans abroad why they decide to become expatriates and how they adapt to their new surroundings. In Greenwich Village: The Changing Village he writes about the importance of New York City's symbol of change experiment and nonconformity. Finally the author meditates on Death in Miami Beach offering a moving account of the relationship between death and the popular Florida city. Gold writes: How can I total it up? What is the map of the map? Well to begin with Plato was wrong. The life of contemplation is not sufficient. and for another thing Plato was right. He knew that men must learn to come together in the practice of intelligence and moral privilege. Gold's essays stemming from the author's own humanity are just as poignant and relevant today as they were when they were first published. The Age of Happy Problems is sure to captivate but perhaps most of all make the reader contemplate the importance of these issues for his or her own life.

GBP 84.99
1